- [Core] Fix bug with parsing Mesh [BH3]
- [GUI] Moved option to show `JSON` to `Dump` tab when `TypeTree` is not avaliable.
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@@ -502,6 +502,8 @@ namespace AssetStudio
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private StreamingInfo m_StreamData;
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private bool m_CollisionMeshBaked = false;
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public static bool HasVertexColorSkinning(SerializedType type) => type.Match("413A501B79022BF2DF389A82002FC81F");
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public List<uint> m_Indices = new List<uint>();
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public Mesh(ObjectReader reader) : base(reader)
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@@ -579,6 +581,10 @@ namespace AssetStudio
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}
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var m_KeepVertices = reader.ReadBoolean();
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var m_KeepIndices = reader.ReadBoolean();
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if (reader.Game.Type.IsBH3() && HasVertexColorSkinning(reader.serializedType))
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{
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var m_VertexColorSkinning = reader.ReadBoolean();
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}
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if (reader.Game.Type.IsArknightsEndfield())
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{
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var m_CollisionMeshOnly = reader.ReadBoolean();
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@@ -587,7 +593,7 @@ namespace AssetStudio
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}
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}
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reader.AlignStream();
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if (reader.Game.Type.IsGISubGroup())
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if (reader.Game.Type.IsGISubGroup() || (reader.Game.Type.IsBH3() && HasVertexColorSkinning(reader.serializedType)))
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{
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var m_PackSkinDataToUV2UV3 = reader.ReadBoolean();
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reader.AlignStream();
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