Add project files.
This commit is contained in:
166
AssetStudioGUI/Properties/Resources.Designer.cs
generated
Normal file
166
AssetStudioGUI/Properties/Resources.Designer.cs
generated
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@@ -0,0 +1,166 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AssetStudioGUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudioGUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
internal static System.Drawing.Icon _as {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("_as", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to #version 140
|
||||
///
|
||||
///in vec3 normal;
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// vec3 unitNormal = normalize(normal);
|
||||
/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
||||
/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
||||
/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
||||
///
|
||||
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||
/// color += vec3(0.368, 0.477, 0. [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
internal static string fs {
|
||||
get {
|
||||
return ResourceManager.GetString("fs", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to #version 140
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// outputColor = vec4(0, 0, 0, 1);
|
||||
///}.
|
||||
/// </summary>
|
||||
internal static string fsBlack {
|
||||
get {
|
||||
return ResourceManager.GetString("fsBlack", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to #version 140
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///in vec4 color;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// outputColor = color;
|
||||
///}.
|
||||
/// </summary>
|
||||
internal static string fsColor {
|
||||
get {
|
||||
return ResourceManager.GetString("fsColor", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap preview {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("preview", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to #version 140
|
||||
///
|
||||
///in vec3 vertexPosition;
|
||||
///in vec3 normalDirection;
|
||||
///in vec4 vertexColor;
|
||||
///uniform mat4 modelMatrix;
|
||||
///uniform mat4 viewMatrix;
|
||||
///uniform mat4 projMatrix;
|
||||
///
|
||||
///out vec3 normal;
|
||||
///out vec4 color;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
/// normal = normalDirection;
|
||||
/// color = vertexColor;
|
||||
///}.
|
||||
/// </summary>
|
||||
internal static string vs {
|
||||
get {
|
||||
return ResourceManager.GetString("vs", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
188
AssetStudioGUI/Properties/Resources.resx
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188
AssetStudioGUI/Properties/Resources.resx
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@@ -0,0 +1,188 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="fs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
in vec3 normal;
|
||||
|
||||
out vec4 outputColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 unitNormal = normalize(normal);
|
||||
float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
||||
vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
||||
vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
||||
|
||||
vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||
color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||
color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
|
||||
outputColor = vec4(sqrt(color), 1);
|
||||
}</value>
|
||||
</data>
|
||||
<data name="fsBlack" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
out vec4 outputColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
outputColor = vec4(0, 0, 0, 1);
|
||||
}</value>
|
||||
</data>
|
||||
<data name="fsColor" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
out vec4 outputColor;
|
||||
in vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
outputColor = color;
|
||||
}</value>
|
||||
</data>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="vs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
in vec3 vertexPosition;
|
||||
in vec3 normalDirection;
|
||||
in vec4 vertexColor;
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projMatrix;
|
||||
|
||||
out vec3 normal;
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
normal = normalDirection;
|
||||
color = vertexColor;
|
||||
}</value>
|
||||
</data>
|
||||
<data name="_as" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\as.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
||||
495
AssetStudioGUI/Properties/Settings.Designer.cs
generated
Normal file
495
AssetStudioGUI/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,495 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AssetStudioGUI.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool console
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["console"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["console"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool displayAll
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["displayAll"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["displayAll"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool enablePreview
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["enablePreview"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["enablePreview"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool enableResolveDependencies
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["enableResolveDependencies"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["enableResolveDependencies"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool displayInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["displayInfo"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["displayInfo"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool openAfterExport
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["openAfterExport"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["openAfterExport"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("0")]
|
||||
public int selectedGame
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((int)(this["selectedGame"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["selectedGame"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("0")]
|
||||
public int assetGroupOption
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((int)(this["assetGroupOption"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["assetGroupOption"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool convertTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["convertTexture"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["convertTexture"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool convertAudio
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["convertAudio"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["convertAudio"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("Png")]
|
||||
public global::AssetStudio.ImageFormat convertType
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((global::AssetStudio.ImageFormat)(this["convertType"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["convertType"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool exportAssetBundle
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["exportAssetBundle"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["exportAssetBundle"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool exportIndexObject
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["exportIndexObject"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["exportIndexObject"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool disableRndrr
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["disableRndrr"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["disableRndrr"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool disableShader
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["disableShader"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["disableShader"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("147")]
|
||||
public byte key
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((byte)(this["key"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["key"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool enableXor
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["enableXor"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["enableXor"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool ignoreController
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["ignoreController"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["ignoreController"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool eulerFilter
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["eulerFilter"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["eulerFilter"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("0.25")]
|
||||
public decimal filterPrecision
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((decimal)(this["filterPrecision"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["filterPrecision"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool exportAllNodes
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["exportAllNodes"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["exportAllNodes"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool exportSkins
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["exportSkins"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["exportSkins"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool exportAnimations
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["exportAnimations"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["exportAnimations"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("10")]
|
||||
public decimal boneSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((decimal)(this["boneSize"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["boneSize"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("3")]
|
||||
public int fbxVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((int)(this["fbxVersion"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["fbxVersion"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("0")]
|
||||
public int fbxFormat
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((int)(this["fbxFormat"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["fbxFormat"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("1")]
|
||||
public decimal scaleFactor
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((decimal)(this["scaleFactor"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["scaleFactor"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool exportBlendShape
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["exportBlendShape"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["exportBlendShape"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool castToBone
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["castToBone"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["castToBone"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool restoreExtensionName
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["restoreExtensionName"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["restoreExtensionName"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool exportAllUvsAsDiffuseMaps
|
||||
{
|
||||
get
|
||||
{
|
||||
return ((bool)(this["exportAllUvsAsDiffuseMaps"]));
|
||||
}
|
||||
set
|
||||
{
|
||||
this["exportAllUvsAsDiffuseMaps"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
99
AssetStudioGUI/Properties/Settings.settings
Normal file
99
AssetStudioGUI/Properties/Settings.settings
Normal file
@@ -0,0 +1,99 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="AssetStudioGUI.Properties" GeneratedClassName="Settings">
|
||||
<Profiles />
|
||||
<Settings>
|
||||
<Setting Name="displayAll" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="enablePreview" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="displayInfo" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="openAfterExport" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="assetGroupOption" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">0</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertType" Type="AssetStudio.ImageFormat" Scope="User">
|
||||
<Value Profile="(Default)">Png</Value>
|
||||
</Setting>
|
||||
<Setting Name="eulerFilter" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="filterPrecision" Type="System.Decimal" Scope="User">
|
||||
<Value Profile="(Default)">0.25</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportAllNodes" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportSkins" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportAnimations" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="boneSize" Type="System.Decimal" Scope="User">
|
||||
<Value Profile="(Default)">10</Value>
|
||||
</Setting>
|
||||
<Setting Name="fbxVersion" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">3</Value>
|
||||
</Setting>
|
||||
<Setting Name="fbxFormat" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">0</Value>
|
||||
</Setting>
|
||||
<Setting Name="scaleFactor" Type="System.Decimal" Scope="User">
|
||||
<Value Profile="(Default)">1</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportBlendShape" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="castToBone" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="restoreExtensionName" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="key" Type="System.Byte" Scope="User">
|
||||
<Value Profile="(Default)">147</Value>
|
||||
</Setting>
|
||||
<Setting Name="console" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="eanbleXor" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="disableRndrr" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportAssetBundle" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportIndexObject" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="selectedGame" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">0</Value>
|
||||
</Setting>
|
||||
<Setting Name="ignoreController" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="disableShader" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="enableResolveDependencies" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
Reference in New Issue
Block a user