- Exportable GameObject
- Split models option to preview and fliter.
This commit is contained in:
@@ -106,6 +106,9 @@
|
||||
<setting name="modelsOnly" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="enableModelPreview" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
</AssetStudioGUI.Properties.Settings>
|
||||
</userSettings>
|
||||
</configuration>
|
||||
26
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
26
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@@ -45,7 +45,7 @@ namespace AssetStudioGUI
|
||||
optionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
displayAll = new System.Windows.Forms.ToolStripMenuItem();
|
||||
enablePreview = new System.Windows.Forms.ToolStripMenuItem();
|
||||
enableModelPreview = new System.Windows.Forms.ToolStripMenuItem();
|
||||
modelsOnly = new System.Windows.Forms.ToolStripMenuItem();
|
||||
displayInfo = new System.Windows.Forms.ToolStripMenuItem();
|
||||
toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
|
||||
@@ -161,6 +161,7 @@ namespace AssetStudioGUI
|
||||
exportAnimatorwithselectedAnimationClipMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
enableModelPreview = new System.Windows.Forms.ToolStripMenuItem();
|
||||
menuStrip1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)splitContainer1).BeginInit();
|
||||
splitContainer1.Panel1.SuspendLayout();
|
||||
@@ -252,7 +253,7 @@ namespace AssetStudioGUI
|
||||
//
|
||||
// optionsToolStripMenuItem
|
||||
//
|
||||
optionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { displayAll, enablePreview, enableModelPreview, displayInfo, toolStripMenuItem14, toolStripMenuItem18, toolStripMenuItem19, showExpOpt });
|
||||
optionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { displayAll, enablePreview, enableModelPreview, modelsOnly, displayInfo, toolStripMenuItem14, toolStripMenuItem18, toolStripMenuItem19, showExpOpt });
|
||||
optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
|
||||
optionsToolStripMenuItem.Size = new System.Drawing.Size(61, 20);
|
||||
optionsToolStripMenuItem.Text = "Options";
|
||||
@@ -277,13 +278,13 @@ namespace AssetStudioGUI
|
||||
enablePreview.ToolTipText = "Toggle the loading and preview of readable assets, such as images, sounds, text, etc.\r\nDisable preview if you have performance or compatibility issues.";
|
||||
enablePreview.CheckedChanged += enablePreview_Check;
|
||||
//
|
||||
// enableModelPreview
|
||||
// modelsOnly
|
||||
//
|
||||
enableModelPreview.CheckOnClick = true;
|
||||
enableModelPreview.Name = "enableModelPreview";
|
||||
enableModelPreview.Size = new System.Drawing.Size(207, 22);
|
||||
enableModelPreview.Text = "Enable model preview";
|
||||
enableModelPreview.CheckedChanged += enableModelPreview_CheckedChanged;
|
||||
modelsOnly.CheckOnClick = true;
|
||||
modelsOnly.Name = "modelsOnly";
|
||||
modelsOnly.Size = new System.Drawing.Size(207, 22);
|
||||
modelsOnly.Text = "Filter models only";
|
||||
modelsOnly.CheckedChanged += modelsOnly_CheckedChanged;
|
||||
//
|
||||
// displayInfo
|
||||
//
|
||||
@@ -1257,6 +1258,14 @@ namespace AssetStudioGUI
|
||||
showOriginalFileToolStripMenuItem.Visible = false;
|
||||
showOriginalFileToolStripMenuItem.Click += showOriginalFileToolStripMenuItem_Click;
|
||||
//
|
||||
// enableModelPreview
|
||||
//
|
||||
enableModelPreview.CheckOnClick = true;
|
||||
enableModelPreview.Name = "enableModelPreview";
|
||||
enableModelPreview.Size = new System.Drawing.Size(207, 22);
|
||||
enableModelPreview.Text = "Enable model preview";
|
||||
enableModelPreview.CheckedChanged += enableModelPreview_CheckedChanged;
|
||||
//
|
||||
// AssetStudioGUIForm
|
||||
//
|
||||
AllowDrop = true;
|
||||
@@ -1434,6 +1443,7 @@ namespace AssetStudioGUI
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripSeparator9;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportSelectedNodessplitToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportSelectedNodessplitSelectedAnimationClipsToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem modelsOnly;
|
||||
private System.Windows.Forms.ToolStripMenuItem enableModelPreview;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,7 +108,8 @@ namespace AssetStudioGUI
|
||||
displayAll.Checked = Properties.Settings.Default.displayAll;
|
||||
displayInfo.Checked = Properties.Settings.Default.displayInfo;
|
||||
enablePreview.Checked = Properties.Settings.Default.enablePreview;
|
||||
