[HSR] fix parsing for Renderer, AnimationClip
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@@ -1459,7 +1459,7 @@ namespace AssetStudio
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public bool m_KeepOriginalPositionY;
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public bool m_KeepOriginalPositionXZ;
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public bool m_HeightFromFeet;
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public static bool HasShortIndexArray(SerializedType type) => type.Match("E708B1872AE48FD688AC012DF4A7A178") || type.Match("055AA41C7639327940F8900103A10356");
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public static bool HasShortIndexArray(SerializedType type) => type.Match("E708B1872AE48FD688AC012DF4A7A178") || type.Match("055AA41C7639327940F8900103A10356") || type.Match("82E1E738FBDE87C5A8DAE868F0578A4D");
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public ClipMuscleConstant() { }
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public ClipMuscleConstant(ObjectReader reader)
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