- [GUI] Improve ExportOptions.
- [GUI] Update Library. - [GUI] Fix bug in `AssetBrowser`.
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@@ -388,7 +388,7 @@ namespace AssetStudio
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asset.Name = gameObject.m_Name;
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exportable = !Minimal;
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break;
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case ClassIDType.Shader when Shader.Parsable:
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case ClassIDType.Shader:
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asset.Name = objectReader.ReadAlignedString();
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if (string.IsNullOrEmpty(asset.Name))
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{
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@@ -423,7 +423,7 @@ namespace AssetStudio
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case ClassIDType.Texture2D:
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case ClassIDType.VideoClip:
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case ClassIDType.AudioClip:
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case ClassIDType.AnimationClip when AnimationClip.Parsable:
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case ClassIDType.AnimationClip:
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asset.Name = objectReader.ReadAlignedString();
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break;
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default:
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