enableModelPreview.Checked = Properties.Settings.Default.modelsOnly;
|
||||
enableModelPreview.Checked = Properties.Settings.Default.enableModelPreview;
|
||||
modelsOnly.Checked = Properties.Settings.Default.modelsOnly;
|
||||
assetsManager.ResolveDependencies = Properties.Settings.Default.enableResolveDependencies;
|
||||
MiHoYoBinData.Encrypted = Properties.Settings.Default.encrypted;
|
||||
MiHoYoBinData.Key = Properties.Settings.Default.key;
|
||||
@@ -760,7 +761,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
switch (assetItem.Asset)
|
||||
{
|
||||
case GameObject m_GameObject when Properties.Settings.Default.modelsOnly:
|
||||
case GameObject m_GameObject when Properties.Settings.Default.enableModelPreview:
|
||||
PreviewGameObject(m_GameObject);
|
||||
break;
|
||||
case Texture2D m_Texture2D:
|
||||
@@ -791,7 +792,7 @@ namespace AssetStudioGUI
|
||||
case Sprite m_Sprite:
|
||||
PreviewSprite(assetItem, m_Sprite);
|
||||
break;
|
||||
case Animator m_Animator when Properties.Settings.Default.modelsOnly:
|
||||
case Animator m_Animator when Properties.Settings.Default.enableModelPreview:
|
||||
//StatusStripUpdate("Can be exported to FBX file.");
|
||||
PreviewAnimator(m_Animator);
|
||||
break;
|
||||
@@ -1966,9 +1967,9 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.selectedAssetMapType = assetMapTypeComboBox.SelectedIndex;
|
||||
Properties.Settings.Default.Save();
|
||||
}
|
||||
private void enableModelPreview_CheckedChanged(object sender, EventArgs e)
|
||||
private void modelsOnly_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
Properties.Settings.Default.modelsOnly = enableModelPreview.Checked;
|
||||
Properties.Settings.Default.modelsOnly = modelsOnly.Checked;
|
||||
Properties.Settings.Default.Save();
|
||||
|
||||
if (visibleAssets.Count > 0)
|
||||
@@ -1976,6 +1977,11 @@ namespace AssetStudioGUI
|
||||
FilterAssetList();
|
||||
}
|
||||
}
|
||||
private void enableModelPreview_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
Properties.Settings.Default.enableModelPreview = enableModelPreview.Checked;
|
||||
Properties.Settings.Default.Save();
|
||||
}
|
||||
|
||||
private void specifyGame_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
@@ -60,6 +60,9 @@
|
||||
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>312, 17</value>
|
||||
</metadata>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>432, 17</value>
|
||||
</metadata>
|
||||
<data name="fontPreviewBox.Text" xml:space="preserve">
|
||||
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
|
||||
1234567890.:,;'\"(!?)+-*/=
|
||||
@@ -78,9 +81,6 @@ The quick brown fox jumps over the lazy dog. 1234567890
|
||||
|
||||
The quick brown fox jumps over the lazy dog. 1234567890</value>
|
||||
</data>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>432, 17</value>
|
||||
</metadata>
|
||||
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>553, 17</value>
|
||||
</metadata>
|
||||
|
||||
@@ -331,6 +331,18 @@ namespace AssetStudioGUI
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportGameObject(AssetItem item, string exportPath, List <AssetItem> animationList = null)
|
||||
{
|
||||
var exportFullPath = Path.Combine(exportPath, item.Text, item.Text + ".fbx");
|
||||
if (File.Exists(exportFullPath))
|
||||
{
|
||||
exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
|
||||
}
|
||||
var m_GameObject = (GameObject)item.Asset;
|
||||
ExportGameObject(m_GameObject, exportFullPath, animationList);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var convert = animationList != null
|
||||
@@ -390,6 +402,8 @@ namespace AssetStudioGUI
|
||||
{
|
||||
switch (item.Type)
|
||||
{
|
||||
case ClassIDType.GameObject:
|
||||
return ExportGameObject(item, exportPath);
|
||||
case ClassIDType.Texture2D:
|
||||
return ExportTexture2D(item, exportPath);
|
||||
case ClassIDType.AudioClip:
|
||||
|
||||
12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@@ -430,5 +430,17 @@ namespace AssetStudioGUI.Properties {
|
||||
this["modelsOnly"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool enableModelPreview {
|
||||
get {
|
||||
return ((bool)(this["enableModelPreview"]));
|
||||
}
|
||||
set {
|
||||
this["enableModelPreview"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,5 +104,8 @@
|
||||
<Setting Name="modelsOnly" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="enableModelPreview" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
Reference in New Issue
Block a user