Improvements

This commit is contained in:
Razmoth
2023-03-12 18:25:37 +04:00
parent c254735521
commit 93f50e4bc0
16 changed files with 582 additions and 569 deletions

View File

@@ -830,13 +830,9 @@ namespace AssetStudio
m_UV1 = componentsFloatArray;
break;
case 6: //kShaderChannelTexCoord2
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
continue;
m_UV2 = componentsFloatArray;
break;
case 7: //kShaderChannelTexCoord3
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
continue;
m_UV3 = componentsFloatArray;
break;
case 8: //kShaderChannelTexCoord4
@@ -900,8 +896,6 @@ namespace AssetStudio
m_UV1 = componentsFloatArray;
break;
case 5:
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
continue;
if (version[0] >= 5) //kShaderChannelTexCoord2
{
m_UV2 = componentsFloatArray;
@@ -912,8 +906,6 @@ namespace AssetStudio
}
break;
case 6: //kShaderChannelTexCoord3
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
continue;
m_UV3 = componentsFloatArray;
break;
case 7: //kShaderChannelTangent