- [Core] Fix bug with loading some bundles from ZIP file.
- [CLI] added new options.
This commit is contained in:
@@ -374,6 +374,7 @@ namespace AssetStudio
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}
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splitStream.Seek(0, SeekOrigin.Begin);
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FileReader entryReader = new FileReader(basePath, splitStream);
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entryReader = entryReader.PreProcessing(Game);
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LoadFile(entryReader);
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}
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catch (Exception e)
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@@ -37,7 +37,7 @@ namespace AssetStudio
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serializedType = reader.serializedType;
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byteSize = reader.byteSize;
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Logger.Verbose($"Attempting to read object {type} with {m_PathID} in file {assetsFile.fileName}, starting from offset 0x{reader.byteStart:X8} with expected size of 0x{byteSize:X8} !!");
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Logger.Verbose($"Attempting to read object {type} with {m_PathID} in file {assetsFile.fileName}, starting from offset 0x{reader.byteStart:X8} with size of 0x{byteSize:X8} !!");
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if (platform == BuildTarget.NoTarget)
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{
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@@ -22,6 +22,8 @@
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<add key="exportAllUvsAsDiffuseMaps" value="False" />
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<add key="disableShader" value="False" />
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<add key="disableRenderer" value="False" />
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<add key="disableAnimationClip" value="False" />
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<add key="enableFileLogging" value="False" />
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<add key="minimalAssetMap" value="True" />
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</appSettings>
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</configuration>
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@@ -22,6 +22,7 @@ namespace AssetStudioCLI
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var rootCommand = new RootCommand()
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{
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optionsBinder.Silent,
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optionsBinder.Verbose,
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optionsBinder.TypeFilter,
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optionsBinder.NameFilter,
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optionsBinder.ContainerFilter,
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@@ -47,6 +48,7 @@ namespace AssetStudioCLI
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public class Options
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{
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public bool Silent { get; set; }
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public bool Verbose { get; set; }
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public ClassIDType[] TypeFilter { get; set; }
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public Regex[] NameFilter { get; set; }
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public Regex[] ContainerFilter { get; set; }
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@@ -67,6 +69,7 @@ namespace AssetStudioCLI
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public class OptionsBinder : BinderBase<Options>
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{
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public readonly Option<bool> Silent;
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public readonly Option<bool> Verbose;
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public readonly Option<ClassIDType[]> TypeFilter;
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public readonly Option<Regex[]> NameFilter;
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public readonly Option<Regex[]> ContainerFilter;
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@@ -87,6 +90,7 @@ namespace AssetStudioCLI
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public OptionsBinder()
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{
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Silent = new Option<bool>("--silent", "Hide log messages.");
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Verbose = new Option<bool>("--verbose", "Hide log messages.");
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TypeFilter = new Option<ClassIDType[]>("--types", "Specify unity class type(s)") { AllowMultipleArgumentsPerToken = true, ArgumentHelpName = "Texture2D|Sprite|etc.." };
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NameFilter = new Option<Regex[]>("--names", result => result.Tokens.Select(x => new Regex(x.Value, RegexOptions.IgnoreCase)).ToArray(), false, "Specify name regex filter(s).") { AllowMultipleArgumentsPerToken = true };
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ContainerFilter = new Option<Regex[]>("--containers", result => result.Tokens.Select(x => new Regex(x.Value, RegexOptions.IgnoreCase)).ToArray(), false, "Specify container regex filter(s).") { AllowMultipleArgumentsPerToken = true };
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@@ -175,6 +179,7 @@ namespace AssetStudioCLI
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new()
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{
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Silent = bindingContext.ParseResult.GetValueForOption(Silent),
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Verbose = bindingContext.ParseResult.GetValueForOption(Verbose),
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TypeFilter = bindingContext.ParseResult.GetValueForOption(TypeFilter),
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NameFilter = bindingContext.ParseResult.GetValueForOption(NameFilter),
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ContainerFilter = bindingContext.ParseResult.GetValueForOption(ContainerFilter),
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@@ -40,10 +40,13 @@ namespace AssetStudioCLI
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}
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Studio.Game = game;
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Logger.LogVerbose = o.Verbose;
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Logger.Default = new ConsoleLogger();
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Logger.FileLogging = Settings.Default.enableFileLogging;
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AssetsHelper.Minimal = Settings.Default.minimalAssetMap;
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Shader.Parsable = !Settings.Default.disableShader;
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Renderer.Parsable = !Settings.Default.disableRenderer;
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AnimationClip.Parsable = !Settings.Default.disableAnimationClip;
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assetsManager.Silent = o.Silent;
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assetsManager.Game = game;
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ModelOnly = o.Model;
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@@ -69,6 +69,8 @@ namespace AssetStudioCLI.Properties {
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public bool exportMiHoYoBinData => AppSettings.Get("exportMiHoYoBinData", true);
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public bool disableShader => AppSettings.Get("disableShader", false);
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public bool disableRenderer => AppSettings.Get("disableRenderer", false);
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public bool disableAnimationClip => AppSettings.Get("disableAnimationClip", false);
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public bool enableFileLogging => AppSettings.Get("enableFileLogging", false);
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public bool minimalAssetMap => AppSettings.Get("minimalAssetMap", true);
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}
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@@ -324,7 +324,7 @@ namespace AssetStudioCLI
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break;
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case Mesh _:
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case TextAsset _:
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case AnimationClip _:
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case AnimationClip _ when AnimationClip.Parsable:
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case Font _:
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case Sprite _:
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case Material _:
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