Bug fixes
This commit is contained in:
78
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
78
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@@ -45,7 +45,10 @@ namespace AssetStudioGUI
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optionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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displayAll = new System.Windows.Forms.ToolStripMenuItem();
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enablePreview = new System.Windows.Forms.ToolStripMenuItem();
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enableModelPreview = new System.Windows.Forms.ToolStripMenuItem();
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modelsOnly = new System.Windows.Forms.ToolStripMenuItem();
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enableResolveDependencies = new System.Windows.Forms.ToolStripMenuItem();
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skipContainer = new System.Windows.Forms.ToolStripMenuItem();
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displayInfo = new System.Windows.Forms.ToolStripMenuItem();
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toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
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specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
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@@ -161,7 +164,9 @@ namespace AssetStudioGUI
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exportAnimatorwithselectedAnimationClipMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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enableModelPreview = new System.Windows.Forms.ToolStripMenuItem();
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toolStripSeparator10 = new System.Windows.Forms.ToolStripSeparator();
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toolStripSeparator11 = new System.Windows.Forms.ToolStripSeparator();
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toolStripSeparator12 = new System.Windows.Forms.ToolStripSeparator();
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menuStrip1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)splitContainer1).BeginInit();
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splitContainer1.Panel1.SuspendLayout();
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@@ -253,7 +258,7 @@ namespace AssetStudioGUI
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//
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// optionsToolStripMenuItem
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//
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optionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { displayAll, enablePreview, enableModelPreview, modelsOnly, displayInfo, toolStripMenuItem14, toolStripMenuItem18, toolStripMenuItem19, showExpOpt });
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optionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { displayAll, toolStripSeparator10, enablePreview, enableModelPreview, modelsOnly, toolStripSeparator11, displayInfo, enableResolveDependencies, skipContainer, toolStripSeparator12, toolStripMenuItem14, toolStripMenuItem18, toolStripMenuItem19, showExpOpt });
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optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
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optionsToolStripMenuItem.Size = new System.Drawing.Size(61, 20);
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optionsToolStripMenuItem.Text = "Options";
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@@ -262,7 +267,7 @@ namespace AssetStudioGUI
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//
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displayAll.CheckOnClick = true;
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displayAll.Name = "displayAll";
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displayAll.Size = new System.Drawing.Size(207, 22);
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displayAll.Size = new System.Drawing.Size(225, 22);
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displayAll.Text = "Display all assets";
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displayAll.ToolTipText = "Check this option will display all types assets. Not extractable assets can export the RAW file.";
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displayAll.CheckedChanged += displayAll_CheckedChanged;
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@@ -273,26 +278,55 @@ namespace AssetStudioGUI
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enablePreview.CheckOnClick = true;
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enablePreview.CheckState = System.Windows.Forms.CheckState.Checked;
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enablePreview.Name = "enablePreview";
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enablePreview.Size = new System.Drawing.Size(207, 22);
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enablePreview.Size = new System.Drawing.Size(225, 22);
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enablePreview.Text = "Enable preview";
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enablePreview.ToolTipText = "Toggle the loading and preview of readable assets, such as images, sounds, text, etc.\r\nDisable preview if you have performance or compatibility issues.";
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enablePreview.CheckedChanged += enablePreview_Check;
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//
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// enableModelPreview
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//
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enableModelPreview.CheckOnClick = true;
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enableModelPreview.Name = "enableModelPreview";
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enableModelPreview.Size = new System.Drawing.Size(225, 22);
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enableModelPreview.Text = "Enable model preview";
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enableModelPreview.CheckedChanged += enableModelPreview_CheckedChanged;
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//
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// modelsOnly
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//
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modelsOnly.CheckOnClick = true;
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modelsOnly.Name = "modelsOnly";
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modelsOnly.Size = new System.Drawing.Size(207, 22);
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modelsOnly.Size = new System.Drawing.Size(225, 22);
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modelsOnly.Text = "Filter models only";
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modelsOnly.CheckedChanged += modelsOnly_CheckedChanged;
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//
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// enableResolveDependencies
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//
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enableResolveDependencies.Checked = true;
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enableResolveDependencies.CheckOnClick = true;
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enableResolveDependencies.CheckState = System.Windows.Forms.CheckState.Checked;
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enableResolveDependencies.Name = "enableResolveDependencies";
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enableResolveDependencies.Size = new System.Drawing.Size(225, 22);
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enableResolveDependencies.Text = "Enable resolve dependencies";
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enableResolveDependencies.ToolTipText = "Toggle the behaviour of loading assets.\r\nDisable to load file(s) without its dependencies.";
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enableResolveDependencies.CheckedChanged += enableResolveDependencies_CheckedChanged;
