- [GUI] Add option to export selected assets in AssetBrowser.
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@@ -7,6 +7,7 @@ using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Xml;
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using static AssetStudio.GUI.Exporter;
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@@ -526,9 +527,9 @@ namespace AssetStudio.GUI
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return typeMap;
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}
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public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, ExportType exportType)
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public static Task ExportAssets(string savePath, List<AssetItem> toExportAssets, ExportType exportType, bool openAfterExport)
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{
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ThreadPool.QueueUserWorkItem(state =>
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return Task.Run(() =>
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{
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Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
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@@ -617,16 +618,16 @@ namespace AssetStudio.GUI
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StatusStripUpdate(statusText);
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if (Properties.Settings.Default.openAfterExport && exportedCount > 0)
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if (openAfterExport && exportedCount > 0)
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{
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OpenFolderInExplorer(savePath);
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}
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});
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}
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public static void ExportAssetsList(string savePath, List<AssetItem> toExportAssets, ExportListType exportListType)
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public static Task ExportAssetsList(string savePath, List<AssetItem> toExportAssets, ExportListType exportListType)
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{
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ThreadPool.QueueUserWorkItem(state =>
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return Task.Run(() =>
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{
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Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
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@@ -674,9 +675,9 @@ namespace AssetStudio.GUI
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});
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}
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public static void ExportSplitObjects(string savePath, TreeNodeCollection nodes)
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public static Task ExportSplitObjects(string savePath, TreeNodeCollection nodes)
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{
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ThreadPool.QueueUserWorkItem(state =>
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return Task.Run(() =>
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{
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var exportNodes = GetNodes(nodes);
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var count = exportNodes.Cast<TreeNode>().Sum(x => x.Nodes.Count);
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@@ -768,9 +769,9 @@ namespace AssetStudio.GUI
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}
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}
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public static void ExportAnimatorWithAnimationClip(AssetItem animator, List<AssetItem> animationList, string exportPath)
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public static Task ExportAnimatorWithAnimationClip(AssetItem animator, List<AssetItem> animationList, string exportPath)
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{
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ThreadPool.QueueUserWorkItem(state =>
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return Task.Run(() =>
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{
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Progress.Reset();
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StatusStripUpdate($"Exporting {animator.Text}");
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@@ -792,9 +793,9 @@ namespace AssetStudio.GUI
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});
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}
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public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, List<AssetItem> animationList = null)
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public static Task ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, List<AssetItem> animationList = null)
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{
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ThreadPool.QueueUserWorkItem(state =>
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return Task.Run(() =>
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{
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var gameObjects = new List<GameObject>();
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GetSelectedParentNode(nodes, gameObjects);
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@@ -832,9 +833,9 @@ namespace AssetStudio.GUI
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});
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}
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public static void ExportObjectsMergeWithAnimationClip(string exportPath, List<GameObject> gameObjects, List<AssetItem> animationList = null)
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public static Task ExportObjectsMergeWithAnimationClip(string exportPath, List<GameObject> gameObjects, List<AssetItem> animationList = null)
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{
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ThreadPool.QueueUserWorkItem(state =>
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return Task.Run(() =>
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{
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var name = Path.GetFileName(exportPath);
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Progress.Reset();
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@@ -857,9 +858,9 @@ namespace AssetStudio.GUI
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});
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}
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public static void ExportNodesWithAnimationClip(string exportPath, List<TreeNode> nodes, List<AssetItem> animationList = null)
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public static Task ExportNodesWithAnimationClip(string exportPath, List<TreeNode> nodes, List<AssetItem> animationList = null)
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{
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ThreadPool.QueueUserWorkItem(state =>
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return Task.Run(() =>
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{
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int i = 0;
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Progress.Reset();
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