- [Core] Project restructure

This commit is contained in:
Razmoth
2023-10-03 01:39:59 +04:00
parent caaab48cc0
commit ebf626d10a
127 changed files with 156 additions and 228 deletions

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@@ -7,7 +7,7 @@
<AssemblyVersion>1.00.00</AssemblyVersion> <AssemblyVersion>1.00.00</AssemblyVersion>
<FileVersion>1.00.00</FileVersion> <FileVersion>1.00.00</FileVersion>
<Copyright>Copyright © Razmoth 2022; Copyright © Perfare 2018-2022</Copyright> <Copyright>Copyright © Razmoth 2022; Copyright © Perfare 2018-2022</Copyright>
<BaseOutputPath>..\AssetStudioGUI\bin</BaseOutputPath> <BaseOutputPath>..\AssetStudio.GUI\bin</BaseOutputPath>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
@@ -17,7 +17,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" /> <ProjectReference Include="..\AssetStudio.Utility\AssetStudio.Utility.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" /> <ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
</ItemGroup> </ItemGroup>
@@ -29,13 +29,13 @@
</ItemGroup> </ItemGroup>
<Target Name="CopyExtraFiles" AfterTargets="AfterBuild"> <Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" /> <Copy SourceFiles="$(SolutionDir)AssetStudio.FBXNative\bin\Win32\$(Configuration)\AssetStudio.FBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" /> <Copy SourceFiles="$(SolutionDir)AssetStudio.FBXNative\bin\x64\$(Configuration)\AssetStudio.FBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
</Target> </Target>
<Target Name="PublishExtraFiles" AfterTargets="Publish"> <Target Name="PublishExtraFiles" AfterTargets="Publish">
<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" /> <Copy SourceFiles="$(TargetDir)x86\AssetStudio.FBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" /> <Copy SourceFiles="$(TargetDir)x64\AssetStudio.FBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
</Target> </Target>
</Project> </Project>

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@@ -1,6 +1,4 @@
using AssetStudio; namespace AssetStudio.CLI
namespace AssetStudioCLI
{ {
public class AssetItem public class AssetItem
{ {

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@@ -5,9 +5,8 @@ using System.CommandLine;
using System.CommandLine.Binding; using System.CommandLine.Binding;
using System.CommandLine.Parsing; using System.CommandLine.Parsing;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using AssetStudio;
namespace AssetStudioCLI namespace AssetStudio.CLI
{ {
public static class CommandLine public static class CommandLine
{ {

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@@ -1,12 +1,11 @@
using AssetStudio; using Newtonsoft.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters; using Newtonsoft.Json.Converters;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace AssetStudioCLI namespace AssetStudio.CLI
{ {
internal static class Exporter internal static class Exporter
{ {

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@@ -3,11 +3,10 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using AssetStudio; using AssetStudio.CLI.Properties;
using AssetStudioCLI.Properties; using static AssetStudio.CLI.Studio;
using static AssetStudioCLI.Studio;
namespace AssetStudioCLI namespace AssetStudio.CLI
{ {
public class Program public class Program
{ {

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After

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@@ -1,9 +1,8 @@
using System; using System;
using AssetStudio;
using System.ComponentModel; using System.ComponentModel;
using System.Configuration; using System.Configuration;
namespace AssetStudioCLI.Properties { namespace AssetStudio.CLI.Properties {
public static class AppSettings public static class AppSettings
{ {
public static string Get(string key) public static string Get(string key)

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@@ -1,18 +1,15 @@
using AssetStudio; using System;
using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Xml.Linq;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Converters; using Newtonsoft.Json.Converters;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using static AssetStudioCLI.Exporter; using static AssetStudio.CLI.Exporter;
using Object = AssetStudio.Object;
using System.Globalization; using System.Globalization;
using System.Xml; using System.Xml;
namespace AssetStudioCLI namespace AssetStudio.CLI
{ {
[Flags] [Flags]
public enum MapOpType public enum MapOpType

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@@ -67,12 +67,12 @@ BEGIN
BEGIN BEGIN
BLOCK "000004b0" BLOCK "000004b0"
BEGIN BEGIN
VALUE "FileDescription", "AssetStudioFBXNative" VALUE "FileDescription", "AssetStudio.FBXNative"
VALUE "FileVersion", "1.0.0.1" VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "AssetStudioFBXNative.dll" VALUE "InternalName", "AssetStudio.FBXNative.dll"
VALUE "LegalCopyright", "Copyright (C) Perfare 2018-2020; Copyright (C) hozuki 2020" VALUE "LegalCopyright", "Copyright (C) Perfare 2018-2020; Copyright (C) hozuki 2020"
VALUE "OriginalFilename", "AssetStudioFBXNative.dll" VALUE "OriginalFilename", "AssetStudio.FBXNative.dll"
VALUE "ProductName", "AssetStudioFBXNative" VALUE "ProductName", "AssetStudio.FBXNative"
VALUE "ProductVersion", "1.0.0.1" VALUE "ProductVersion", "1.0.0.1"
END END
END END

