Add project files.

This commit is contained in:
Razmoth
2022-09-27 17:40:31 +04:00
parent 871d908948
commit a476ace7d7
305 changed files with 71340 additions and 84 deletions

565
AssetStudioCLI/Studio.cs Normal file
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using AssetStudio;
using System;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using static AssetStudioCLI.Exporter;
using Object = AssetStudio.Object;
namespace AssetStudioCLI
{
[Flags]
public enum MapOpType
{
None,
AssetMap,
CABMap,
Both
}
public enum ExportListType
{
XML,
JSON
}
public enum AssetGroupOption
{
ByType,
ByContainer,
BySource,
None,
}
internal static class Studio
{
public static AssetsManager assetsManager = new AssetsManager() { ResolveDependancies = false };
public static List<AssetItem> exportableAssets = new List<AssetItem>();
public static Game Game;
public static int ExtractFolder(string path, string savePath)
{
int extractedCount = 0;
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
for (int i = 0; i < files.Length; i++)
{
var file = files[i];
var fileOriPath = Path.GetDirectoryName(file);
var fileSavePath = fileOriPath.Replace(path, savePath);
extractedCount += ExtractFile(file, fileSavePath);
}
return extractedCount;
}
public static int ExtractFile(string[] fileNames, string savePath)
{
int extractedCount = 0;
for (var i = 0; i < fileNames.Length; i++)
{
var fileName = fileNames[i];
extractedCount += ExtractFile(fileName, savePath);
}
return extractedCount;
}
public static int ExtractFile(string fileName, string savePath)
{
int extractedCount = 0;
var reader = new FileReader(fileName, Game);
if (reader.FileType == FileType.BundleFile)
extractedCount += ExtractBundleFile(reader, savePath);
else if (reader.FileType == FileType.WebFile)
extractedCount += ExtractWebDataFile(reader, savePath);
else if (reader.FileType == FileType.GameFile)
extractedCount += ExtractGameFile(reader, savePath);
else
reader.Dispose();
return extractedCount;
}
private static int ExtractBundleFile(FileReader reader, string savePath)
{
Logger.Info($"Decompressing {reader.FileName} ...");
var bundleFile = new BundleFile(reader);
reader.Dispose();
if (bundleFile.FileList.Length > 0)
{
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
return ExtractStreamFile(extractPath, bundleFile.FileList);
}
return 0;
}
private static int ExtractWebDataFile(FileReader reader, string savePath)
{
Logger.Info($"Decompressing {reader.FileName} ...");
var webFile = new WebFile(reader);
reader.Dispose();
if (webFile.fileList.Length > 0)
{
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
return ExtractStreamFile(extractPath, webFile.fileList);
}
return 0;
}
private static int ExtractGameFile(FileReader reader, string savePath)
{
Logger.Info($"Decompressing {reader.FileName}...");
var gameFile = new GameFile(reader);
reader.Dispose();
var fileList = gameFile.Bundles.SelectMany(x => x.Value).ToList();
if (fileList.Count > 0)
{
var extractPath = Path.Combine(savePath, Path.GetFileNameWithoutExtension(reader.FileName));
return ExtractStreamFile(extractPath, fileList.ToArray());
}
return 0;
}
private static int ExtractStreamFile(string extractPath, StreamFile[] fileList)
{
int extractedCount = 0;
foreach (var file in fileList)
{
var filePath = Path.Combine(extractPath, file.path);
var fileDirectory = Path.GetDirectoryName(filePath);
if (!Directory.Exists(fileDirectory))
{
Directory.CreateDirectory(fileDirectory);
}
if (!File.Exists(filePath))
{
using (var fileStream = File.Create(filePath))
{
file.stream.CopyTo(fileStream);
}
extractedCount += 1;
}
file.stream.Dispose();
}
return extractedCount;
}
public static List<AssetEntry> BuildAssetMap(List<string> files, ClassIDType[] formats, Regex[] filters)
{
var assets = new List<AssetEntry>();
