- [Core] Project restructure
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27
AssetStudio.FBXNative/asfbx_anim_context.cpp
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27
AssetStudio.FBXNative/asfbx_anim_context.cpp
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#include "asfbx_anim_context.h"
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AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter)
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: lFilter(nullptr)
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{
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if (eulerFilter)
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{
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lFilter = new FbxAnimCurveFilterUnroll();
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}
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lAnimStack = nullptr;
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lAnimLayer = nullptr;
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lCurveSX = nullptr;
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lCurveSY = nullptr;
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lCurveSZ = nullptr;
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lCurveRX = nullptr;
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lCurveRY = nullptr;
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lCurveRZ = nullptr;
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lCurveTX = nullptr;
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lCurveTY = nullptr;
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lCurveTZ = nullptr;
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pMesh = nullptr;
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lBlendShape = nullptr;
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lAnimCurve = nullptr;
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}
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