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@@ -24,6 +24,7 @@
<ProjectGuid>{11ea25a3-ed68-40ee-a9d0-7fde3b583027}</ProjectGuid> <ProjectGuid>{11ea25a3-ed68-40ee-a9d0-7fde3b583027}</ProjectGuid>
<RootNamespace>AssetStudioFBXNative</RootNamespace> <RootNamespace>AssetStudioFBXNative</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>AssetStudio.FBXNative</ProjectName>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -191,7 +192,7 @@
<None Include="cpp.hint" /> <None Include="cpp.hint" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="AssetStudioFBXNative.rc" /> <ResourceCompile Include="AssetStudio.FBXNative.rc" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

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@@ -67,7 +67,7 @@
<None Include="cpp.hint" /> <None Include="cpp.hint" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="AssetStudioFBXNative.rc"> <ResourceCompile Include="AssetStudio.FBXNative.rc">
<Filter>资源文件</Filter> <Filter>资源文件</Filter>
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>

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@@ -1,6 +1,6 @@
//{{NO_DEPENDENCIES}} //{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file. // Microsoft Visual C++ generated include file.
// Used by AssetStudioFBXNative.rc // Used by AssetStudio.FBXNative.rc
// <20><EFBFBD><C2B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>Ĭ<EFBFBD><C4AC>ֵ // <20><EFBFBD><C2B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>Ĭ<EFBFBD><C4AC>ֵ
// //

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@@ -2,11 +2,11 @@
<configuration> <configuration>
<configSections> <configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="AssetStudioGUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" /> <section name="AssetStudio.GUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup> </sectionGroup>
</configSections> </configSections>
<userSettings> <userSettings>
<AssetStudioGUI.Properties.Settings> <AssetStudio.GUI.Properties.Settings>
<setting name="displayAll" serializeAs="String"> <setting name="displayAll" serializeAs="String">
<value>False</value> <value>False</value>
</setting> </setting>
@@ -124,6 +124,6 @@
<setting name="enableVerbose" serializeAs="String"> <setting name="enableVerbose" serializeAs="String">
<value>False</value> <value>False</value>
</setting> </setting>
</AssetStudioGUI.Properties.Settings> </AssetStudio.GUI.Properties.Settings>
</userSettings> </userSettings>
</configuration> </configuration>

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@@ -1,6 +1,6 @@
using System.Windows.Forms; using System.Windows.Forms;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
partial class AssetBrowser partial class AssetBrowser
{ {

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@@ -7,12 +7,12 @@ using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using AssetStudio; using AssetStudio;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
partial class AssetBrowser : Form partial class AssetBrowser : Form
{ {
private readonly AssetStudioGUIForm _parent; private readonly MainForm _parent;
public AssetBrowser(AssetStudioGUIForm form) public AssetBrowser(MainForm form)
{ {
InitializeComponent(); InitializeComponent();
_parent = form; _parent = form;

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@@ -13,7 +13,7 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" /> <ProjectReference Include="..\AssetStudio.Utility\AssetStudio.Utility.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" /> <ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
</ItemGroup> </ItemGroup>
@@ -35,13 +35,13 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ContentWithTargetPath Include="Libraries\x86\AssetStudioFBXNative.dll"> <ContentWithTargetPath Include="Libraries\x86\AssetStudio.FBXNative.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>x86\AssetStudioFBXNative.dll</TargetPath> <TargetPath>x86\AssetStudio.FBXNative.dll</TargetPath>
</ContentWithTargetPath> </ContentWithTargetPath>
<ContentWithTargetPath Include="Libraries\x64\AssetStudioFBXNative.dll"> <ContentWithTargetPath Include="Libraries\x64\AssetStudio.FBXNative.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>x64\AssetStudioFBXNative.dll</TargetPath> <TargetPath>x64\AssetStudio.FBXNative.dll</TargetPath>
</ContentWithTargetPath> </ContentWithTargetPath>
</ItemGroup> </ItemGroup>
@@ -105,12 +105,12 @@
</ItemGroup> </ItemGroup>
<Target Name="CopyExtraFiles" AfterTargets="AfterBuild"> <Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" /> <Copy SourceFiles="$(SolutionDir)AssetStudio.FBXNative\bin\Win32\$(Configuration)\AssetStudio.FBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" /> <Copy SourceFiles="$(SolutionDir)AssetStudio.FBXNative\bin\x64\$(Configuration)\AssetStudio.FBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
</Target> </Target>
<Target Name="PublishExtraFiles" AfterTargets="Publish"> <Target Name="PublishExtraFiles" AfterTargets="Publish">
<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" /> <Copy SourceFiles="$(TargetDir)x86\AssetStudio.FBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" /> <Copy SourceFiles="$(TargetDir)x64\AssetStudio.FBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
</Target> </Target>
</Project> </Project>

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@@ -1,7 +1,6 @@
using System.Windows.Forms; using System.Windows.Forms;
using AssetStudio;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
public class AssetItem : ListViewItem public class AssetItem : ListViewItem
{ {