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//
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// skipContainer
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//
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skipContainer.CheckOnClick = true;
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skipContainer.Name = "skipContainer";
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skipContainer.Size = new System.Drawing.Size(225, 22);
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skipContainer.Text = "Skip container recovery";
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skipContainer.ToolTipText = "Skips the container recovery step.\nImproves loading when dealing with a large num" +
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"ber of files.";
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skipContainer.CheckedChanged += skipContainer_CheckedChanged;
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//
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// displayInfo
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//
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displayInfo.Checked = true;
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displayInfo.CheckOnClick = true;
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displayInfo.CheckState = System.Windows.Forms.CheckState.Checked;
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displayInfo.Name = "displayInfo";
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displayInfo.Size = new System.Drawing.Size(207, 22);
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displayInfo.Size = new System.Drawing.Size(225, 22);
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displayInfo.Text = "Display asset information";
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displayInfo.ToolTipText = "Toggle the overlay that shows information about each asset, eg. image size, format, audio bitrate, etc.";
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displayInfo.CheckedChanged += displayAssetInfo_Check;
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@@ -301,7 +335,7 @@ namespace AssetStudioGUI
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//
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toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { specifyUnityVersion });
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toolStripMenuItem14.Name = "toolStripMenuItem14";
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toolStripMenuItem14.Size = new System.Drawing.Size(207, 22);
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toolStripMenuItem14.Size = new System.Drawing.Size(225, 22);
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toolStripMenuItem14.Text = "Specify Unity version";
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//
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// specifyUnityVersion
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@@ -314,7 +348,7 @@ namespace AssetStudioGUI
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//
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toolStripMenuItem18.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { specifyGame });
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toolStripMenuItem18.Name = "toolStripMenuItem18";
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toolStripMenuItem18.Size = new System.Drawing.Size(207, 22);
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toolStripMenuItem18.Size = new System.Drawing.Size(225, 22);
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toolStripMenuItem18.Text = "Specify Game";
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//
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// specifyGame
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@@ -327,7 +361,7 @@ namespace AssetStudioGUI
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//
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toolStripMenuItem19.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { specifyAIVersion });
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toolStripMenuItem19.Name = "toolStripMenuItem19";
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toolStripMenuItem19.Size = new System.Drawing.Size(207, 22);
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toolStripMenuItem19.Size = new System.Drawing.Size(225, 22);
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toolStripMenuItem19.Text = "Specify AI version";
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toolStripMenuItem19.DropDownOpening += toolStripMenuItem19_DropDownOpening;
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//
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@@ -341,7 +375,7 @@ namespace AssetStudioGUI
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// showExpOpt
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//
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showExpOpt.Name = "showExpOpt";
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showExpOpt.Size = new System.Drawing.Size(207, 22);
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showExpOpt.Size = new System.Drawing.Size(225, 22);
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showExpOpt.Text = "Export options";
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showExpOpt.Click += showExpOpt_Click;
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//
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@@ -1258,13 +1292,20 @@ namespace AssetStudioGUI
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showOriginalFileToolStripMenuItem.Visible = false;
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showOriginalFileToolStripMenuItem.Click += showOriginalFileToolStripMenuItem_Click;
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//
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// enableModelPreview
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// toolStripSeparator10
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//
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enableModelPreview.CheckOnClick = true;
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enableModelPreview.Name = "enableModelPreview";
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enableModelPreview.Size = new System.Drawing.Size(207, 22);
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enableModelPreview.Text = "Enable model preview";
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enableModelPreview.CheckedChanged += enableModelPreview_CheckedChanged;
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toolStripSeparator10.Name = "toolStripSeparator10";
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toolStripSeparator10.Size = new System.Drawing.Size(222, 6);
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//
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// toolStripSeparator11
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//
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toolStripSeparator11.Name = "toolStripSeparator11";
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toolStripSeparator11.Size = new System.Drawing.Size(222, 6);
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//
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// toolStripSeparator12
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//
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toolStripSeparator12.Name = "toolStripSeparator12";
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toolStripSeparator12.Size = new System.Drawing.Size(222, 6);
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//
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// AssetStudioGUIForm
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//
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@@ -1445,6 +1486,11 @@ namespace AssetStudioGUI
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private System.Windows.Forms.ToolStripMenuItem exportSelectedNodessplitSelectedAnimationClipsToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem modelsOnly;
