v0.80.60
This commit is contained in:
@@ -10,6 +10,7 @@ using System.Text.RegularExpressions;
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using static AssetStudioCLI.Exporter;
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using Object = AssetStudio.Object;
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using System.Globalization;
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using System.Xml;
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namespace AssetStudioCLI
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{
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@@ -17,9 +18,11 @@ namespace AssetStudioCLI
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public enum MapOpType
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{
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None,
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AssetMap,
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CABMap,
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Both
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Load,
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Build,
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Both,
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List,
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All = Build | Load | List
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}
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public enum AssetGroupOption
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@@ -32,9 +35,12 @@ namespace AssetStudioCLI
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internal static class Studio
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{
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public static AssetsManager assetsManager = new AssetsManager() { ResolveDependencies = false };
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public static List<AssetItem> exportableAssets = new List<AssetItem>();
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public static Game Game;
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public static bool ModelOnly = false;
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public static bool SkipContainer = false;
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public static AssetsManager assetsManager = new AssetsManager() { ResolveDependencies = false };
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public static AssemblyLoader assemblyLoader = new AssemblyLoader();
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public static List<AssetItem> exportableAssets = new List<AssetItem>();
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public static int ExtractFolder(string path, string savePath)
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{
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@@ -213,13 +219,17 @@ namespace AssetStudioCLI
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if (int.TryParse(asset.Container, out var value))
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{
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var last = unchecked((uint)value);
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var path = ResourceIndex.GetAssetPath(last);
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if (!string.IsNullOrEmpty(path))
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var name = Path.GetFileNameWithoutExtension(asset.SourceFile.originalPath);
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if (uint.TryParse(name, out var id))
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{
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asset.Container = path;
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if (asset.Type == ClassIDType.MiHoYoBinData)
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var path = ResourceIndex.GetContainer(id, last);
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if (!string.IsNullOrEmpty(path))
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{
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asset.Text = Path.GetFileNameWithoutExtension(path);
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asset.Container = path;
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if (asset.Type == ClassIDType.MiHoYoBinData)
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{
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asset.Text = Path.GetFileNameWithoutExtension(path);
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}
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}
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}
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}
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@@ -228,121 +238,16 @@ namespace AssetStudioCLI
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}
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}
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public static void BuildAssetData(ClassIDType[] typeFilters, Regex[] nameFilters, Regex[] containerFilters, ref int i)
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public static void BuildAssetData(Regex[] nameFilters, Regex[] containerFilters, ref int i)
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{
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string productName = null;
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var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
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var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
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var objectAssetItemDic = new Dictionary<Object, AssetItem>();
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var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
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var containers = new List<(PPtr<Object>, string)>();
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foreach (var assetsFile in assetsManager.assetsFileList)
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{
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foreach (var asset in assetsFile.Objects)
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{
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var assetItem = new AssetItem(asset);
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objectAssetItemDic.Add(asset, assetItem);
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assetItem.UniqueID = "#" + i++;
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assetItem.Text = "";
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var exportable = false;
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switch (asset)
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{
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case GameObject m_GameObject:
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assetItem.Text = m_GameObject.m_Name;
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break;
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
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assetItem.Text = m_Texture2D.m_Name;
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exportable = true;
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
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assetItem.Text = m_AudioClip.m_Name;
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break;
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case VideoClip m_VideoClip:
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if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
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assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
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assetItem.Text = m_VideoClip.m_Name;
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break;
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case Shader m_Shader:
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assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
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exportable = true;
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break;
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case Mesh _:
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case TextAsset _:
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case AnimationClip _:
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case Font _:
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case MovieTexture _:
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case Sprite _:
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case Material _:
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assetItem.Text = ((NamedObject)asset).m_Name;
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exportable = true;
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break;
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case Animator m_Animator:
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if (m_Animator.m_GameObject.TryGet(out var gameObject))
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{
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assetItem.Text = gameObject.m_Name;
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}
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exportable = true;
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break;
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case MonoBehaviour m_MonoBehaviour:
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if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
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{
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assetItem.Text = m_Script.m_ClassName;
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}
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else
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{
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assetItem.Text = m_MonoBehaviour.m_Name;
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}
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break;
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case PlayerSettings m_PlayerSettings:
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productName = m_PlayerSettings.productName;