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@@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
internal class GOHierarchy : TreeView internal class GOHierarchy : TreeView
{ {

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@@ -1,7 +1,6 @@
using System.Windows.Forms; using System.Windows.Forms;
using AssetStudio;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
public class GameObjectTreeNode : TreeNode public class GameObjectTreeNode : TreeNode
{ {

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@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Windows.Forms; using System.Windows.Forms;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
internal class OpenFolderDialog internal class OpenFolderDialog
{ {

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@@ -1,9 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
using AssetStudio;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
internal class TypeTreeItem : ListViewItem internal class TypeTreeItem : ListViewItem
{ {

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@@ -3,7 +3,7 @@ using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
public sealed class DirectBitmap : IDisposable public sealed class DirectBitmap : IDisposable
{ {

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@@ -1,7 +1,7 @@
using System; using System;
using System.Linq; using System.Linq;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
partial class ExportOptions partial class ExportOptions
{ {

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@@ -5,7 +5,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Windows.Forms; using System.Windows.Forms;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
public partial class ExportOptions : Form public partial class ExportOptions : Form
{ {

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@@ -1,12 +1,11 @@
using AssetStudio; using Newtonsoft.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters; using Newtonsoft.Json.Converters;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
internal static class Exporter internal static class Exporter
{ {

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@@ -1,8 +1,7 @@
using AssetStudio; using System;
using System;
using System.Windows.Forms; using System.Windows.Forms;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
class GUILogger : ILogger class GUILogger : ILogger
{ {