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private System.Windows.Forms.ToolStripMenuItem enableModelPreview;
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private System.Windows.Forms.ToolStripMenuItem enableResolveDependencies;
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private System.Windows.Forms.ToolStripMenuItem skipContainer;
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private System.Windows.Forms.ToolStripSeparator toolStripSeparator10;
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private System.Windows.Forms.ToolStripSeparator toolStripSeparator11;
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private System.Windows.Forms.ToolStripSeparator toolStripSeparator12;
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}
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}
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@@ -110,7 +110,10 @@ namespace AssetStudioGUI
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enablePreview.Checked = Properties.Settings.Default.enablePreview;
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enableModelPreview.Checked = Properties.Settings.Default.enableModelPreview;
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modelsOnly.Checked = Properties.Settings.Default.modelsOnly;
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assetsManager.ResolveDependencies = Properties.Settings.Default.enableResolveDependencies;
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enableResolveDependencies.Checked = Properties.Settings.Default.enableResolveDependencies;
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skipContainer.Checked = Properties.Settings.Default.skipContainer;
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assetsManager.ResolveDependencies = enableResolveDependencies.Checked;
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SkipContainer = Properties.Settings.Default.skipContainer;
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MiHoYoBinData.Encrypted = Properties.Settings.Default.encrypted;
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MiHoYoBinData.Key = Properties.Settings.Default.key;
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AssetsHelper.Minimal = Properties.Settings.Default.minimalAssetMap;
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@@ -1872,7 +1875,7 @@ namespace AssetStudioGUI
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{
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return;
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}
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if (Properties.Settings.Default.skipContainer)
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if (skipContainer.Checked)
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{
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Logger.Info("Skip container is enabled, aborting...");
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return;
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@@ -1962,6 +1965,21 @@ namespace AssetStudioGUI
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dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
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}
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}
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private void enableResolveDependencies_CheckedChanged(object sender, EventArgs e)
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{
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Properties.Settings.Default.enableResolveDependencies = enableResolveDependencies.Checked;
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Properties.Settings.Default.Save();
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assetsManager.ResolveDependencies = enableResolveDependencies.Checked;
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}
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private void skipContainer_CheckedChanged(object sender, EventArgs e)
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{
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Properties.Settings.Default.skipContainer = skipContainer.Checked;
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Properties.Settings.Default.Save();
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SkipContainer = skipContainer.Checked;
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}
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private void assetMapTypeComboBox_SelectedIndexChanged(object sender, EventArgs e)
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{
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Properties.Settings.Default.selectedAssetMapType = assetMapTypeComboBox.SelectedIndex;
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@@ -2169,7 +2187,7 @@ namespace AssetStudioGUI
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{
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ResetForm();
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AssetsHelper.Clear();
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assetBrowser.Clear();
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assetBrowser?.Clear();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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assetsManager.Game = Studio.Game;
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}
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@@ -2201,7 +2219,7 @@ namespace AssetStudioGUI
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private async void loadAIToolStripMenuItem_Click(object sender, EventArgs e)
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{
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if (Properties.Settings.Default.skipContainer)
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if (skipContainer.Checked)
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{
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Logger.Info("Skip container is enabled, aborting...");
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return;
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@@ -1,4 +1,64 @@
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<root>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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60
AssetStudioGUI/ExportOptions.Designer.cs
generated
60
AssetStudioGUI/ExportOptions.Designer.cs
generated
@@ -71,13 +71,11 @@ namespace AssetStudioGUI
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key = new System.Windows.Forms.NumericUpDown();
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keyToolTip = new System.Windows.Forms.ToolTip(components);
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groupBox4 = new System.Windows.Forms.GroupBox();
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minimalAssetMap = new System.Windows.Forms.CheckBox();
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disableShader = new System.Windows.Forms.CheckBox();
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disableRenderer = new System.Windows.Forms.CheckBox();
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skipContainer = new System.Windows.Forms.CheckBox();
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enableResolveDependencies = new System.Windows.Forms.CheckBox();
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resolveToolTip = new System.Windows.Forms.ToolTip(components);
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skipToolTip = new System.Windows.Forms.ToolTip(components);
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minimalAssetMap = new System.Windows.Forms.CheckBox();
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groupBox1.SuspendLayout();
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panel1.SuspendLayout();
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groupBox2.SuspendLayout();
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@@ -541,10 +539,8 @@ namespace AssetStudioGUI
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groupBox4.Controls.Add(minimalAssetMap);
