v1.36.00
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@@ -25,7 +25,6 @@ namespace AssetStudio.CLI
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internal static class Studio
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{
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public static Game Game;
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public static bool ModelOnly = false;
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public static bool SkipContainer = false;
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public static AssetsManager assetsManager = new AssetsManager() { ResolveDependencies = false };
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public static AssemblyLoader assemblyLoader = new AssemblyLoader();
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@@ -286,25 +285,25 @@ namespace AssetStudio.CLI
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switch (asset)
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{
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case GameObject m_GameObject:
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exportable = ModelOnly && m_GameObject.HasModel();
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exportable = ClassIDType.GameObject.CanExport() && m_GameObject.HasModel();
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break;
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
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exportable = !ModelOnly;
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exportable = ClassIDType.Texture2D.CanExport();
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
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exportable = !ModelOnly;
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exportable = ClassIDType.AudioClip.CanExport();
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break;
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case VideoClip m_VideoClip:
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if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
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assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
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exportable = !ModelOnly;
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assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
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exportable = ClassIDType.VideoClip.CanExport();
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break;
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case MonoBehaviour m_MonoBehaviour:
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exportable = !ModelOnly && assemblyLoader.Loaded;
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exportable = ClassIDType.MonoBehaviour.CanExport();
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break;
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case AssetBundle m_AssetBundle:
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foreach (var m_Container in m_AssetBundle.m_Container)
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@@ -317,30 +316,36 @@ namespace AssetStudio.CLI
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containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
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}
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}
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exportable = ClassIDType.AssetBundle.CanExport();
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break;
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case IndexObject m_IndexObject:
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foreach (var index in m_IndexObject.AssetMap)
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{
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mihoyoBinDataNames.Add((index.Value.Object, index.Key));
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}
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exportable = ClassIDType.IndexObject.CanExport();
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break;
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case ResourceManager m_ResourceManager:
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foreach (var m_Container in m_ResourceManager.m_Container)
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{
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containers.Add((m_Container.Value, m_Container.Key));
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}
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exportable = ClassIDType.GameObject.CanExport();
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break;
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case Mesh _:
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case TextAsset _:
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case AnimationClip _:
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case Font _:
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case MovieTexture _:
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case Sprite _:
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case Material _:
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case MiHoYoBinData _:
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case Shader _:
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case Animator _:
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exportable = !ModelOnly;
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case Mesh _ when ClassIDType.Mesh.CanExport():
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case TextAsset _ when ClassIDType.TextAsset.CanExport():
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case AnimationClip _ when ClassIDType.Font.CanExport():
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case Font _ when ClassIDType.GameObject.CanExport():
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case MovieTexture _ when ClassIDType.MovieTexture.CanExport():
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case Sprite _ when ClassIDType.Sprite.CanExport():
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case Material _ when ClassIDType.Material.CanExport():
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case MiHoYoBinData _ when ClassIDType.MiHoYoBinData.CanExport():
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case Shader _ when ClassIDType.Shader.CanExport():
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case Animator _ when ClassIDType.Animator.CanExport():
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exportable = true;
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break;
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}
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if (assetItem.Text == "")
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