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@@ -1,8 +1,8 @@
using System; using System;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
partial class AssetStudioGUIForm partial class MainForm
{ {
/// <summary> /// <summary>
/// Required designer variable. /// Required designer variable.
@@ -31,7 +31,7 @@ namespace AssetStudioGUI
private void InitializeComponent() private void InitializeComponent()
{ {
components = new System.ComponentModel.Container(); components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AssetStudioGUIForm)); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
menuStrip1 = new System.Windows.Forms.MenuStrip(); menuStrip1 = new System.Windows.Forms.MenuStrip();
fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
loadFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); loadFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
@@ -96,6 +96,7 @@ namespace AssetStudioGUI
toolStripMenuItem11 = new System.Windows.Forms.ToolStripMenuItem(); toolStripMenuItem11 = new System.Windows.Forms.ToolStripMenuItem();
toolStripMenuItem12 = new System.Windows.Forms.ToolStripMenuItem(); toolStripMenuItem12 = new System.Windows.Forms.ToolStripMenuItem();
toolStripMenuItem13 = new System.Windows.Forms.ToolStripMenuItem(); toolStripMenuItem13 = new System.Windows.Forms.ToolStripMenuItem();
sceneHierarchy = new System.Windows.Forms.ToolStripMenuItem();
filterTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); filterTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
allToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); allToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
debugMenuItem = new System.Windows.Forms.ToolStripMenuItem(); debugMenuItem = new System.Windows.Forms.ToolStripMenuItem();
@@ -171,7 +172,6 @@ namespace AssetStudioGUI
exportAnimatorwithselectedAnimationClipMenuItem = new System.Windows.Forms.ToolStripMenuItem(); exportAnimatorwithselectedAnimationClipMenuItem = new System.Windows.Forms.ToolStripMenuItem();
goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
sceneHierarchy = new System.Windows.Forms.ToolStripMenuItem();
menuStrip1.SuspendLayout(); menuStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)splitContainer1).BeginInit(); ((System.ComponentModel.ISupportInitialize)splitContainer1).BeginInit();
splitContainer1.Panel1.SuspendLayout(); splitContainer1.Panel1.SuspendLayout();
@@ -587,21 +587,21 @@ namespace AssetStudioGUI
// toolStripMenuItem17 // toolStripMenuItem17
// //
toolStripMenuItem17.Name = "toolStripMenuItem17"; toolStripMenuItem17.Name = "toolStripMenuItem17";
toolStripMenuItem17.Size = new System.Drawing.Size(180, 22); toolStripMenuItem17.Size = new System.Drawing.Size(152, 22);
toolStripMenuItem17.Text = "All assets"; toolStripMenuItem17.Text = "All assets";
toolStripMenuItem17.Click += toolStripMenuItem17_Click; toolStripMenuItem17.Click += toolStripMenuItem17_Click;
// //
// toolStripMenuItem24 // toolStripMenuItem24
// //
toolStripMenuItem24.Name = "toolStripMenuItem24"; toolStripMenuItem24.Name = "toolStripMenuItem24";
toolStripMenuItem24.Size = new System.Drawing.Size(180, 22); toolStripMenuItem24.Size = new System.Drawing.Size(152, 22);
toolStripMenuItem24.Text = "Selected assets"; toolStripMenuItem24.Text = "Selected assets";
toolStripMenuItem24.Click += toolStripMenuItem24_Click; toolStripMenuItem24.Click += toolStripMenuItem24_Click;
// //
// toolStripMenuItem25 // toolStripMenuItem25
// //
toolStripMenuItem25.Name = "toolStripMenuItem25"; toolStripMenuItem25.Name = "toolStripMenuItem25";
toolStripMenuItem25.Size = new System.Drawing.Size(180, 22); toolStripMenuItem25.Size = new System.Drawing.Size(152, 22);
toolStripMenuItem25.Text = "Filtered assets"; toolStripMenuItem25.Text = "Filtered assets";
toolStripMenuItem25.Click += toolStripMenuItem25_Click; toolStripMenuItem25.Click += toolStripMenuItem25_Click;
// //
@@ -620,24 +620,31 @@ namespace AssetStudioGUI
// toolStripMenuItem11 // toolStripMenuItem11
// //
toolStripMenuItem11.Name = "toolStripMenuItem11"; toolStripMenuItem11.Name = "toolStripMenuItem11";
toolStripMenuItem11.Size = new System.Drawing.Size(180, 22); toolStripMenuItem11.Size = new System.Drawing.Size(152, 22);