for (int i = 0; i < files.Count; i++)
{
var file = files[i];
var reader = new FileReader(file, Game);
var gameFile = new GameFile(reader);
reader.Dispose();
foreach (var bundle in gameFile.Bundles)
{
foreach (var cab in bundle.Value)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(file), cab.fileName);
using (var cabReader = new FileReader(dummyPath, cab.stream, Game))
{
if (cabReader.FileType == FileType.AssetsFile)
{
var assetsFile = new SerializedFile(cabReader, assetsManager, file);
assetsManager.assetsFileList.Add(assetsFile);
assetsFile.m_Objects = assetsFile.m_Objects.Where(x => x.HasExportableType()).ToList();
IndexObject indexObject = null;
var containers = new List<(PPtr<Object>, string)>(assetsFile.m_Objects.Count);
var animators = new List<(PPtr<GameObject>, AssetEntry)>(assetsFile.m_Objects.Count);
var objectAssetItemDic = new Dictionary<Object, AssetEntry>(assetsFile.m_Objects.Count);
foreach (var objInfo in assetsFile.m_Objects)
{
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objInfo);
var obj = new Object(objectReader);
var asset = new AssetEntry()
{
Source = file,
PathID = objectReader.m_PathID,
Type = objectReader.type,
Container = ""
};
var exportable = true;
switch (objectReader.type)
{
case ClassIDType.AssetBundle:
var assetBundle = new AssetBundle(objectReader);
foreach (var m_Container in assetBundle.Container)
{
var preloadIndex = m_Container.Value.preloadIndex;
var preloadSize = m_Container.Value.preloadSize;
var preloadEnd = preloadIndex + preloadSize;
for (int k = preloadIndex; k < preloadEnd; k++)
{
if (Game.Name == "GI" || Game.Name == "CB2" || Game.Name == "CB3")
{
if (long.TryParse(m_Container.Key, out var containerValue))
{
var last = unchecked((uint)containerValue);
var path = ResourceIndex.GetBundlePath(last);
if (!string.IsNullOrEmpty(path))
{
containers.Add((assetBundle.PreloadTable[k], path));
continue;
}
}
}
containers.Add((assetBundle.PreloadTable[k], m_Container.Key));
}
}
obj = null;
asset.Name = assetBundle.m_Name;
exportable = AssetBundle.Exportable;
break;
case ClassIDType.GameObject:
var gameObject = new GameObject(objectReader);
obj = gameObject;
asset.Name = gameObject.m_Name;
exportable = false;
break;
case ClassIDType.Shader:
asset.Name = objectReader.ReadAlignedString();
if (string.IsNullOrEmpty(asset.Name))
{
var m_parsedForm = new SerializedShader(objectReader);
asset.Name = m_parsedForm.m_Name;
}
break;
case ClassIDType.Animator:
var component = new PPtr<GameObject>(objectReader);
animators.Add((component, asset));
asset.Name = "Animator";
break;
case ClassIDType.MiHoYoBinData:
if (indexObject.Names.TryGetValue(objectReader.m_PathID, out var binName))
{
var path = ResourceIndex.GetContainerFromBinName(file, binName);
asset.Container = path;
asset.Name = !string.IsNullOrEmpty(path) ? Path.GetFileName(path) : binName;
}
exportable = IndexObject.Exportable;
break;
case ClassIDType.IndexObject:
indexObject = new IndexObject(objectReader);
obj = null;
asset.Name = "IndexObject";
exportable = IndexObject.Exportable;
break;
default:
asset.Name = objectReader.ReadAlignedString();
break;
}
if (obj != null)
{
objectAssetItemDic.Add(obj, asset);
assetsFile.AddObject(obj);
}
var isMatchRegex = filters.Length == 0 || filters.Any(x => x.IsMatch(asset.Name) || asset.Type == ClassIDType.Animator);
var isFilteredType = formats.Length == 0 || formats.Contains(asset.Type) || asset.Type == ClassIDType.Animator;
if (isMatchRegex && isFilteredType && exportable)
{
assets.Add(asset);
}
}
foreach (var pair in animators)
{
if (pair.Item1.TryGet(out var gameObject) && gameObject is GameObject && (filters.Length == 0 || filters.Any(x => x.IsMatch(gameObject.m_Name))) && (formats.Length == 0 || formats.Contains(pair.Item2.Type)))
{
pair.Item2.Name = gameObject.m_Name;
}
