Improvements

This commit is contained in:
Razmoth
2023-03-12 18:25:37 +04:00
parent c254735521
commit 93f50e4bc0
16 changed files with 582 additions and 569 deletions

View File

@@ -28,7 +28,7 @@ namespace AssetStudio
{
public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, bool exportUV0UV1, float scaleFactor, int versionIndex, bool isAscii)
{
var file = new FileInfo(path);
var dir = file.Directory;
@@ -43,7 +43,7 @@ namespace AssetStudio
var name = Path.GetFileName(path);
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii))
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, exportAllUvsAsDiffuseMaps, exportUV0UV1, scaleFactor, versionIndex, isAscii))
{
exporter.Initialize();
exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);

View File

@@ -16,11 +16,12 @@ namespace AssetStudio.FbxInterop
private readonly bool _castToBone;
private readonly float _boneSize;
private readonly bool _exportAllUvsAsDiffuseMaps;
private readonly bool _exportUV0UV1;
private readonly float _scaleFactor;
private readonly int _versionIndex;
private readonly bool _isAscii;
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, bool exportUV0UV1, float scaleFactor, int versionIndex, bool isAscii)
{
_context = new FbxExporterContext();
@@ -31,6 +32,7 @@ namespace AssetStudio.FbxInterop
_castToBone = castToBone;
_boneSize = boneSize;
_exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps;
_exportUV0UV1 = exportUV0UV1;
_scaleFactor = scaleFactor;
_versionIndex = versionIndex;
_isAscii = isAscii;
@@ -173,7 +175,7 @@ namespace AssetStudio.FbxInterop
{
foreach (var meshFrame in meshFrames)
{
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins, _exportAllUvsAsDiffuseMaps);
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins, _exportAllUvsAsDiffuseMaps, _exportUV0UV1);
}
}

View File

@@ -173,12 +173,12 @@ namespace AssetStudio.FbxInterop
AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
}
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins, bool exportAllUvsAsDiffuseMaps, bool exportUV0UV1)
{
var meshNode = _frameToNode[meshFrame];
var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins, exportAllUvsAsDiffuseMaps);
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins, exportAllUvsAsDiffuseMaps, exportUV0UV1);
}
private IntPtr ExportTexture(ImportedTexture texture)
@@ -207,7 +207,7 @@ namespace AssetStudio.FbxInterop
return pTex;
}
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins, bool exportAllUvsAsDiffuseMaps, bool exportUV0UV1)
{
var boneList = importedMesh.BoneList;
var totalBoneCount = 0;
@@ -253,17 +253,38 @@ namespace AssetStudio.FbxInterop
AsFbxMeshCreateElementNormal(mesh);
}
for (int i = 0; i < importedMesh.hasUV.Length; i++)
if (exportUV0UV1)
{
if (!importedMesh.hasUV[i]) { continue; }
if (i == 1 && !exportAllUvsAsDiffuseMaps)
if (importedMesh.hasUV[0])
{
AsFbxMeshCreateNormalMapUV(mesh, 1);
AsFbxMeshCreateDiffuseUV(mesh, 0);
}
else
if (importedMesh.hasUV[1])
{
AsFbxMeshCreateDiffuseUV(mesh, i);
if (exportAllUvsAsDiffuseMaps)
{
AsFbxMeshCreateDiffuseUV(mesh, 1);
}
else
{
AsFbxMeshCreateNormalMapUV(mesh, 1);
}
}
}
else
{
for (int i = 0; i < importedMesh.hasUV.Length; i++)
{
if (!importedMesh.hasUV[i]) { continue; }
if (i == 1 && !exportAllUvsAsDiffuseMaps)
{
AsFbxMeshCreateNormalMapUV(mesh, 1);
}
else
{
AsFbxMeshCreateDiffuseUV(mesh, i);
}
}
}
@@ -367,7 +388,8 @@ namespace AssetStudio.FbxInterop
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
}
for (var uvIndex = 0; uvIndex < importedMesh.hasUV.Length; uvIndex += 1)
var uvSize = exportUV0UV1 ? 2 : importedMesh.hasUV.Length;
for (var uvIndex = 0; uvIndex < uvSize; uvIndex += 1)
{
if (importedMesh.hasUV[uvIndex])
{