Add project files.
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266
AssetStudioCLI/Program.cs
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266
AssetStudioCLI/Program.cs
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using System;
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using System.IO;
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using System.Linq;
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using System.CommandLine;
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using System.CommandLine.Binding;
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using System.Text.RegularExpressions;
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using static AssetStudioCLI.Studio;
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using AssetStudio;
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namespace AssetStudioCLI
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{
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public class Program
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{
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public static void Main(string[] args)
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{
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var rootCommand = RegisterOptions();
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rootCommand.Invoke(args);
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}
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public static RootCommand RegisterOptions()
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{
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var optionsBinder = new OptionsBinder();
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var rootCommand = new RootCommand()
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{
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optionsBinder.Silent,
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optionsBinder.Types,
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optionsBinder.Filters,
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optionsBinder.GameName,
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optionsBinder.MapOp,
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optionsBinder.MapType,
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optionsBinder.MapName,
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optionsBinder.GroupAssetsType,
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optionsBinder.NoAssetBundle,
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optionsBinder.NoIndexObject,
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optionsBinder.XorByte,
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optionsBinder.AIFile,
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optionsBinder.Input,
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optionsBinder.Output
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};
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rootCommand.SetHandler((Options o) =>
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{
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try
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{
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var game = GameManager.GetGame(o.GameName);
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if (game == null)
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{
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Console.WriteLine("Invalid Game !!");
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Console.WriteLine(GameManager.SupportedGames());
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return;
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}
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Studio.Game = game;
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assetsManager.Game = game;
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AssetBundle.Exportable = !o.NoAssetBundle;
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IndexObject.Exportable = !o.NoIndexObject;
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if (!o.Silent)
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{
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Logger.Default = new ConsoleLogger();
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}
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if (o.XorKey != default)
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{
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if (o.NoIndexObject)
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{
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Logger.Warning("XOR key is set but IndexObject/MiHoYoBinData is excluded, ignoring key...");
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}
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else
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{
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MiHoYoBinData.doXOR = true;
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MiHoYoBinData.Key = o.XorKey;
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}
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}
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if (o.AIFile != null && game.Name == "GI" || game.Name == "CB2" || game.Name == "CB3")
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{
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ResourceIndex.FromFile(o.AIFile.FullName);
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}
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Logger.Info("Scanning for files");
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var files = o.Input.Attributes == FileAttributes.Directory ? Directory.GetFiles(o.Input.FullName, $"*{game.Extension}", SearchOption.AllDirectories).OrderBy(x => x.Length).ToArray() : new string[] { o.Input.FullName };
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Logger.Info(string.Format("Found {0} file(s)", files.Count()));
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if (o.MapOp.Equals(MapOpType.None))
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{
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var i = 0;
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foreach (var file in files)
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{
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assetsManager.LoadFiles(file);
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BuildAssetData(o.Types, o.Filters, ref i);
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ExportAssets(o.Output.FullName, exportableAssets, o.GroupAssetsType);
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exportableAssets.Clear();
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assetsManager.Clear();
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}
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}
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if (o.MapOp.HasFlag(MapOpType.CABMap))
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{
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CABManager.BuildMap(files.ToList(), game);
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}
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if (o.MapOp.HasFlag(MapOpType.AssetMap))
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{
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if (files.Length == 1)
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{
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throw new Exception("Unable to build AssetMap with input_path as a file !!");
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}
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var assets = BuildAssetMap(files.ToList(), o.Types, o.Filters);
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if (!o.Output.Exists)
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{
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o.Output.Create();
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}
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if (string.IsNullOrEmpty(o.MapName))
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{
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o.MapName = $"assets_map_{game.Name}";
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}
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ExportAssetsMap(o.Output.FullName, assets, o.MapName, o.MapType);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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Console.WriteLine(e.StackTrace);
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}
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}, optionsBinder);
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return rootCommand;
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}
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}
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public class Options
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{
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public bool Silent { get; set; }
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public ClassIDType[] Types { get; set; }
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public Regex[] Filters { get; set; }
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public string GameName { get; set; }
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public MapOpType MapOp { get; set; }
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public ExportListType MapType { get; set; }
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public string MapName { get; set; }
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public AssetGroupOption GroupAssetsType { get; set; }
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public bool NoAssetBundle { get; set; }
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public bool NoIndexObject { get; set; }
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public byte XorKey { get; set; }
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public FileInfo AIFile { get; set; }
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public FileInfo Input { get; set; }