else
{
assets.Remove(pair.Item2);
}
}
foreach ((var pptr, var container) in containers)
{
if (pptr.TryGet(out var obj))
{
objectAssetItemDic[obj].Container = container;
}
}
assetsManager.assetsFileList.Clear();
}
}
}
}
Logger.Info($"[{i + 1}/{files.Count}] Processed {Path.GetFileName(file)}");
Progress.Report(i + 1, files.Count);
}
return assets;
}
public static void BuildAssetData(ClassIDType[] formats, Regex[] filters, ref int i)
{
string productName = null;
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
var containers = new List<(PPtr<Object>, string)>();
foreach (var assetsFile in assetsManager.assetsFileList)
{
foreach (var asset in assetsFile.Objects)
{
var assetItem = new AssetItem(asset);
objectAssetItemDic.Add(asset, assetItem);
assetItem.UniqueID = "#" + i;
assetItem.Text = "";
var exportable = false;
switch (asset)
{
case GameObject m_GameObject:
assetItem.Text = m_GameObject.m_Name;
break;
case Texture2D m_Texture2D:
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
assetItem.Text = m_Texture2D.m_Name;
exportable = true;
break;
case AudioClip m_AudioClip:
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
assetItem.Text = m_AudioClip.m_Name;
break;
case VideoClip m_VideoClip:
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
assetItem.Text = m_VideoClip.m_Name;
break;
case Shader m_Shader:
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
exportable = true;
break;
case Mesh _:
case TextAsset _:
case AnimationClip _:
case Font _:
case MovieTexture _:
case Sprite _:
case Material _:
assetItem.Text = ((NamedObject)asset).m_Name;
exportable = true;
break;
case Animator m_Animator:
if (m_Animator.m_GameObject.TryGet(out var gameObject))
{
assetItem.Text = gameObject.m_Name;
}
break;
case MonoBehaviour m_MonoBehaviour:
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
{
assetItem.Text = m_Script.m_ClassName;
}
else
{
assetItem.Text = m_MonoBehaviour.m_Name;
}
break;
case PlayerSettings m_PlayerSettings:
productName = m_PlayerSettings.productName;
break;
case AssetBundle m_AssetBundle:
foreach (var m_Container in m_AssetBundle.Container)
{
var preloadIndex = m_Container.Value.preloadIndex;
var preloadSize = m_Container.Value.preloadSize;
var preloadEnd = preloadIndex + preloadSize;
for (int k = preloadIndex; k < preloadEnd; k++)
{
if (Game.Name == "GI" || Game.Name == "CB2" || Game.Name == "CB3")
{
if (long.TryParse(m_Container.Key, out var containerValue))
{
var last = unchecked((uint)containerValue);
var path = ResourceIndex.GetBundlePath(last);
if (!string.IsNullOrEmpty(path))
{
containers.Add((m_AssetBundle.PreloadTable[k], path));
continue;
}
}
}
containers.Add((m_AssetBundle.PreloadTable[k], m_Container.Key));
}
}
assetItem.Text = m_AssetBundle.m_Name;
exportable = AssetBundle.Exportable;
break;
case IndexObject m_IndexObject:
assetItem.Text = "IndexObject";
exportable = IndexObject.Exportable;
break;
case ResourceManager m_ResourceManager:
foreach (var m_Container in m_ResourceManager.m_Container)
{
containers.Add((m_Container.Value, m_Container.Key));
}
break;
case MiHoYoBinData m_MiHoYoBinData:
if (m_MiHoYoBinData.assetsFile.ObjectsDic.TryGetValue(2, out var obj) && obj is IndexObject indexObject)
{
if (indexObject.Names.TryGetValue(m_MiHoYoBinData.m_PathID, out var binName))
{
string path = "";
var game = GameManager.GetGame("GI");
if (Path.GetExtension(assetsFile.originalPath) == game.Extension)
{
var blkName = Path.GetFileNameWithoutExtension(assetsFile.originalPath);
var blk = Convert.ToUInt64(blkName);
var lastHex = Convert.ToUInt32(binName, 16);
var blkHash = (blk << 32) | lastHex;
var index = ResourceIndex.GetAssetIndex(blkHash);
var bundleInfo = ResourceIndex.GetBundleInfo(index);
path = bundleInfo != null ? bundleInfo.Path : "";
}
else
{