toolStripMenuItem11.Text = "All assets"; toolStripMenuItem11.Text = "All assets";
toolStripMenuItem11.Click += toolStripMenuItem11_Click; toolStripMenuItem11.Click += toolStripMenuItem11_Click;
// //
// toolStripMenuItem12 // toolStripMenuItem12
// //
toolStripMenuItem12.Name = "toolStripMenuItem12"; toolStripMenuItem12.Name = "toolStripMenuItem12";
toolStripMenuItem12.Size = new System.Drawing.Size(180, 22); toolStripMenuItem12.Size = new System.Drawing.Size(152, 22);
toolStripMenuItem12.Text = "Selected assets"; toolStripMenuItem12.Text = "Selected assets";
toolStripMenuItem12.Click += toolStripMenuItem12_Click; toolStripMenuItem12.Click += toolStripMenuItem12_Click;
// //
// toolStripMenuItem13 // toolStripMenuItem13
// //
toolStripMenuItem13.Name = "toolStripMenuItem13"; toolStripMenuItem13.Name = "toolStripMenuItem13";
toolStripMenuItem13.Size = new System.Drawing.Size(180, 22); toolStripMenuItem13.Size = new System.Drawing.Size(152, 22);
toolStripMenuItem13.Text = "Filtered assets"; toolStripMenuItem13.Text = "Filtered assets";
toolStripMenuItem13.Click += toolStripMenuItem13_Click; toolStripMenuItem13.Click += toolStripMenuItem13_Click;
// //
// sceneHierarchy
//
sceneHierarchy.Name = "sceneHierarchy";
sceneHierarchy.Size = new System.Drawing.Size(266, 22);
sceneHierarchy.Text = "Scene hierarchy";
sceneHierarchy.Click += sceneHierarchy_Click;
//
// filterTypeToolStripMenuItem // filterTypeToolStripMenuItem
// //
filterTypeToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { allToolStripMenuItem }); filterTypeToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { allToolStripMenuItem });
@@ -703,7 +710,7 @@ namespace AssetStudioGUI
enableFileLogging.CheckState = System.Windows.Forms.CheckState.Checked; enableFileLogging.CheckState = System.Windows.Forms.CheckState.Checked;
enableFileLogging.Name = "enableFileLogging"; enableFileLogging.Name = "enableFileLogging";
enableFileLogging.Size = new System.Drawing.Size(191, 22); enableFileLogging.Size = new System.Drawing.Size(191, 22);
enableFileLogging.Text = "Enable File Logging"; enableFileLogging.Text = "Enable file logging";
enableFileLogging.CheckedChanged += enableFileLogging_CheckedChanged; enableFileLogging.CheckedChanged += enableFileLogging_CheckedChanged;
// //
// enableVerbose // enableVerbose
@@ -1337,22 +1344,7 @@ namespace AssetStudioGUI
showOriginalFileToolStripMenuItem.Visible = false; showOriginalFileToolStripMenuItem.Visible = false;
showOriginalFileToolStripMenuItem.Click += showOriginalFileToolStripMenuItem_Click; showOriginalFileToolStripMenuItem.Click += showOriginalFileToolStripMenuItem_Click;
// //
// sceneHierarchy // MainForm
//
sceneHierarchy.Name = "sceneHierarchy";
sceneHierarchy.Size = new System.Drawing.Size(266, 22);
sceneHierarchy.Text = "Scene hierarchy";
sceneHierarchy.Click += sceneHierarchy_Click;
//
// enableFileLogging
//
this.enableFileLogging.CheckOnClick = true;
this.enableFileLogging.Name = "enableFileLogging";
this.enableFileLogging.Size = new System.Drawing.Size(191, 22);
this.enableFileLogging.Text = "Enable file logging";
this.enableFileLogging.CheckedChanged += new System.EventHandler(this.enableFileLogging_CheckedChanged);
//
// AssetStudioGUIForm
// //
AllowDrop = true; AllowDrop = true;
ClientSize = new System.Drawing.Size(1264, 681); ClientSize = new System.Drawing.Size(1264, 681);
@@ -1362,11 +1354,11 @@ namespace AssetStudioGUI
KeyPreview = true; KeyPreview = true;
MainMenuStrip = menuStrip1; MainMenuStrip = menuStrip1;
MinimumSize = new System.Drawing.Size(620, 372); MinimumSize = new System.Drawing.Size(620, 372);
Name = "AssetStudioGUIForm"; Name = "MainForm";
StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
Text = "AssetStudioGUI"; Text = "AssetStudio.GUI";
DragDrop += AssetStudioGUIForm_DragDrop; DragDrop += MainForm_DragDrop;
DragEnter += AssetStudioGUIForm_DragEnter; DragEnter += MainForm_DragEnter;
KeyDown += AssetStudioForm_KeyDown; KeyDown += AssetStudioForm_KeyDown;
menuStrip1.ResumeLayout(false); menuStrip1.ResumeLayout(false);
menuStrip1.PerformLayout(); menuStrip1.PerformLayout();

