Add project files.
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58
AssetStudio/BuildTarget.cs
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58
AssetStudio/BuildTarget.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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public enum BuildTarget
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{
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NoTarget = -2,
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AnyPlayer = -1,
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ValidPlayer = 1,
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StandaloneOSX = 2,
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StandaloneOSXPPC = 3,
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StandaloneOSXIntel = 4,
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StandaloneWindows,
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WebPlayer,
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WebPlayerStreamed,
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Wii = 8,
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iOS = 9,
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PS3,
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XBOX360,
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Broadcom = 12,
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Android = 13,
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StandaloneGLESEmu = 14,
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StandaloneGLES20Emu = 15,
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NaCl = 16,
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StandaloneLinux = 17,
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FlashPlayer = 18,
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StandaloneWindows64 = 19,
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WebGL,
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WSAPlayer,
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StandaloneLinux64 = 24,
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StandaloneLinuxUniversal,
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WP8Player,
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StandaloneOSXIntel64,
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BlackBerry,
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Tizen,
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PSP2,
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PS4,
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PSM,
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XboxOne,
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SamsungTV,
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N3DS,
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WiiU,
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tvOS,
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Switch,
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Lumin,
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Stadia,
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CloudRendering,
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GameCoreXboxSeries,
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GameCoreXboxOne,
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PS5,
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EmbeddedLinux,
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QNX,
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UnknownPlatform = 9999
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}
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}
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