v1.36.00
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@@ -646,36 +646,36 @@ namespace AssetStudio
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{
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Object obj = objectReader.type switch
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{
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ClassIDType.Animation => new Animation(objectReader),
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ClassIDType.AnimationClip => new AnimationClip(objectReader),
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ClassIDType.Animator => new Animator(objectReader),
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ClassIDType.AnimatorController => new AnimatorController(objectReader),
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ClassIDType.AnimatorOverrideController => new AnimatorOverrideController(objectReader),
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ClassIDType.AssetBundle => new AssetBundle(objectReader),
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ClassIDType.AudioClip => new AudioClip(objectReader),
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ClassIDType.Avatar => new Avatar(objectReader),
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ClassIDType.Font => new Font(objectReader),
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ClassIDType.GameObject => new GameObject(objectReader),
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ClassIDType.IndexObject => new IndexObject(objectReader),
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ClassIDType.Material => new Material(objectReader),
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ClassIDType.Mesh => new Mesh(objectReader),
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ClassIDType.MeshFilter => new MeshFilter(objectReader),
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ClassIDType.MeshRenderer => new MeshRenderer(objectReader),
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ClassIDType.MiHoYoBinData => new MiHoYoBinData(objectReader),
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ClassIDType.MonoBehaviour => new MonoBehaviour(objectReader),
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ClassIDType.MonoScript => new MonoScript(objectReader),
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ClassIDType.MovieTexture => new MovieTexture(objectReader),
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ClassIDType.PlayerSettings => new PlayerSettings(objectReader),
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ClassIDType.RectTransform => new RectTransform(objectReader),
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ClassIDType.Shader => new Shader(objectReader),
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ClassIDType.SkinnedMeshRenderer => new SkinnedMeshRenderer(objectReader),
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ClassIDType.Sprite => new Sprite(objectReader),
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ClassIDType.SpriteAtlas => new SpriteAtlas(objectReader),
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ClassIDType.TextAsset => new TextAsset(objectReader),
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ClassIDType.Texture2D => new Texture2D(objectReader),
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ClassIDType.Transform => new Transform(objectReader),
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ClassIDType.VideoClip => new VideoClip(objectReader),
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ClassIDType.ResourceManager => new ResourceManager(objectReader),
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ClassIDType.Animation when ClassIDType.Animation.CanParse() => new Animation(objectReader),
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ClassIDType.AnimationClip when ClassIDType.AnimationClip.CanParse() => new AnimationClip(objectReader),
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ClassIDType.Animator when ClassIDType.Animator.CanParse() => new Animator(objectReader),
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ClassIDType.AnimatorController when ClassIDType.AnimatorController.CanParse() => new AnimatorController(objectReader),
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ClassIDType.AnimatorOverrideController when ClassIDType.AnimatorOverrideController.CanParse() => new AnimatorOverrideController(objectReader),
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ClassIDType.AssetBundle when ClassIDType.AssetBundle.CanParse() => new AssetBundle(objectReader),
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ClassIDType.AudioClip when ClassIDType.AudioClip.CanParse() => new AudioClip(objectReader),
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ClassIDType.Avatar when ClassIDType.Avatar.CanParse() => new Avatar(objectReader),
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ClassIDType.Font when ClassIDType.Font.CanParse() => new Font(objectReader),
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ClassIDType.GameObject when ClassIDType.GameObject.CanParse() => new GameObject(objectReader),
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ClassIDType.IndexObject when ClassIDType.IndexObject.CanParse() => new IndexObject(objectReader),
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ClassIDType.Material when ClassIDType.Material.CanParse() => new Material(objectReader),
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ClassIDType.Mesh when ClassIDType.Mesh.CanParse() => new Mesh(objectReader),
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ClassIDType.MeshFilter when ClassIDType.MeshFilter.CanParse() => new MeshFilter(objectReader),
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ClassIDType.MeshRenderer when ClassIDType.MeshRenderer.CanParse() => new MeshRenderer(objectReader),
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ClassIDType.MiHoYoBinData when ClassIDType.MiHoYoBinData.CanParse() => new MiHoYoBinData(objectReader),
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ClassIDType.MonoBehaviour when ClassIDType.MonoBehaviour.CanParse() => new MonoBehaviour(objectReader),
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ClassIDType.MonoScript when ClassIDType.MonoScript.CanParse() => new MonoScript(objectReader),
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ClassIDType.MovieTexture when ClassIDType.MovieTexture.CanParse() => new MovieTexture(objectReader),
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ClassIDType.PlayerSettings when ClassIDType.PlayerSettings.CanParse() => new PlayerSettings(objectReader),
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ClassIDType.RectTransform when ClassIDType.RectTransform.CanParse() => new RectTransform(objectReader),
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ClassIDType.Shader when ClassIDType.Shader.CanParse() => new Shader(objectReader),
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ClassIDType.SkinnedMeshRenderer when ClassIDType.SkinnedMeshRenderer.CanParse() => new SkinnedMeshRenderer(objectReader),
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ClassIDType.Sprite when ClassIDType.Sprite.CanParse() => new Sprite(objectReader),
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ClassIDType.SpriteAtlas when ClassIDType.SpriteAtlas.CanParse() => new SpriteAtlas(objectReader),
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ClassIDType.TextAsset when ClassIDType.TextAsset.CanParse() => new TextAsset(objectReader),
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ClassIDType.Texture2D when ClassIDType.Texture2D.CanParse() => new Texture2D(objectReader),
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ClassIDType.Transform when ClassIDType.Transform.CanParse() => new Transform(objectReader),
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ClassIDType.VideoClip when ClassIDType.VideoClip.CanParse() => new VideoClip(objectReader),
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ClassIDType.ResourceManager when ClassIDType.ResourceManager.CanParse() => new ResourceManager(objectReader),
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_ => new Object(objectReader),
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};
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assetsFile.AddObject(obj);
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