- [Core] Fix issue with parsing AnimationClip [SR]

This commit is contained in:
Razmoth
2023-10-18 16:35:45 +04:00
parent 5842e401df
commit a3489cf025

View File

@@ -1238,6 +1238,7 @@ namespace AssetStudio
public bool m_KeepOriginalPositionY;
public bool m_KeepOriginalPositionXZ;
public bool m_HeightFromFeet;
public static bool HasShortIndexArray(SerializedType type) => type.Match("E708B1872AE48FD688AC012DF4A7A178");
public ClipMuscleConstant() { }
public ClipMuscleConstant(ObjectReader reader)
@@ -1265,7 +1266,14 @@ namespace AssetStudio
m_CycleOffset = reader.ReadSingle();
m_AverageAngularSpeed = reader.ReadSingle();
m_IndexArray = reader.ReadInt32Array();
if (reader.Game.Type.IsSR() && HasShortIndexArray(reader.serializedType))
{
m_IndexArray = reader.ReadInt16Array().Select(x => (int)x).ToArray();
}
else
{
m_IndexArray = reader.ReadInt32Array();
}
if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
{
var m_AdditionalCurveIndexArray = reader.ReadInt32Array();