- [Core] Exportable Material.

- [Core] Added name to `PPtr` and `Object` when available.
This commit is contained in:
Razmoth
2023-09-26 11:53:47 +04:00
parent f1ea41a2c7
commit a0abbe8037
15 changed files with 49 additions and 88 deletions

View File

@@ -297,56 +297,24 @@ namespace AssetStudioCLI
switch (asset)
{
case GameObject m_GameObject:
assetItem.Text = m_GameObject.m_Name;
exportable = ModelOnly && m_GameObject.HasModel();
break;
case Texture2D m_Texture2D:
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
assetItem.Text = m_Texture2D.m_Name;
exportable = !ModelOnly;
break;
case AudioClip m_AudioClip:
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
assetItem.Text = m_AudioClip.m_Name;
exportable = !ModelOnly;
break;
case VideoClip m_VideoClip:
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
assetItem.Text = m_VideoClip.m_Name;
exportable = !ModelOnly;
break;
case Shader m_Shader when Shader.Parsable:
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
exportable = !ModelOnly;
break;
case Mesh _:
case TextAsset _:
case AnimationClip _ when AnimationClip.Parsable:
case Font _:
case Sprite _:
case Material _:
assetItem.Text = ((NamedObject)asset).m_Name;
exportable = !ModelOnly;
break;
case Animator m_Animator:
if (m_Animator.m_GameObject.TryGet(out var gameObject))
{
assetItem.Text = gameObject.m_Name;
}
exportable = !ModelOnly;
break;
case MonoBehaviour m_MonoBehaviour:
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
{
assetItem.Text = m_Script.m_ClassName;
}
else
{
assetItem.Text = m_MonoBehaviour.m_Name;
}
exportable = !ModelOnly && assemblyLoader.Loaded;
break;
case AssetBundle m_AssetBundle:
@@ -360,17 +328,12 @@ namespace AssetStudioCLI
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
}
}
assetItem.Text = m_AssetBundle.m_Name;
break;
case IndexObject m_IndexObject:
foreach (var index in m_IndexObject.AssetMap)
{
mihoyoBinDataNames.Add((index.Value.Object, index.Key));
}
assetItem.Text = "IndexObject";
break;
case MiHoYoBinData m_MiHoYoBinData:
exportable = !ModelOnly;
break;
case ResourceManager m_ResourceManager:
foreach (var m_Container in m_ResourceManager.m_Container)
@@ -378,8 +341,17 @@ namespace AssetStudioCLI
containers.Add((m_Container.Value, m_Container.Key));
}
break;
case NamedObject m_NamedObject:
assetItem.Text = m_NamedObject.m_Name;
case Mesh _:
case TextAsset _:
case AnimationClip _ when AnimationClip.Parsable:
case Font _:
case MovieTexture _:
case Sprite _:
case Material _:
case MiHoYoBinData _:
case Shader _ when Shader.Parsable:
case Animator _:
exportable = !ModelOnly;
break;
}
if (assetItem.Text == "")