add wangyue(test)
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@@ -43,6 +43,7 @@ namespace AssetStudio
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Games.Add(index++, new Game(GameType.GirlsFrontline));
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Games.Add(index++, new Game(GameType.Reverse1999));
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Games.Add(index++, new Game(GameType.ArknightsEndfield));
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Games.Add(index++, new Game(GameType.WangYue));
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Games.Add(index++, new Game(GameType.JJKPhantomParade));
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Games.Add(index++, new Game(GameType.MuvLuvDimensions));
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Games.Add(index++, new Game(GameType.PartyAnimals));
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@@ -171,6 +172,7 @@ namespace AssetStudio
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SchoolGirlStrikers,
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ExAstris,
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PerpetualNovelty,
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WangYue,
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}
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public static class GameTypes
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@@ -194,6 +196,7 @@ namespace AssetStudio
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public static bool IsOPFP(this GameType type) => type == GameType.OPFP;
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public static bool IsNetEase(this GameType type) => type == GameType.NetEase;
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public static bool IsArknightsEndfield(this GameType type) => type == GameType.ArknightsEndfield;
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public static bool IsWangYue(this GameType type) => type == GameType.WangYue;
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public static bool IsLoveAndDeepspace(this GameType type) => type == GameType.LoveAndDeepspace;
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public static bool IsExAstris(this GameType type) => type == GameType.ExAstris;
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public static bool IsPerpetualNovelty(this GameType type) => type == GameType.PerpetualNovelty;
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@@ -223,7 +226,7 @@ namespace AssetStudio
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public static bool IsBlockFile(this GameType type) => type switch
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{
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GameType.BH3 or GameType.BH3Pre or GameType.SR or GameType.GI_Pack or GameType.TOT or GameType.ArknightsEndfield => true,
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GameType.BH3 or GameType.BH3Pre or GameType.SR or GameType.GI_Pack or GameType.TOT or GameType.WangYue or GameType.ArknightsEndfield => true,
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_ => false,
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};
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