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@@ -1,4 +1,4 @@
using AssetStudio; 
using Newtonsoft.Json; using Newtonsoft.Json;
using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL;
using System; using System;
@@ -15,19 +15,15 @@ using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Timers; using System.Timers;
using System.Windows.Forms; using System.Windows.Forms;
using static AssetStudioGUI.Studio; using static AssetStudio.GUI.Studio;
using Font = AssetStudio.Font;
using Vector3 = OpenTK.Mathematics.Vector3;
using Vector4 = OpenTK.Mathematics.Vector4;
using Matrix4 = OpenTK.Mathematics.Matrix4;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Mathematics; using OpenTK.Mathematics;
using Newtonsoft.Json.Converters; using Newtonsoft.Json.Converters;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
partial class AssetStudioGUIForm : Form partial class MainForm : Form
{ {
private AssetItem lastSelectedItem; private AssetItem lastSelectedItem;
private AssetBrowser assetBrowser; private AssetBrowser assetBrowser;
@@ -59,10 +55,10 @@ namespace AssetStudioGUI
private int uniformViewMatrix; private int uniformViewMatrix;
private int uniformProjMatrix; private int uniformProjMatrix;
private int vao; private int vao;
private Vector3[] vertexData; private OpenTK.Mathematics.Vector3[] vertexData;
private Vector3[] normalData; private OpenTK.Mathematics.Vector3[] normalData;
private Vector3[] normal2Data; private OpenTK.Mathematics.Vector3[] normal2Data;
private Vector4[] colorData; private OpenTK.Mathematics.Vector4[] colorData;
private Matrix4 modelMatrixData; private Matrix4 modelMatrixData;
private Matrix4 viewMatrixData; private Matrix4 viewMatrixData;
private Matrix4 projMatrixData; private Matrix4 projMatrixData;
@@ -85,7 +81,7 @@ namespace AssetStudioGUI
private GUILogger logger; private GUILogger logger;
public AssetStudioGUIForm() public MainForm()
{ {
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
InitializeComponent(); InitializeComponent();
@@ -171,7 +167,7 @@ namespace AssetStudioGUI
} }
} }
} }
private void AssetStudioGUIForm_DragEnter(object sender, DragEventArgs e) private void MainForm_DragEnter(object sender, DragEventArgs e)
{ {
if (e.Data.GetDataPresent(DataFormats.FileDrop)) if (e.Data.GetDataPresent(DataFormats.FileDrop))
{ {
@@ -179,7 +175,7 @@ namespace AssetStudioGUI
} }
} }
private async void AssetStudioGUIForm_DragDrop(object sender, DragEventArgs e) private async void MainForm_DragDrop(object sender, DragEventArgs e)
{ {
var paths = (string[])e.Data.GetData(DataFormats.FileDrop); var paths = (string[])e.Data.GetData(DataFormats.FileDrop);
if (paths.Length > 0) if (paths.Length > 0)
@@ -1145,7 +1141,7 @@ namespace AssetStudioGUI
{ {
count = 4; count = 4;
} }
vertexData = new Vector3[m_Mesh.m_VertexCount]; vertexData = new OpenTK.Mathematics.Vector3[m_Mesh.m_VertexCount];
// Calculate Bounding // Calculate Bounding
float[] min = new float[3]; float[] min = new float[3];
float[] max = new float[3]; float[] max = new float[3];
@@ -1161,14 +1157,15 @@ namespace AssetStudioGUI
min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]); min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]);
max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]); max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]);
} }
vertexData[v] = new Vector3( vertexData[v] = new OpenTK.Mathematics.Vector3(
m_Mesh.m_Vertices[v * count], m_Mesh.m_Vertices[v * count],
m_Mesh.m_Vertices[v * count + 1], m_Mesh.m_Vertices[v * count + 1],
m_Mesh.m_Vertices[v * count + 2]); m_Mesh.m_Vertices[v * count + 2]);
} }
// Calculate modelMatrix // Calculate modelMatrix
Vector3 dist = Vector3.One, offset = Vector3.Zero; var dist = OpenTK.Mathematics.Vector3.One;
var offset = OpenTK.Mathematics.Vector3.Zero;
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
dist[i] = max[i] - min[i]; dist[i] = max[i] - min[i];
@@ -1193,10 +1190,10 @@ namespace AssetStudioGUI
count = 3; count = 3;
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4) else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
count = 4; count = 4;
normalData = new Vector3[m_Mesh.m_VertexCount]; normalData = new OpenTK.Mathematics.Vector3[m_Mesh.m_VertexCount];
for (int n = 0; n < m_Mesh.m_VertexCount; n++) for (int n = 0; n < m_Mesh.m_VertexCount; n++)
{ {
normalData[n] = new Vector3( normalData[n] = new OpenTK.Mathematics.Vector3(
m_Mesh.m_Normals[n * count], m_Mesh.m_Normals[n * count],
m_Mesh.m_Normals[n * count + 1], m_Mesh.m_Normals[n * count + 1],
m_Mesh.m_Normals[n * count + 2]); m_Mesh.m_Normals[n * count + 2]);
@@ -1205,18 +1202,18 @@ namespace AssetStudioGUI
else else
normalData = null; normalData = null;
// calculate normal by ourself // calculate normal by ourself
normal2Data = new Vector3[m_Mesh.m_VertexCount]; normal2Data = new OpenTK.Mathematics.Vector3[m_Mesh.m_VertexCount];
int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount]; int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount];
for (int i = 0; i < m_Mesh.m_VertexCount; i++) for (int i = 0; i < m_Mesh.m_VertexCount; i++)
{ {
normal2Data[i] = Vector3.Zero; normal2Data[i] = OpenTK.Mathematics.Vector3.Zero;
normalCalculatedCount[i] = 0; normalCalculatedCount[i] = 0;
} }
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3) for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
{ {
Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]]; var dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]];
Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]]; var dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]];
Vector3 normal = Vector3.Cross(dir1, dir2); var normal = OpenTK.Mathematics.Vector3.Cross(dir1, dir2);
normal.Normalize(); normal.Normalize();
for (int j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
{ {
@@ -1227,7 +1224,7 @@ namespace AssetStudioGUI
for (int i = 0; i < m_Mesh.m_VertexCount; i++) for (int i = 0; i < m_Mesh.m_VertexCount; i++)
{ {
if (normalCalculatedCount[i] == 0) if (normalCalculatedCount[i] == 0)
normal2Data[i] = new Vector3(0, 1, 0); normal2Data[i] = new OpenTK.Mathematics.Vector3(0, 1, 0);
else else
normal2Data[i] /= normalCalculatedCount[i]; normal2Data[i] /= normalCalculatedCount[i];
} }
@@ -1235,10 +1232,10 @@ namespace AssetStudioGUI
#region Colors #region Colors
if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3) if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3)
{ {
colorData = new Vector4[m_Mesh.m_VertexCount]; colorData = new OpenTK.Mathematics.Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++) for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{ {