var last = Convert.ToUInt32(binName, 16);
path = ResourceIndex.GetBundlePath(last) ?? "";
}
assetItem.Container = path;
assetItem.Text = !string.IsNullOrEmpty(path) ? Path.GetFileName(path) : binName;
}
}
else assetItem.Text = string.Format("BinFile #{0}", assetItem.m_PathID);
exportable = IndexObject.Exportable;
break;
case NamedObject m_NamedObject:
assetItem.Text = m_NamedObject.m_Name;
exportable = true;
break;
}
if (assetItem.Text == "")
{
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
}
var isMatchRegex = filters.Length == 0 || filters.Any(x => x.IsMatch(assetItem.Text));
var isFilteredType = formats.Length == 0 || formats.Contains(assetItem.Asset.type);
if (isMatchRegex && isFilteredType && exportable)
{
exportableAssets.Add(assetItem);
i++;
}
}
}
foreach ((var pptr, var container) in containers)
{
if (pptr.TryGet(out var obj))
{
objectAssetItemDic[obj].Container = container;
}
}
containers.Clear();
}
public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, AssetGroupOption assetGroupOption)
{
int toExportCount = toExportAssets.Count;
int exportedCount = 0;
foreach (var asset in toExportAssets)
{
string exportPath;
switch (assetGroupOption)
{
case AssetGroupOption.ByType: //type name
exportPath = Path.Combine(savePath, asset.TypeString);
break;
case AssetGroupOption.ByContainer: //container path
if (!string.IsNullOrEmpty(asset.Container))
{
exportPath = Path.HasExtension(asset.Container) ? Path.Combine(savePath, Path.GetDirectoryName(asset.Container)) : Path.Combine(savePath, asset.Container);
}
else
{
exportPath = Path.Combine(savePath, asset.TypeString);
}
break;
case AssetGroupOption.BySource: //source file
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
{
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
}
else
{
exportPath = Path.Combine(savePath, Path.GetFileName(asset.SourceFile.originalPath) + "_export", asset.SourceFile.fileName);
}
break;
default:
exportPath = savePath;
break;
}
exportPath += Path.DirectorySeparatorChar;
Logger.Info($"[{exportedCount}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
try
{
if (ExportConvertFile(asset, exportPath))
{
exportedCount++;
}
}
catch (Exception ex)
{
Logger.Error($"Export {asset.Type}:{asset.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}");
}
}
var statusText = exportedCount == 0 ? "Nothing exported." : $"Finished exporting {exportedCount} assets.";
if (toExportCount > exportedCount)
{
statusText += $" {toExportCount - exportedCount} assets skipped (not extractable or files already exist)";
}
Logger.Info(statusText);
}
public static void ExportAssetsMap(string savePath, List<AssetEntry> toExportAssets, string exportListName, ExportListType exportListType)
{
string filename;
switch (exportListType)
{
case ExportListType.XML:
filename = Path.Combine(savePath, $"{exportListName}.xml");
var doc = new XDocument(
new XElement("Assets",
new XAttribute("filename", filename),
new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
toExportAssets.Select(
asset => new XElement("Asset",
new XElement("Name", asset.Name),
new XElement("Container", asset.Container),
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.Type.ToString()),
new XElement("PathID", asset.PathID),
new XElement("Source", asset.Source)
)
)
)
);
doc.Save(filename);
break;
case ExportListType.JSON:
filename = Path.Combine(savePath, $"{exportListName}.json");
using (StreamWriter file = File.CreateText(filename))
{
JsonSerializer serializer = new JsonSerializer() { Formatting = Formatting.Indented };
serializer.Converters.Add(new StringEnumConverter());
serializer.Serialize(file, toExportAssets);
}
break;
}
var statusText = $"Finished exporting asset list with {toExportAssets.Count()} items.";
Logger.Info(statusText);
Logger.Info($"AssetMap build successfully !!");
}
}
}