Add project files.
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207
AssetStudio/CABManager.cs
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207
AssetStudio/CABManager.cs
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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namespace AssetStudio
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{
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public static class CABManager
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{
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public static Dictionary<string, Entry> CABMap = new Dictionary<string, Entry>(StringComparer.OrdinalIgnoreCase);
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public static Dictionary<string, HashSet<long>> offsets = new Dictionary<string, HashSet<long>>();
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public static void BuildMap(List<string> files, Game game)
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{
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Logger.Info(string.Format("Building {0}", game.MapName));
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try
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{
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int collisions = 0;
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CABMap.Clear();
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Progress.Reset();
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for (int i = 0; i < files.Count; i++)
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{
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var file = files[i];
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var reader = new FileReader(file, game);
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var gameFile = new GameFile(reader);
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reader.Dispose();
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foreach (var bundle in gameFile.Bundles)
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{
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foreach (var cab in bundle.Value)
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{
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var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), cab.fileName);
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using (var cabReader = new FileReader(dummyPath, cab.stream))
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{
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if (cabReader.FileType == FileType.AssetsFile)
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{
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if (CABMap.ContainsKey(cab.path))
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{
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collisions++;
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continue;
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}
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var assetsFile = new SerializedFile(cabReader, null, reader.FullPath);
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var dependencies = assetsFile.m_Externals.Select(x => x.fileName).ToList();
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CABMap.Add(cab.path, new Entry(file, bundle.Key, dependencies));
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}
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}
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}
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}
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Logger.Info($"[{i + 1}/{files.Count}] Processed {Path.GetFileName(file)}");
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Progress.Report(i + 1, files.Count);
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}
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CABMap = CABMap.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
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var outputFile = new FileInfo($"Maps/{game.MapName}.bin");
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if (!outputFile.Directory.Exists)
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outputFile.Directory.Create();
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using (var binaryFile = outputFile.Create())
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using (var writer = new BinaryWriter(binaryFile))
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{
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writer.Write(CABMap.Count);
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foreach (var cab in CABMap)
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{
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writer.Write(cab.Key);
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writer.Write(cab.Value.Path);
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writer.Write(cab.Value.Offset);
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writer.Write(cab.Value.Dependencies.Count);
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foreach (var dependancy in cab.Value.Dependencies)
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{
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writer.Write(dependancy);
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}
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}
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}
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Logger.Info($"{game.MapName} build successfully, {collisions} collisions found !!");
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}
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catch (Exception e)
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{
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Logger.Warning($"{game.MapName} was not build, {e.Message}");
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}
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}
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public static void LoadMap(Game game)
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{
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Logger.Info(string.Format("Loading {0}", game.MapName));
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try
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{
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CABMap.Clear();
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using (var binaryFile = File.OpenRead($"Maps/{game.MapName}.bin"))
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using (var reader = new BinaryReader(binaryFile))
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{
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var count = reader.ReadInt32();
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for (int i = 0; i < count; i++)
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{
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var cab = reader.ReadString();
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var path = reader.ReadString();
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var offset = reader.ReadInt64();
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var depCount = reader.ReadInt32();
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var dependencies = new List<string>();
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for (int j = 0; j < depCount; j++)
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{
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var dependancy = reader.ReadString();
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dependencies.Add(dependancy);
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}
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CABMap.Add(cab, new Entry(path, offset, dependencies));
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}
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}
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Logger.Info(string.Format("Loaded {0} !!", game.MapName));
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}
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catch (Exception e)
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{
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Logger.Warning($"{game.Name} was not loaded, {e.Message}");
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}
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}
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public static void AddCABOffsets(string[] path, List<string> cabs)
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{
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for (int i = 0; i < cabs.Count; i++)
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{
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var cab = cabs[i];
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if (CABMap.TryGetValue(cab, out var entry))
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{
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if (!path.Contains(entry.Path))
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{
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if (!offsets.ContainsKey(entry.Path))
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{
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offsets.Add(entry.Path, new HashSet<long>());
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}
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offsets[entry.Path].Add(entry.Offset);
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}
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foreach (var dep in entry.Dependencies)
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{
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if (!cabs.Contains(dep))
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cabs.Add(dep);
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}
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}
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}
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}
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public static bool FindCAB(string path, out List<string> cabs)
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{
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cabs = CABMap.Where(x => x.Value.Path.Contains(path)).Select(x => x.Key).ToList();
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return cabs.Count != 0;
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}
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public static string[] ProcessFiles(string[] files)
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{
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foreach (var file in files)
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{
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if (!offsets.ContainsKey(file))
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{
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offsets.Add(file, new HashSet<long>());
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}
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if (FindCAB(file, out var cabs))
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{
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AddCABOffsets(files, cabs);
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}
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}
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return offsets.Keys.ToArray();
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}
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public static string[] ProcessDependencies(string[] files)
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{
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if (CABMap.Count == 0)
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{
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Logger.Warning("CABMap is not build, skip resolving dependencies...");
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}
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else
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{
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Logger.Info("Resolving Dependencies...");
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var file = files.FirstOrDefault();
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var supportedExtensions = GameManager.GetGames().Select(x => x.Extension).ToList();
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if (supportedExtensions.Contains(Path.GetExtension(file)))
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{
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files = ProcessFiles(files);
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}
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}
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return files;
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}
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}
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public class Entry : IComparable<Entry>
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{
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public string Path;
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public long Offset;
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public List<string> Dependencies;
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public Entry(string path, long offset, List<string> dependencies)
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{
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Path = path;
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Offset = offset;
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Dependencies = dependencies;
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}
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public int CompareTo(Entry other)
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{
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if (other == null) return 1;
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int result;
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if (other == null)
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throw new ArgumentException("Object is not an Entry");
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result = Path.CompareTo(other.Path);
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if (result == 0)
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result = Offset.CompareTo(other.Offset);
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return result;
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}
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}
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}
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