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public DirectoryInfo Output { get; set; }
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}
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public class OptionsBinder : BinderBase<Options>
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{
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public readonly Option<bool> Silent;
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public readonly Option<ClassIDType[]> Types;
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public readonly Option<Regex[]> Filters;
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public readonly Option<string> GameName;
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public readonly Option<MapOpType> MapOp;
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public readonly Option<ExportListType> MapType;
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public readonly Option<string> MapName;
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public readonly Option<AssetGroupOption> GroupAssetsType;
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public readonly Option<bool> NoAssetBundle;
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public readonly Option<bool> NoIndexObject;
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public readonly Option<byte> XorByte;
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public readonly Option<FileInfo> AIFile;
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public readonly Argument<FileInfo> Input;
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public readonly Argument<DirectoryInfo> Output;
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public OptionsBinder()
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{
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Silent = new Option<bool>("--silent", "Hide log messages.");
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Types = new Option<ClassIDType[]>("--type", "Specify unity class type(s)") { AllowMultipleArgumentsPerToken = true, ArgumentHelpName = "Texture2D|Sprite|etc.." };
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Filters = new Option<Regex[]>("--filter", result => result.Tokens.Select(x => new Regex(x.Value, RegexOptions.IgnoreCase)).ToArray(), false, "Specify regex filter(s).") { AllowMultipleArgumentsPerToken = true };
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GameName = new Option<string>("--game", $"Specify Game.") { IsRequired = true };
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MapOp = new Option<MapOpType>("--map_op", "Specify which map to build.");
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MapType = new Option<ExportListType>("--map_type", "AssetMap output type.");
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MapName = new Option<string>("--map_name", "Specify AssetMap file name.");
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GroupAssetsType = new Option<AssetGroupOption>("--group_assets_type", "Specify how exported assets should be grouped.");
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NoAssetBundle = new Option<bool>("--no_asset_bundle", "Exclude AssetBundle from AssetMap/Export.");
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NoIndexObject = new Option<bool>("--no_index_object", "Exclude IndexObject/MiHoYoBinData from AssetMap/Export.");
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AIFile = new Option<FileInfo>("--ai_file", "Specify asset_index json file path (to recover GI containers).").LegalFilePathsOnly();
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Input = new Argument<FileInfo>("input_path", "Input file/folder.").LegalFilePathsOnly();
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Output = new Argument<DirectoryInfo>("output_path", "Output folder.").LegalFilePathsOnly();
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XorByte = new Option<byte>("--xor_key", result =>
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{
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var value = result.Tokens.Single().Value;
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if (value.StartsWith("0x"))
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{
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value = value.Substring(2);
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return Convert.ToByte(value, 0x10);
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}
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else
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{
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return byte.Parse(value);
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}
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}, false, "XOR key to decrypt MiHoYoBinData.");
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Filters.AddValidator(result =>
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{
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var values = result.Tokens.Select(x => x.Value).ToArray();
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foreach(var val in values)
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{
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if (string.IsNullOrWhiteSpace(val))
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{
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result.ErrorMessage = "Empty string.";
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return;
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}
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try
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{
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Regex.Match("", val, RegexOptions.IgnoreCase);
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}
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catch (ArgumentException e)
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{
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result.ErrorMessage = "Invalid Regex.\n" + e.Message;
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return;
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}
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}
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});
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XorByte.AddValidator(result =>
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{
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var value = result.Tokens.Single().Value;
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try
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{
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if (value.StartsWith("0x"))
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{
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value = value.Substring(2);
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Convert.ToByte(value, 0x10);
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}
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else
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{
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byte.Parse(value);
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}
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}
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catch(Exception e)
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{
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result.ErrorMessage = "Invalid byte value.\n" + e.Message;
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}
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});
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GameName.FromAmong(GameManager.GetGameNames());
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GroupAssetsType.SetDefaultValue(0);
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MapOp.SetDefaultValue(MapOpType.None);
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MapType.SetDefaultValue(ExportListType.XML);
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}
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protected override Options GetBoundValue(BindingContext bindingContext) =>
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new Options
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{
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Silent = bindingContext.ParseResult.GetValueForOption(Silent),
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Types = bindingContext.ParseResult.GetValueForOption(Types),
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Filters = bindingContext.ParseResult.GetValueForOption(Filters),
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GameName = bindingContext.ParseResult.GetValueForOption(GameName),
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MapOp = bindingContext.ParseResult.GetValueForOption(MapOp),
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MapType = bindingContext.ParseResult.GetValueForOption(MapType),
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MapName = bindingContext.ParseResult.GetValueForOption(MapName),
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GroupAssetsType = bindingContext.ParseResult.GetValueForOption(GroupAssetsType),
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NoAssetBundle = bindingContext.ParseResult.GetValueForOption(NoAssetBundle),
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NoIndexObject = bindingContext.ParseResult.GetValueForOption(NoIndexObject),
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XorKey = bindingContext.ParseResult.GetValueForOption(XorByte),
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AIFile = bindingContext.ParseResult.GetValueForOption(AIFile),
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Input = bindingContext.ParseResult.GetValueForArgument(Input),
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Output = bindingContext.ParseResult.GetValueForArgument(Output)
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};
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}
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}
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