colorData[c] = new Vector4( colorData[c] = new OpenTK.Mathematics.Vector4(
m_Mesh.m_Colors[c * 3], m_Mesh.m_Colors[c * 3],
m_Mesh.m_Colors[c * 3 + 1], m_Mesh.m_Colors[c * 3 + 1],
m_Mesh.m_Colors[c * 3 + 2], m_Mesh.m_Colors[c * 3 + 2],
@@ -1247,10 +1244,10 @@ namespace AssetStudioGUI
} }
else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4) else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4)
{ {
colorData = new Vector4[m_Mesh.m_VertexCount]; colorData = new OpenTK.Mathematics.Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++) for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{ {
colorData[c] = new Vector4( colorData[c] = new OpenTK.Mathematics.Vector4(
m_Mesh.m_Colors[c * 4], m_Mesh.m_Colors[c * 4],
m_Mesh.m_Colors[c * 4 + 1], m_Mesh.m_Colors[c * 4 + 1],
m_Mesh.m_Colors[c * 4 + 2], m_Mesh.m_Colors[c * 4 + 2],
@@ -1259,10 +1256,10 @@ namespace AssetStudioGUI
} }
else else
{ {
colorData = new Vector4[m_Mesh.m_VertexCount]; colorData = new OpenTK.Mathematics.Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++) for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{ {
colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f); colorData[c] = new OpenTK.Mathematics.Vector4(0.5f, 0.5f, 0.5f, 1.0f);
} }
} }
#endregion #endregion
@@ -1303,14 +1300,14 @@ namespace AssetStudioGUI
{ {
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6); viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
#region Vertices #region Vertices
vertexData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector3(x.Vertex.X, x.Vertex.Y, x.Vertex.Z)).ToArray(); vertexData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new OpenTK.Mathematics.Vector3(x.Vertex.X, x.Vertex.Y, x.Vertex.Z)).ToArray();
// Calculate Bounding // Calculate Bounding
Vector3 min = vertexData.Aggregate(Vector3.ComponentMin); var min = vertexData.Aggregate(OpenTK.Mathematics.Vector3.ComponentMin);
Vector3 max = vertexData.Aggregate(Vector3.ComponentMax); var max = vertexData.Aggregate(OpenTK.Mathematics.Vector3.ComponentMax);
// Calculate modelMatrix // Calculate modelMatrix
Vector3 dist = max - min; var dist = max - min;
Vector3 offset = (max - min) / 2; var offset = (max - min) / 2;
float d = Math.Max(1e-5f, dist.Length); float d = Math.Max(1e-5f, dist.Length);
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d); modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
#endregion #endregion
@@ -1334,17 +1331,17 @@ namespace AssetStudioGUI
indiceData = indices.ToArray(); indiceData = indices.ToArray();
#endregion #endregion
#region Normals #region Normals
normalData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector3(x.Normal.X, x.Normal.Y, x.Normal.Z)).ToArray(); normalData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new OpenTK.Mathematics.Vector3(x.Normal.X, x.Normal.Y, x.Normal.Z)).ToArray();
// calculate normal by ourself // calculate normal by ourself
normal2Data = new Vector3[vertexData.Length]; normal2Data = new OpenTK.Mathematics.Vector3[vertexData.Length];
int[] normalCalculatedCount = new int[vertexData.Length]; int[] normalCalculatedCount = new int[vertexData.Length];
Array.Fill(normal2Data, Vector3.Zero); Array.Fill(normal2Data, OpenTK.Mathematics.Vector3.Zero);
Array.Fill(normalCalculatedCount, 0); Array.Fill(normalCalculatedCount, 0);
for (int j = 0; j < indiceData.Length; j += 3) for (int j = 0; j < indiceData.Length; j += 3)
{ {
Vector3 dir1 = vertexData[indiceData[j + 1]] - vertexData[indiceData[j]]; var dir1 = vertexData[indiceData[j + 1]] - vertexData[indiceData[j]];
Vector3 dir2 = vertexData[indiceData[j + 2]] - vertexData[indiceData[j]]; var dir2 = vertexData[indiceData[j + 2]] - vertexData[indiceData[j]];
Vector3 normal = Vector3.Cross(dir1, dir2); var normal = OpenTK.Mathematics.Vector3.Cross(dir1, dir2);
normal.Normalize(); normal.Normalize();
for (int k = 0; k < 3; k++) for (int k = 0; k < 3; k++)
{ {
@@ -1355,13 +1352,13 @@ namespace AssetStudioGUI
for (int j = 0; j < vertexData.Length; j++) for (int j = 0; j < vertexData.Length; j++)
{ {
if (normalCalculatedCount[j] == 0) if (normalCalculatedCount[j] == 0)
normal2Data[j] = new Vector3(0, 1, 0); normal2Data[j] = new OpenTK.Mathematics.Vector3(0, 1, 0);
else else
normal2Data[j] /= normalCalculatedCount[j]; normal2Data[j] /= normalCalculatedCount[j];
} }
#endregion #endregion
#region Colors #region Colors
colorData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector4(x.Color.R, x.Color.G, x.Color.B, x.Color.A)).ToArray(); colorData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new OpenTK.Mathematics.Vector4(x.Color.R, x.Color.G, x.Color.B, x.Color.A)).ToArray();
#endregion #endregion
glControl.Visible = true; glControl.Visible = true;
CreateVAO(); CreateVAO();
@@ -2690,24 +2687,24 @@ namespace AssetStudioGUI
GL.DeleteShader(address); GL.DeleteShader(address);
} }
private static void CreateVBO(out int vboAddress, Vector3[] data, int address) private static void CreateVBO(out int vboAddress, OpenTK.Mathematics.Vector3[] data, int address)
{ {
GL.GenBuffers(1, out vboAddress); GL.GenBuffers(1, out vboAddress);
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress); GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
GL.BufferData(BufferTarget.ArrayBuffer, GL.BufferData(BufferTarget.ArrayBuffer,
(IntPtr)(data.Length * Vector3.SizeInBytes), (IntPtr)(data.Length * OpenTK.Mathematics.Vector3.SizeInBytes),
data, data,
BufferUsageHint.StaticDraw); BufferUsageHint.StaticDraw);
GL.VertexAttribPointer(address, 3, VertexAttribPointerType.Float, false, 0, 0); GL.VertexAttribPointer(address, 3, VertexAttribPointerType.Float, false, 0, 0);
GL.EnableVertexAttribArray(address); GL.EnableVertexAttribArray(address);
} }
private static void CreateVBO(out int vboAddress, Vector4[] data, int address) private static void CreateVBO(out int vboAddress, OpenTK.Mathematics.Vector4[] data, int address)
{ {
GL.GenBuffers(1, out vboAddress); GL.GenBuffers(1, out vboAddress);
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress); GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
GL.BufferData(BufferTarget.ArrayBuffer, GL.BufferData(BufferTarget.ArrayBuffer,
(IntPtr)(data.Length * Vector4.SizeInBytes), (IntPtr)(data.Length * OpenTK.Mathematics.Vector4.SizeInBytes),
data, data,
BufferUsageHint.StaticDraw); BufferUsageHint.StaticDraw);
GL.VertexAttribPointer(address, 4, VertexAttribPointerType.Float, false, 0, 0); GL.VertexAttribPointer(address, 4, VertexAttribPointerType.Float, false, 0, 0);

