- [GUI] Improve ExportOptions.
- [GUI] Update Library. - [GUI] Fix bug in `AssetBrowser`.
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@@ -646,7 +646,7 @@ namespace AssetStudio
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Object obj = objectReader.type switch
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{
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ClassIDType.Animation => new Animation(objectReader),
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ClassIDType.AnimationClip when AnimationClip.Parsable => new AnimationClip(objectReader),
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ClassIDType.AnimationClip => new AnimationClip(objectReader),
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ClassIDType.Animator => new Animator(objectReader),
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ClassIDType.AnimatorController => new AnimatorController(objectReader),
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ClassIDType.AnimatorOverrideController => new AnimatorOverrideController(objectReader),
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@@ -659,15 +659,15 @@ namespace AssetStudio
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ClassIDType.Material => new Material(objectReader),
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ClassIDType.Mesh => new Mesh(objectReader),
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ClassIDType.MeshFilter => new MeshFilter(objectReader),
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ClassIDType.MeshRenderer when Renderer.Parsable => new MeshRenderer(objectReader),
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ClassIDType.MeshRenderer => new MeshRenderer(objectReader),
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ClassIDType.MiHoYoBinData => new MiHoYoBinData(objectReader),
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ClassIDType.MonoBehaviour => new MonoBehaviour(objectReader),
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ClassIDType.MonoScript => new MonoScript(objectReader),
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ClassIDType.MovieTexture => new MovieTexture(objectReader),
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ClassIDType.PlayerSettings => new PlayerSettings(objectReader),
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ClassIDType.RectTransform => new RectTransform(objectReader),
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ClassIDType.Shader when Shader.Parsable => new Shader(objectReader),
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ClassIDType.SkinnedMeshRenderer when Renderer.Parsable => new SkinnedMeshRenderer(objectReader),
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ClassIDType.Shader => new Shader(objectReader),
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ClassIDType.SkinnedMeshRenderer => new SkinnedMeshRenderer(objectReader),
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ClassIDType.Sprite => new Sprite(objectReader),
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ClassIDType.SpriteAtlas => new SpriteAtlas(objectReader),
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ClassIDType.TextAsset => new TextAsset(objectReader),
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