- [Core] Fix issue with parsing AnimationClip [SR]
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@@ -1238,6 +1238,7 @@ namespace AssetStudio
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public bool m_KeepOriginalPositionY;
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public bool m_KeepOriginalPositionY;
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public bool m_KeepOriginalPositionXZ;
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public bool m_KeepOriginalPositionXZ;
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public bool m_HeightFromFeet;
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public bool m_HeightFromFeet;
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public static bool HasShortIndexArray(SerializedType type) => type.Match("E708B1872AE48FD688AC012DF4A7A178");
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public ClipMuscleConstant() { }
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public ClipMuscleConstant() { }
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public ClipMuscleConstant(ObjectReader reader)
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public ClipMuscleConstant(ObjectReader reader)
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@@ -1265,7 +1266,14 @@ namespace AssetStudio
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m_CycleOffset = reader.ReadSingle();
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m_CycleOffset = reader.ReadSingle();
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m_AverageAngularSpeed = reader.ReadSingle();
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m_AverageAngularSpeed = reader.ReadSingle();
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m_IndexArray = reader.ReadInt32Array();
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if (reader.Game.Type.IsSR() && HasShortIndexArray(reader.serializedType))
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{
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m_IndexArray = reader.ReadInt16Array().Select(x => (int)x).ToArray();
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}
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else
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{
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m_IndexArray = reader.ReadInt32Array();
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}
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if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
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if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
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{
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{
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var m_AdditionalCurveIndexArray = reader.ReadInt32Array();
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var m_AdditionalCurveIndexArray = reader.ReadInt32Array();
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