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break;
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case AssetBundle m_AssetBundle:
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foreach (var m_Container in m_AssetBundle.m_Container)
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{
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var preloadIndex = m_Container.Value.preloadIndex;
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var preloadSize = m_Container.Value.preloadSize;
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var preloadEnd = preloadIndex + preloadSize;
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for (int k = preloadIndex; k < preloadEnd; k++)
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{
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containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
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}
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}
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assetItem.Text = m_AssetBundle.m_Name;
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break;
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case IndexObject m_IndexObject:
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foreach (var index in m_IndexObject.AssetMap)
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{
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mihoyoBinDataNames.Add((index.Value.Object, index.Key));
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}
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assetItem.Text = "IndexObject";
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break;
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case MiHoYoBinData m_MiHoYoBinData:
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exportable = MiHoYoBinData.Exportable;
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break;
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case ResourceManager m_ResourceManager:
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foreach (var m_Container in m_ResourceManager.m_Container)
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{
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containers.Add((m_Container.Value, m_Container.Key));
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}
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break;
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case NamedObject m_NamedObject:
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assetItem.Text = m_NamedObject.m_Name;
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exportable = true;
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break;
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}
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if (assetItem.Text == "")
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{
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assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
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}
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var isMatchRegex = nameFilters.Length == 0 || nameFilters.Any(x => x.IsMatch(assetItem.Text));
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var isFilteredType = typeFilters.Length == 0 || typeFilters.Contains(assetItem.Asset.type);
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if (isMatchRegex && isFilteredType && exportable)
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{
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exportableAssets.Add(assetItem);
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}
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ProcessAssetData(asset, nameFilters, objectAssetItemDic, mihoyoBinDataNames, containers, ref i);
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}
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}
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foreach ((var pptr, var name) in mihoyoBinDataNames)
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@@ -358,26 +263,138 @@ namespace AssetStudioCLI
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else assetItem.Text = $"BinFile #{assetItem.m_PathID}";
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}
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}
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foreach ((var pptr, var container) in containers)
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if (!SkipContainer)
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{
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if (pptr.TryGet(out var obj))
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foreach ((var pptr, var container) in containers)
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{
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var item = objectAssetItemDic[obj];
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if (containerFilters.IsNullOrEmpty() || containerFilters.Any(x => x.IsMatch(container)))
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if (pptr.TryGet(out var obj))
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{
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item.Container = container;
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if (!objectAssetItemDic.TryGetValue(obj, out var item))
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{
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ProcessAssetData(obj, nameFilters, objectAssetItemDic, mihoyoBinDataNames, containers, ref i);
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item = objectAssetItemDic[obj];
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}
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if (containerFilters.IsNullOrEmpty() || containerFilters.Any(x => x.IsMatch(container)))
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{
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item.Container = container;
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}
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else
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{
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exportableAssets.Remove(item);
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}
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}
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}
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containers.Clear();
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if (Game.Type.IsGISubGroup())
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{
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UpdateContainers();
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}
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}
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}
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public static void ProcessAssetData(Object asset, Regex[] nameFilters, Dictionary<Object, AssetItem> objectAssetItemDic, List<(PPtr<Object>, string)> mihoyoBinDataNames, List<(PPtr<Object>, string)> containers, ref int i)
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{
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var assetItem = new AssetItem(asset);
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objectAssetItemDic.Add(asset, assetItem);
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assetItem.UniqueID = "#" + i++;
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var exportable = false;
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switch (asset)
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{
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case GameObject m_GameObject:
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assetItem.Text = m_GameObject.m_Name;
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exportable = ModelOnly && m_GameObject.HasModel();
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break;
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
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assetItem.Text = m_Texture2D.m_Name;
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exportable = !ModelOnly;
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
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assetItem.Text = m_AudioClip.m_Name;
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exportable = !ModelOnly;
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break;
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case VideoClip m_VideoClip:
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if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
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assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
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assetItem.Text = m_VideoClip.m_Name;
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exportable = !ModelOnly;
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break;
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case Shader m_Shader:
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assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
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exportable = !ModelOnly;
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break;
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case Mesh _:
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case TextAsset _:
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case AnimationClip _:
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case Font _:
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case Sprite _:
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case Material _:
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assetItem.Text = ((NamedObject)asset).m_Name;
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exportable = !ModelOnly;
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break;
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case Animator m_Animator:
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if (m_Animator.m_GameObject.TryGet(out var gameObject))
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{
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assetItem.Text = gameObject.m_Name;
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}