View File

@@ -120,9 +120,6 @@
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> <metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>312, 17</value> <value>312, 17</value>
</metadata> </metadata>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<data name="fontPreviewBox.Text" xml:space="preserve"> <data name="fontPreviewBox.Text" xml:space="preserve">
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ <value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
1234567890.:,;'\"(!?)+-*/= 1234567890.:,;'\"(!?)+-*/=
@@ -141,6 +138,9 @@ The quick brown fox jumps over the lazy dog. 1234567890
The quick brown fox jumps over the lazy dog. 1234567890</value> The quick brown fox jumps over the lazy dog. 1234567890</value>
</data> </data>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> <metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>553, 17</value> <value>553, 17</value>
</metadata> </metadata>

View File

@@ -4,7 +4,7 @@ using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
static class Program static class Program
{ {
@@ -17,7 +17,7 @@ namespace AssetStudioGUI
Application.SetHighDpiMode(HighDpiMode.SystemAware); Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles(); Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false); Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new AssetStudioGUIForm()); Application.Run(new MainForm());
} }
} }
} }

View File

@@ -8,7 +8,7 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace AssetStudioGUI.Properties { namespace AssetStudio.GUI.Properties {
using System; using System;
@@ -39,7 +39,7 @@ namespace AssetStudioGUI.Properties {
internal static global::System.Resources.ResourceManager ResourceManager { internal static global::System.Resources.ResourceManager ResourceManager {
get { get {
if (object.ReferenceEquals(resourceMan, null)) { if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudioGUI.Properties.Resources", typeof(Resources).Assembly); global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudio.GUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp; resourceMan = temp;
} }
return resourceMan; return resourceMan;

View File

@@ -8,11 +8,11 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace AssetStudioGUI.Properties { namespace AssetStudio.GUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.6.0.0")] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.8.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@@ -371,6 +371,18 @@ namespace AssetStudioGUI.Properties {
} }
} }
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool exportUV0UV1 {
get {
return ((bool)(this["exportUV0UV1"]));
}
set {
this["exportUV0UV1"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()] [global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")] [global::System.Configuration.DefaultSettingValueAttribute("False")]
@@ -430,6 +442,7 @@ namespace AssetStudioGUI.Properties {
this["enableModelPreview"] = value; this["enableModelPreview"] = value;
} }
} }
[global::System.Configuration.UserScopedSettingAttribute()] [global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")] [global::System.Configuration.DefaultSettingValueAttribute("0")]
@@ -489,35 +502,5 @@ namespace AssetStudioGUI.Properties {
this["enableVerbose"] = value; this["enableVerbose"] = value;
} }
} }
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool exportUV0UV1
{
get
{
return ((bool)(this["exportUV0UV1"]));
}
set
{
this["exportUV0UV1"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool isFileLogging
{
get
{
return ((bool)(this["isFileLogging"]));
}
set
{
this["isFileLogging"] = value;
}
}
} }
} }

View File

@@ -1,5 +1,5 @@
<?xml version='1.0' encoding='utf-8'?> <?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="AssetStudioGUI.Properties" GeneratedClassName="Settings"> <SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="AssetStudio.GUI.Properties" GeneratedClassName="Settings">
<Profiles /> <Profiles />
<Settings> <Settings>
<Setting Name="displayAll" Type="System.Boolean" Scope="User"> <Setting Name="displayAll" Type="System.Boolean" Scope="User">

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After

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After

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@@ -1,5 +1,4 @@
using AssetStudio; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Globalization; using System.Globalization;
@@ -8,11 +7,9 @@ using System.Linq;
using System.Threading; using System.Threading;
using System.Windows.Forms; using System.Windows.Forms;
using System.Xml; using System.Xml;
using System.Xml.Linq; using static AssetStudio.GUI.Exporter;
using static AssetStudioGUI.Exporter;
using Object = AssetStudio.Object;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
internal enum ExportType internal enum ExportType
{ {

View File

@@ -1,4 +1,4 @@
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
partial class UnityCNForm partial class UnityCNForm
{ {

View File

@@ -4,7 +4,7 @@ using System.Collections.Generic;
using AssetStudio; using AssetStudio;
using System.Linq; using System.Linq;
namespace AssetStudioGUI namespace AssetStudio.GUI
{ {
public partial class UnityCNForm : Form public partial class UnityCNForm : Form
{ {

View File

@@ -19,7 +19,7 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" /> <ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj" /> <ProjectReference Include="..\AssetStudio.FBXWrapper\AssetStudio.FBXWrapper.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" /> <ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
</ItemGroup> </ItemGroup>

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