Add project files.
This commit is contained in:
260
AssetStudio/Classes/Sprite.cs
Normal file
260
AssetStudio/Classes/Sprite.cs
Normal file
@@ -0,0 +1,260 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class SecondarySpriteTexture
|
||||
{
|
||||
public PPtr<Texture2D> texture;
|
||||
public string name;
|
||||
|
||||
public SecondarySpriteTexture(ObjectReader reader)
|
||||
{
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
name = reader.ReadStringToNull();
|
||||
}
|
||||
}
|
||||
|
||||
public enum SpritePackingRotation
|
||||
{
|
||||
None = 0,
|
||||
FlipHorizontal = 1,
|
||||
FlipVertical = 2,
|
||||
Rotate180 = 3,
|
||||
Rotate90 = 4
|
||||
};
|
||||
|
||||
public enum SpritePackingMode
|
||||
{
|
||||
Tight = 0,
|
||||
Rectangle
|
||||
};
|
||||
|
||||
public enum SpriteMeshType
|
||||
{
|
||||
FullRect,
|
||||
Tight
|
||||
};
|
||||
|
||||
public class SpriteSettings
|
||||
{
|
||||
public uint settingsRaw;
|
||||
|
||||
public uint packed;
|
||||
public SpritePackingMode packingMode;
|
||||
public SpritePackingRotation packingRotation;
|
||||
public SpriteMeshType meshType;
|
||||
|
||||
public SpriteSettings(BinaryReader reader)
|
||||
{
|
||||
settingsRaw = reader.ReadUInt32();
|
||||
|
||||
packed = settingsRaw & 1; //1
|
||||
packingMode = (SpritePackingMode)((settingsRaw >> 1) & 1); //1
|
||||
packingRotation = (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
|
||||
meshType = (SpriteMeshType)((settingsRaw >> 6) & 1); //1
|
||||
//reserved
|
||||
}
|
||||
}
|
||||
|
||||
public class SpriteVertex
|
||||
{
|
||||
public Vector3 pos;
|
||||
public Vector2 uv;
|
||||
|
||||
public SpriteVertex(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
pos = reader.ReadVector3();
|
||||
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
|
||||
{
|
||||
uv = reader.ReadVector2();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SpriteRenderData
|
||||
{
|
||||
public PPtr<Texture2D> texture;
|
||||
public PPtr<Texture2D> alphaTexture;
|
||||
public SecondarySpriteTexture[] secondaryTextures;
|
||||
public SubMesh[] m_SubMeshes;
|
||||
public byte[] m_IndexBuffer;
|
||||
public VertexData m_VertexData;
|
||||
public SpriteVertex[] vertices;
|
||||
public ushort[] indices;
|
||||
public Matrix4x4[] m_Bindpose;
|
||||
public BoneWeights4[] m_SourceSkin;
|
||||
public Rectf textureRect;
|
||||
public Vector2 textureRectOffset;
|
||||
public Vector2 atlasRectOffset;
|
||||
public SpriteSettings settingsRaw;
|
||||
public Vector4 uvTransform;
|
||||
public float downscaleMultiplier;
|
||||
|
||||
public SpriteRenderData(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
|
||||
{
|
||||
alphaTexture = new PPtr<Texture2D>(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2019) //2019 and up
|
||||
{
|
||||
var secondaryTexturesSize = reader.ReadInt32();
|
||||
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
|
||||
for (int i = 0; i < secondaryTexturesSize; i++)
|
||||
{
|
||||
secondaryTextures[i] = new SecondarySpriteTexture(reader);
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
{
|
||||
var m_SubMeshesSize = reader.ReadInt32();
|
||||
m_SubMeshes = new SubMesh[m_SubMeshesSize];
|
||||
for (int i = 0; i < m_SubMeshesSize; i++)
|
||||
{
|
||||
m_SubMeshes[i] = new SubMesh(reader);
|
||||
}
|
||||
|
||||
m_IndexBuffer = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
|
||||
m_VertexData = new VertexData(reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
var verticesSize = reader.ReadInt32();
|
||||
vertices = new SpriteVertex[verticesSize];
|
||||
for (int i = 0; i < verticesSize; i++)
|
||||
{
|
||||
vertices[i] = new SpriteVertex(reader);
|
||||
}
|
||||
|
||||
indices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] >= 2018) //2018 and up
|
||||
{
|
||||
m_Bindpose = reader.ReadMatrixArray();
|
||||
|
||||
if (version[0] == 2018 && version[1] < 2) //2018.2 down
|
||||
{
|
||||
var m_SourceSkinSize = reader.ReadInt32();
|
||||
for (int i = 0; i < m_SourceSkinSize; i++)
|
||||
{
|
||||
m_SourceSkin[i] = new BoneWeights4(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
{
|
||||
atlasRectOffset = reader.ReadVector2();
|
||||
}
|
||||
|
||||
settingsRaw = new SpriteSettings(reader);
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
{
|
||||
uvTransform = reader.ReadVector4();
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
downscaleMultiplier = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Rectf
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float width;
|
||||
public float height;
|
||||
|
||||
public Rectf(BinaryReader reader)
|
||||
{
|
||||
x = reader.ReadSingle();
|
||||
y = reader.ReadSingle();
|
||||
width = reader.ReadSingle();
|
||||
height = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Sprite : NamedObject
|
||||
{
|
||||
public Rectf m_Rect;
|
||||
public Vector2 m_Offset;
|
||||
public Vector4 m_Border;
|
||||
public float m_PixelsToUnits;
|
||||
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
|
||||
public uint m_Extrude;
|
||||
public bool m_IsPolygon;
|
||||
public KeyValuePair<Guid, long> m_RenderDataKey;
|
||||
public string[] m_AtlasTags;
|
||||
public PPtr<SpriteAtlas> m_SpriteAtlas;
|
||||
public SpriteRenderData m_RD;
|
||||
public Vector2[][] m_PhysicsShape;
|
||||
|
||||
public Sprite(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Rect = new Rectf(reader);
|
||||
m_Offset = reader.ReadVector2();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
{
|
||||
m_Border = reader.ReadVector4();
|
||||
}
|
||||
|
||||
m_PixelsToUnits = reader.ReadSingle();
|
||||
if (version[0] > 5
|
||||
|| (version[0] == 5 && version[1] > 4)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] == 1 && buildType.IsPatch && version[3] >= 3)) //5.4.1p3 and up
|
||||
{
|
||||
m_Pivot = reader.ReadVector2();
|
||||
}
|
||||
|
||||
m_Extrude = reader.ReadUInt32();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
|
||||
{
|
||||
m_IsPolygon = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
var first = new Guid(reader.ReadBytes(16));
|
||||
var second = reader.ReadInt64();
|
||||
m_RenderDataKey = new KeyValuePair<Guid, long>(first, second);
|
||||
|
||||
m_AtlasTags = reader.ReadStringArray();
|
||||
|
||||
m_SpriteAtlas = new PPtr<SpriteAtlas>(reader);
|
||||
}
|
||||
|
||||
m_RD = new SpriteRenderData(reader);
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
var m_PhysicsShapeSize = reader.ReadInt32();
|
||||
m_PhysicsShape = new Vector2[m_PhysicsShapeSize][];
|
||||
for (int i = 0; i < m_PhysicsShapeSize; i++)
|
||||
{
|
||||
m_PhysicsShape[i] = reader.ReadVector2Array();
|
||||
}
|
||||
}
|
||||
|
||||
//vector m_Bones 2018 and up
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user