[GI] fix parsing issue with Texture2D.

This commit is contained in:
Razmoth
2023-07-15 20:07:52 +04:00
parent 55e66de416
commit acbb7e78d5

View File

@@ -63,6 +63,7 @@ namespace AssetStudio
public ResourceReader image_data; public ResourceReader image_data;
public StreamingInfo m_StreamData; public StreamingInfo m_StreamData;
private static bool HasGNFTexture(ObjectReader reader) => reader.serializedType.Match("1D52BB98AA5F54C67C22C39E8B2E400F");
public Texture2D(ObjectReader reader) : base(reader) public Texture2D(ObjectReader reader) : base(reader)
{ {
m_Width = reader.ReadInt32(); m_Width = reader.ReadInt32();
@@ -84,6 +85,10 @@ namespace AssetStudio
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
{ {
var m_IsReadable = reader.ReadBoolean(); var m_IsReadable = reader.ReadBoolean();
if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
{
var m_IsGNFTexture = reader.ReadBoolean();
}
} }
if (version[0] >= 2020) //2020.1 and up if (version[0] >= 2020) //2020.1 and up
{ {
@@ -100,11 +105,15 @@ namespace AssetStudio
var m_ReadAllowed = reader.ReadBoolean(); var m_ReadAllowed = reader.ReadBoolean();
} }
} }
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2) || reader.Game.Type.IsGI()) //2018.2 and up
{ {
var m_StreamingMipmaps = reader.ReadBoolean(); var m_StreamingMipmaps = reader.ReadBoolean();
} }
reader.AlignStream(); reader.AlignStream();
if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
{
var m_TextureGroup = reader.ReadInt32();
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
{ {
var m_StreamingMipmapsPriority = reader.ReadInt32(); var m_StreamingMipmapsPriority = reader.ReadInt32();
@@ -128,6 +137,10 @@ namespace AssetStudio
var image_data_size = reader.ReadInt32(); var image_data_size = reader.ReadInt32();
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
{ {
if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
{
var m_externalMipRelativeOffset = reader.ReadUInt32();
}
m_StreamData = new StreamingInfo(reader); m_StreamData = new StreamingInfo(reader);
} }