- [GUI] Improve ExportOptions.
- [GUI] Update Library. - [GUI] Fix bug in `AssetBrowser`.
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@@ -111,9 +111,6 @@ namespace AssetStudio.GUI
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MiHoYoBinData.Encrypted = Properties.Settings.Default.encrypted;
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MiHoYoBinData.Key = Properties.Settings.Default.key;
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AssetsHelper.Minimal = Properties.Settings.Default.minimalAssetMap;
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Renderer.Parsable = !Properties.Settings.Default.disableRenderer;
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Shader.Parsable = !Properties.Settings.Default.disableShader;
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AnimationClip.Parsable = !Properties.Settings.Default.disableAnimationClip;
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}
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private void InitializeLogger()
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@@ -1293,12 +1290,12 @@ namespace AssetStudio.GUI
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private void PreviewGameObject(GameObject m_GameObject)
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{
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var model = new ModelConverter(m_GameObject, Properties.Settings.Default.convertType, Studio.Game, false, Array.Empty<AnimationClip>());
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var model = new ModelConverter(m_GameObject, Properties.Settings.Default.convertType, Properties.Settings.Default.texs, Properties.Settings.Default.uvs, Studio.Game, false, Array.Empty<AnimationClip>());
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PreviewModel(model);
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}
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private void PreviewAnimator(Animator m_Animator)
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{
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var model = new ModelConverter(m_Animator, Properties.Settings.Default.convertType, Studio.Game, false, Array.Empty<AnimationClip>());
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var model = new ModelConverter(m_Animator, Properties.Settings.Default.convertType, Properties.Settings.Default.texs, Properties.Settings.Default.uvs, Studio.Game, false, Array.Empty<AnimationClip>());
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PreviewModel(model);
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}
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