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99
AssetStudio/Math/Quaternion.cs
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99
AssetStudio/Math/Quaternion.cs
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using System;
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using System.Runtime.InteropServices;
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namespace AssetStudio
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{
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public struct Quaternion : IEquatable<Quaternion>, IYAMLExportable
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{
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public float X;
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public float Y;
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public float Z;
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public float W;
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public Quaternion(float x, float y, float z, float w)
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{
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X = x;
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Y = y;
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Z = z;
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W = w;
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}
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public float this[int index]
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{
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get
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{
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switch (index)
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{
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case 0: return X;
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case 1: return Y;
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case 2: return Z;
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case 3: return W;
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default: throw new ArgumentOutOfRangeException(nameof(index), "Invalid Quaternion index!");
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}
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}
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set
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{
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switch (index)
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{
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case 0: X = value; break;
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case 1: Y = value; break;
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case 2: Z = value; break;
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case 3: W = value; break;
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default: throw new ArgumentOutOfRangeException(nameof(index), "Invalid Quaternion index!");
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}
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}
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}
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public override int GetHashCode()
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{
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return X.GetHashCode() ^ (Y.GetHashCode() << 2) ^ (Z.GetHashCode() >> 2) ^ (W.GetHashCode() >> 1);
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}
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public override bool Equals(object other)
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{
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if (!(other is Quaternion))
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return false;
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return Equals((Quaternion)other);
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}
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public bool Equals(Quaternion other)
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{
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return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z) && W.Equals(other.W);
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}
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public static float Dot(Quaternion a, Quaternion b)
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{
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return a.X * b.X + a.Y * b.Y + a.Z * b.Z + a.W * b.W;
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}
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private static bool IsEqualUsingDot(float dot)
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{
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return dot > 1.0f - kEpsilon;
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}
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public static bool operator ==(Quaternion lhs, Quaternion rhs)
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{
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return IsEqualUsingDot(Dot(lhs, rhs));
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}
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public static bool operator !=(Quaternion lhs, Quaternion rhs)
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{
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return !(lhs == rhs);
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}
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public YAMLNode ExportYAML()
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{
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var node = new YAMLMappingNode();
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node.Style = MappingStyle.Flow;
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node.Add("x", X);
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node.Add("y", Y);
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node.Add("z", Z);
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node.Add("w", W);
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return node;
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}
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private const float kEpsilon = 0.000001F;
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}
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}
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