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exportable = !ModelOnly;
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break;
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case MonoBehaviour m_MonoBehaviour:
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if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
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{
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assetItem.Text = m_Script.m_ClassName;
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}
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else
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{
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exportableAssets.Remove(item);
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assetItem.Text = m_MonoBehaviour.m_Name;
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}
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}
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exportable = !ModelOnly;
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break;
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case AssetBundle m_AssetBundle:
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foreach (var m_Container in m_AssetBundle.m_Container)
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{
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var preloadIndex = m_Container.Value.preloadIndex;
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var preloadSize = m_Container.Value.preloadSize;
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var preloadEnd = preloadIndex + preloadSize;
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for (int k = preloadIndex; k < preloadEnd; k++)
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{
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containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
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}
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}
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assetItem.Text = m_AssetBundle.m_Name;
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break;
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case IndexObject m_IndexObject:
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foreach (var index in m_IndexObject.AssetMap)
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{
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mihoyoBinDataNames.Add((index.Value.Object, index.Key));
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}
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assetItem.Text = "IndexObject";
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break;
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case MiHoYoBinData m_MiHoYoBinData:
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exportable = !ModelOnly;
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break;
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case ResourceManager m_ResourceManager:
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foreach (var m_Container in m_ResourceManager.m_Container)
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{
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containers.Add((m_Container.Value, m_Container.Key));
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}
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break;
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case NamedObject m_NamedObject:
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assetItem.Text = m_NamedObject.m_Name;
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break;
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}
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if (Game.Type.IsGISubGroup())
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if (assetItem.Text == "")
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{
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UpdateContainers();
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assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
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}
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var isMatchRegex = nameFilters.Length == 0 || nameFilters.Any(x => x.IsMatch(assetItem.Text));
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if (isMatchRegex && exportable)
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{
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exportableAssets.Add(assetItem);
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}
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containers.Clear();
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}
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public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, AssetGroupOption assetGroupOption)
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@@ -448,28 +465,35 @@ namespace AssetStudioCLI
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{
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case ExportListType.XML:
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filename = Path.Combine(savePath, $"{exportListName}.xml");
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var doc = new XDocument(
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new XElement("Assets",
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new XAttribute("filename", filename),
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new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
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toExportAssets.Select(
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asset => new XElement("Asset",
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new XElement("Name", asset.Name),
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new XElement("Container", asset.Container),
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new XElement("Type", new XAttribute("id", (int)asset.Type), asset.Type.ToString()),
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new XElement("PathID", asset.PathID),
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new XElement("Source", asset.Source)
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)
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)
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)
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);
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doc.Save(filename);
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var settings = new XmlWriterSettings() { Indent = true };
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using (XmlWriter writer = XmlWriter.Create(filename, settings))
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{
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writer.WriteStartDocument();
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writer.WriteStartElement("Assets");
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writer.WriteAttributeString("filename", filename);
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writer.WriteAttributeString("createdAt", DateTime.UtcNow.ToString("s"));
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foreach (var asset in toExportAssets)
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{
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writer.WriteStartElement("Asset");
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writer.WriteElementString("Name", asset.Name);
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writer.WriteElementString("Container", asset.Container);
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writer.WriteStartElement("Type");
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writer.WriteAttributeString("id", ((int)asset.Type).ToString());
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writer.WriteValue(asset.Type.ToString());
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writer.WriteEndElement();
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writer.WriteElementString("PathID", asset.PathID.ToString());
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writer.WriteElementString("Source", asset.Source);
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writer.WriteEndElement();
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}
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writer.WriteEndElement();
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writer.WriteEndDocument();
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}
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break;
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case ExportListType.JSON:
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filename = Path.Combine(savePath, $"{exportListName}.json");
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using (StreamWriter file = File.CreateText(filename))
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{
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JsonSerializer serializer = new JsonSerializer() { Formatting = Formatting.Indented };
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JsonSerializer serializer = new JsonSerializer() { Formatting = Newtonsoft.Json.Formatting.Indented };
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serializer.Converters.Add(new StringEnumConverter());
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serializer.Serialize(file, toExportAssets);
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}
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@@ -482,5 +506,10 @@ namespace AssetStudioCLI
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Logger.Info($"AssetMap build successfully !!");
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}
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public static TypeTree MonoBehaviourToTypeTree(MonoBehaviour m_MonoBehaviour)
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{
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return m_MonoBehaviour.ConvertToTypeTree(assemblyLoader);
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}
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}
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}
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Block a user