[GI] fix parsing issue with Texture2D.
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@@ -63,6 +63,7 @@ namespace AssetStudio
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public ResourceReader image_data;
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public StreamingInfo m_StreamData;
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private static bool HasGNFTexture(ObjectReader reader) => reader.serializedType.Match("1D52BB98AA5F54C67C22C39E8B2E400F");
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public Texture2D(ObjectReader reader) : base(reader)
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{
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m_Width = reader.ReadInt32();
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@@ -84,6 +85,10 @@ namespace AssetStudio
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if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
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{
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var m_IsReadable = reader.ReadBoolean();
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if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
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{
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var m_IsGNFTexture = reader.ReadBoolean();
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}
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}
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if (version[0] >= 2020) //2020.1 and up
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{
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@@ -100,11 +105,15 @@ namespace AssetStudio
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var m_ReadAllowed = reader.ReadBoolean();
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}
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}
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if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
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if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2) || reader.Game.Type.IsGI()) //2018.2 and up
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{
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var m_StreamingMipmaps = reader.ReadBoolean();
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}
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reader.AlignStream();
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if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
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{
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var m_TextureGroup = reader.ReadInt32();
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}
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if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
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{
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var m_StreamingMipmapsPriority = reader.ReadInt32();
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@@ -128,6 +137,10 @@ namespace AssetStudio
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var image_data_size = reader.ReadInt32();
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if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
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{
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if (reader.Game.Type.IsGI() && HasGNFTexture(reader))
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{
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var m_externalMipRelativeOffset = reader.ReadUInt32();
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}
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m_StreamData = new StreamingInfo(reader);
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}
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