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groupBox4.Controls.Add(disableShader);
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groupBox4.Controls.Add(disableRenderer);
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groupBox4.Controls.Add(skipContainer);
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groupBox4.Controls.Add(key);
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groupBox4.Controls.Add(encrypted);
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groupBox4.Controls.Add(enableResolveDependencies);
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groupBox4.Location = new System.Drawing.Point(13, 258);
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groupBox4.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
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groupBox4.Name = "groupBox4";
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@@ -554,10 +550,20 @@ namespace AssetStudioGUI
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groupBox4.TabStop = false;
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groupBox4.Text = "Options";
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//
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// minimalAssetMap
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//
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minimalAssetMap.AutoSize = true;
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minimalAssetMap.Location = new System.Drawing.Point(8, 97);
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minimalAssetMap.Name = "minimalAssetMap";
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minimalAssetMap.Size = new System.Drawing.Size(125, 19);
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minimalAssetMap.TabIndex = 17;
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minimalAssetMap.Text = "Minimal AssetMap";
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minimalAssetMap.UseVisualStyleBackColor = true;
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//
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// disableShader
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//
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disableShader.AutoSize = true;
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disableShader.Location = new System.Drawing.Point(8, 121);
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disableShader.Location = new System.Drawing.Point(8, 72);
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disableShader.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
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disableShader.Name = "disableShader";
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disableShader.Size = new System.Drawing.Size(103, 19);
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@@ -569,7 +575,7 @@ namespace AssetStudioGUI
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// disableRenderer
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//
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disableRenderer.AutoSize = true;
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disableRenderer.Location = new System.Drawing.Point(8, 96);
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disableRenderer.Location = new System.Drawing.Point(8, 47);
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disableRenderer.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
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disableRenderer.Name = "disableRenderer";
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disableRenderer.Size = new System.Drawing.Size(114, 19);
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@@ -578,44 +584,6 @@ namespace AssetStudioGUI
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skipToolTip.SetToolTip(disableRenderer, "Skips the container recovery step.\nImproves loading when dealing with a large number of files.");
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disableRenderer.UseVisualStyleBackColor = true;
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//
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// skipContainer
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//
|
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skipContainer.AutoSize = true;
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skipContainer.Checked = true;
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skipContainer.CheckState = System.Windows.Forms.CheckState.Checked;
|
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skipContainer.Location = new System.Drawing.Point(8, 72);
|
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skipContainer.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
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skipContainer.Name = "skipContainer";
|
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skipContainer.Size = new System.Drawing.Size(149, 19);
|
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skipContainer.TabIndex = 14;
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skipContainer.Text = "Skip container recovery";
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skipToolTip.SetToolTip(skipContainer, "Skips the container recovery step.\nImproves loading when dealing with a large number of files.");
|
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skipContainer.UseVisualStyleBackColor = true;
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//
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// enableResolveDependencies
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//
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enableResolveDependencies.AutoSize = true;
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enableResolveDependencies.Checked = true;
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enableResolveDependencies.CheckState = System.Windows.Forms.CheckState.Checked;
|
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enableResolveDependencies.Location = new System.Drawing.Point(8, 47);
|
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enableResolveDependencies.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
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enableResolveDependencies.Name = "enableResolveDependencies";
|
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enableResolveDependencies.Size = new System.Drawing.Size(177, 19);
|
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enableResolveDependencies.TabIndex = 13;
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enableResolveDependencies.Text = "Enable resolve dependencies";
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resolveToolTip.SetToolTip(enableResolveDependencies, "Toggle the behaviour of loading assets.\r\nDisable to load file(s) without its dependencies.");
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enableResolveDependencies.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// minimalAssetMap
|
||||
//
|
||||
minimalAssetMap.AutoSize = true;
|
||||
minimalAssetMap.Location = new System.Drawing.Point(8, 146);
|
||||
minimalAssetMap.Name = "minimalAssetMap";
|
||||
minimalAssetMap.Size = new System.Drawing.Size(125, 19);
|
||||
minimalAssetMap.TabIndex = 17;
|
||||
minimalAssetMap.Text = "Minimal AssetMap";
|
||||
minimalAssetMap.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// ExportOptions
|
||||
//
|
||||
AcceptButton = OKbutton;
|
||||
@@ -693,8 +661,6 @@ namespace AssetStudioGUI
|
||||
private System.Windows.Forms.ToolTip keyToolTip;
|
||||
private System.Windows.Forms.CheckBox exportUV0UV1;
|
||||
private System.Windows.Forms.GroupBox groupBox4;
|
||||
private System.Windows.Forms.CheckBox enableResolveDependencies;
|
||||
private System.Windows.Forms.CheckBox skipContainer;
|
||||
private System.Windows.Forms.ToolTip resolveToolTip;
|
||||
private System.Windows.Forms.ToolTip skipToolTip;
|
||||
private System.Windows.Forms.CheckBox disableShader;
|
||||
|
||||
@@ -1,4 +1,64 @@
|
||||
<root>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
|
||||
Reference in New Issue
Block a user