- [Core] Exportable Material.
- [Core] Added name to `PPtr` and `Object` when available.
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@@ -19,6 +19,7 @@ namespace AssetStudio
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public Animator m_Animator;
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public Animation m_Animation;
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public override string Name => m_Name;
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public GameObject(ObjectReader reader) : base(reader)
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{
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int m_Component_size = reader.ReadInt32();
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