- [GUI] Add option to export selected assets in AssetBrowser.
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@@ -10,6 +10,7 @@ using System.Text.RegularExpressions;
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using System.Xml;
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using System.Text;
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using MessagePack;
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using System.Threading.Tasks;
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namespace AssetStudio
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{
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@@ -312,7 +313,7 @@ namespace AssetStudio
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}
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}
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public static void BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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public static async void BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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{
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Logger.Info("Building AssetMap...");
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try
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@@ -327,7 +328,7 @@ namespace AssetStudio
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UpdateContainers(assets, game);
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ExportAssetsMap(assets, game, mapName, savePath, exportListType, resetEvent);
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await ExportAssetsMap(assets, game, mapName, savePath, exportListType);
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}
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catch(Exception e)
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{
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@@ -533,9 +534,9 @@ namespace AssetStudio
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}
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}
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private static void ExportAssetsMap(List<AssetEntry> toExportAssets, Game game, string name, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null)
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private static Task ExportAssetsMap(List<AssetEntry> toExportAssets, Game game, string name, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null)
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{
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ThreadPool.QueueUserWorkItem(state =>
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return Task.Run(() =>
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{
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Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
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@@ -599,7 +600,7 @@ namespace AssetStudio
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resetEvent?.Set();
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});
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}
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public static void BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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public static async void BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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{
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Logger.Info($"Building Both...");
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CABMap.Clear();
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@@ -618,7 +619,7 @@ namespace AssetStudio
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DumpCABMap(mapName);
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Logger.Info($"Map build successfully !! {collision} collisions found");
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ExportAssetsMap(assets, game, mapName, savePath, exportListType, resetEvent);
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await ExportAssetsMap(assets, game, mapName, savePath, exportListType);
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}
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}
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}
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