Add project files.
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51
AssetStudio/Classes/PlayerSettings.cs
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51
AssetStudio/Classes/PlayerSettings.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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public sealed class PlayerSettings : Object
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{
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public string companyName;
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public string productName;
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public PlayerSettings(ObjectReader reader) : base(reader)
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{
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up
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{
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var productGUID = reader.ReadBytes(16);
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}
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var AndroidProfiler = reader.ReadBoolean();
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//bool AndroidFilterTouchesWhenObscured 2017.2 and up
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//bool AndroidEnableSustainedPerformanceMode 2018 and up
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reader.AlignStream();
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int defaultScreenOrientation = reader.ReadInt32();
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int targetDevice = reader.ReadInt32();
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if (version[0] < 5 || (version[0] == 5 && version[1] < 3)) //5.3 down
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{
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if (version[0] < 5) //5.0 down
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{
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int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 6)) //4.6 and up
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{
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var targetIOSGraphics = reader.ReadInt32();
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}
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}
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int targetResolution = reader.ReadInt32();
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}
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else
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{
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var useOnDemandResources = reader.ReadBoolean();
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reader.AlignStream();
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}
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if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 and up
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{
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var accelerometerFrequency = reader.ReadInt32();
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}
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companyName = reader.ReadAlignedString();
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productName = reader.ReadAlignedString();
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}
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}
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}
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