- [Core] fix issue with parsing Texture2D [GI]
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@@ -578,7 +578,7 @@ namespace AssetStudio
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public UAVParameter[] m_UAVParams;
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public SamplerParameter[] m_Samplers;
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public static bool HasGlobalLocalKeywordIndices(SerializedType type) => type.Match("E99740711222CD922E9A6F92FF1EB07A") || type.Match("450A058C218DAF000647948F2F59DA6D");
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public static bool HasGlobalLocalKeywordIndices(SerializedType type) => type.Match("E99740711222CD922E9A6F92FF1EB07A", "450A058C218DAF000647948F2F59DA6D");
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public static bool HasInstancedStructuredBuffers(SerializedType type) => type.Match("E99740711222CD922E9A6F92FF1EB07A");
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public SerializedSubProgram(ObjectReader reader)
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@@ -63,7 +63,8 @@ namespace AssetStudio
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public ResourceReader image_data;
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public StreamingInfo m_StreamData;
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private static bool HasGNFTexture(ObjectReader reader) => reader.serializedType.Match("1D52BB98AA5F54C67C22C39E8B2E400F");
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private static bool HasGNFTexture(SerializedType type) => type.Match("1D52BB98AA5F54C67C22C39E8B2E400F");
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private static bool HasExternalMipRelativeOffset(SerializedType type) => type.Match("1D52BB98AA5F54C67C22C39E8B2E400F", "5390A985F58D5524F95DB240E8789704");
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public Texture2D(ObjectReader reader) : base(reader)
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{
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m_Width = reader.ReadInt32();
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@@ -85,7 +86,7 @@ namespace AssetStudio
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if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
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{
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var m_IsReadable = reader.ReadBoolean();
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if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
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if (reader.Game.Type.IsGI() && HasGNFTexture(reader.serializedType))
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{
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var m_IsGNFTexture = reader.ReadBoolean();
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}
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@@ -110,7 +111,7 @@ namespace AssetStudio
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var m_StreamingMipmaps = reader.ReadBoolean();
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}
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reader.AlignStream();
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if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
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if (reader.Game.Type.IsGI() && HasGNFTexture(reader.serializedType))
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{
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var m_TextureGroup = reader.ReadInt32();
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}
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@@ -137,7 +138,7 @@ namespace AssetStudio
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var image_data_size = reader.ReadInt32();
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if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
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{
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if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
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if (reader.Game.Type.IsGI() && HasExternalMipRelativeOffset(reader.serializedType))
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{
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var m_externalMipRelativeOffset = reader.ReadUInt32();
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}
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