- [Core] Exportable Material.
- [Core] Added name to `PPtr` and `Object` when available.
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@@ -297,56 +297,24 @@ namespace AssetStudioCLI
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switch (asset)
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{
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case GameObject m_GameObject:
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assetItem.Text = m_GameObject.m_Name;
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exportable = ModelOnly && m_GameObject.HasModel();
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break;
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
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assetItem.Text = m_Texture2D.m_Name;
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exportable = !ModelOnly;
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
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assetItem.Text = m_AudioClip.m_Name;
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exportable = !ModelOnly;
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break;
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case VideoClip m_VideoClip:
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if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
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assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
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assetItem.Text = m_VideoClip.m_Name;
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exportable = !ModelOnly;
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break;
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case Shader m_Shader when Shader.Parsable:
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assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
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exportable = !ModelOnly;
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break;
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case Mesh _:
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case TextAsset _:
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case AnimationClip _ when AnimationClip.Parsable:
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case Font _:
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case Sprite _:
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case Material _:
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assetItem.Text = ((NamedObject)asset).m_Name;
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exportable = !ModelOnly;
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break;
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case Animator m_Animator:
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if (m_Animator.m_GameObject.TryGet(out var gameObject))
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{
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assetItem.Text = gameObject.m_Name;
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}
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exportable = !ModelOnly;
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break;
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case MonoBehaviour m_MonoBehaviour:
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if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
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{
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assetItem.Text = m_Script.m_ClassName;
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}
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else
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{
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assetItem.Text = m_MonoBehaviour.m_Name;
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}
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exportable = !ModelOnly && assemblyLoader.Loaded;
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break;
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case AssetBundle m_AssetBundle:
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@@ -360,17 +328,12 @@ namespace AssetStudioCLI
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containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
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}
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}
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assetItem.Text = m_AssetBundle.m_Name;
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break;
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case IndexObject m_IndexObject:
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foreach (var index in m_IndexObject.AssetMap)
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{
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mihoyoBinDataNames.Add((index.Value.Object, index.Key));
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}
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assetItem.Text = "IndexObject";
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break;
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case MiHoYoBinData m_MiHoYoBinData:
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exportable = !ModelOnly;
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break;
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case ResourceManager m_ResourceManager:
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foreach (var m_Container in m_ResourceManager.m_Container)
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@@ -378,8 +341,17 @@ namespace AssetStudioCLI
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containers.Add((m_Container.Value, m_Container.Key));
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}
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break;
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case NamedObject m_NamedObject:
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assetItem.Text = m_NamedObject.m_Name;
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case Mesh _:
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case TextAsset _:
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case AnimationClip _ when AnimationClip.Parsable:
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case Font _:
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case MovieTexture _:
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case Sprite _:
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case Material _:
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case MiHoYoBinData _:
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case Shader _ when Shader.Parsable:
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case Animator _:
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exportable = !ModelOnly;
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break;
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}
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if (assetItem.Text == "")
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