- [Core] Added export option to include materials with models in /Materials.

- [GUI] fix issue with `Reset` button causing unintended behaviour.
- [Core] fix bug where `Logger` causes performance issues.
This commit is contained in:
Razmoth
2024-01-30 19:57:10 +04:00
parent f2d65e458c
commit 92d7470082
14 changed files with 144 additions and 152 deletions

View File

@@ -10,6 +10,7 @@
<add key="filterPrecision" value="0.25" /> <add key="filterPrecision" value="0.25" />
<add key="exportAllNodes" value="True" /> <add key="exportAllNodes" value="True" />
<add key="exportSkins" value="True" /> <add key="exportSkins" value="True" />
<add key="exportMaterials" value="False" />
<add key="exportAnimations" value="True" /> <add key="exportAnimations" value="True" />
<add key="boneSize" value="10" /> <add key="boneSize" value="10" />
<add key="fbxVersion" value="3" /> <add key="fbxVersion" value="3" />
@@ -21,7 +22,7 @@
<add key="enableFileLogging" value="False" /> <add key="enableFileLogging" value="False" />
<add key="minimalAssetMap" value="True" /> <add key="minimalAssetMap" value="True" />
<add key="allowDuplicates" value="False" /> <add key="allowDuplicates" value="False" />
<add key="texs" value='' /> <add key="texs" value='{}' />
<add key="uvs" value='{"UV0":{"Item1":true,"Item2":0},"UV1":{"Item1":true,"Item2":1},"UV2":{"Item1":false,"Item2":0},"UV3":{"Item1":false,"Item2":0},"UV4":{"Item1":false,"Item2":0},"UV5":{"Item1":false,"Item2":0},"UV6":{"Item1":false,"Item2":0},"UV7":{"Item1":false,"Item2":0}}' /> <add key="uvs" value='{"UV0":{"Item1":true,"Item2":0},"UV1":{"Item1":true,"Item2":1},"UV2":{"Item1":false,"Item2":0},"UV3":{"Item1":false,"Item2":0},"UV4":{"Item1":false,"Item2":0},"UV5":{"Item1":false,"Item2":0},"UV6":{"Item1":false,"Item2":0},"UV7":{"Item1":false,"Item2":0}}' />
<add key="types" value='{"Animation":{"Item1":true,"Item2":false},"AnimationClip":{"Item1":true,"Item2":true},"Animator":{"Item1":true,"Item2":true},"AnimatorController":{"Item1":true,"Item2":false},"AnimatorOverrideController":{"Item1":true,"Item2":false},"AssetBundle":{"Item1":true,"Item2":false},"AudioClip":{"Item1":true,"Item2":true},"Avatar":{"Item1":true,"Item2":false},"Font":{"Item1":true,"Item2":true},"GameObject":{"Item1":true,"Item2":false},"IndexObject":{"Item1":true,"Item2":false},"Material":{"Item1":true,"Item2":true},"Mesh":{"Item1":true,"Item2":true},"MeshFilter":{"Item1":true,"Item2":false},"MeshRenderer":{"Item1":true,"Item2":false},"MiHoYoBinData":{"Item1":true,"Item2":true},"MonoBehaviour":{"Item1":true,"Item2":true},"MonoScript":{"Item1":true,"Item2":false},"MovieTexture":{"Item1":true,"Item2":true},"PlayerSettings":{"Item1":true,"Item2":false},"RectTransform":{"Item1":true,"Item2":false},"Shader":{"Item1":true,"Item2":true},"SkinnedMeshRenderer":{"Item1":true,"Item2":false},"Sprite":{"Item1":true,"Item2":true},"SpriteAtlas":{"Item1":true,"Item2":false},"TextAsset":{"Item1":true,"Item2":true},"Texture2D":{"Item1":true,"Item2":true},"Transform":{"Item1":true,"Item2":false},"VideoClip":{"Item1":true,"Item2":true},"ResourceManager":{"Item1":true,"Item2":false}}' /> <add key="types" value='{"Animation":{"Item1":true,"Item2":false},"AnimationClip":{"Item1":true,"Item2":true},"Animator":{"Item1":true,"Item2":true},"AnimatorController":{"Item1":true,"Item2":false},"AnimatorOverrideController":{"Item1":true,"Item2":false},"AssetBundle":{"Item1":true,"Item2":false},"AudioClip":{"Item1":true,"Item2":true},"Avatar":{"Item1":true,"Item2":false},"Font":{"Item1":true,"Item2":true},"GameObject":{"Item1":true,"Item2":false},"IndexObject":{"Item1":true,"Item2":false},"Material":{"Item1":true,"Item2":true},"Mesh":{"Item1":true,"Item2":true},"MeshFilter":{"Item1":true,"Item2":false},"MeshRenderer":{"Item1":true,"Item2":false},"MiHoYoBinData":{"Item1":true,"Item2":true},"MonoBehaviour":{"Item1":true,"Item2":true},"MonoScript":{"Item1":true,"Item2":false},"MovieTexture":{"Item1":true,"Item2":true},"PlayerSettings":{"Item1":true,"Item2":false},"RectTransform":{"Item1":true,"Item2":false},"Shader":{"Item1":true,"Item2":true},"SkinnedMeshRenderer":{"Item1":true,"Item2":false},"Sprite":{"Item1":true,"Item2":true},"SpriteAtlas":{"Item1":true,"Item2":false},"TextAsset":{"Item1":true,"Item2":true},"Texture2D":{"Item1":true,"Item2":true},"Transform":{"Item1":true,"Item2":false},"VideoClip":{"Item1":true,"Item2":true},"ResourceManager":{"Item1":true,"Item2":false}}' />
</appSettings> </appSettings>

View File

@@ -365,12 +365,24 @@ namespace AssetStudio.CLI
imageFormat = Properties.Settings.Default.convertType, imageFormat = Properties.Settings.Default.convertType,
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
exportMaterials = Properties.Settings.Default.exportMaterials,
materials = new HashSet<Material>(),
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs),
texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs), texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs),
}; };
var convert = animationList != null var convert = animationList != null
? new ModelConverter(m_Animator, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) ? new ModelConverter(m_Animator, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
: new ModelConverter(m_Animator, options); : new ModelConverter(m_Animator, options);
if (options.exportMaterials)
{
var materialExportPath = Path.Combine(exportFullPath, "Materials");
Directory.CreateDirectory(materialExportPath);
foreach (var material in options.materials)
{
var matItem = new AssetItem(material);
ExportJSONFile(matItem, materialExportPath);
}
}
ExportFbx(convert, exportFullPath); ExportFbx(convert, exportFullPath);
return true; return true;
} }
@@ -391,6 +403,8 @@ namespace AssetStudio.CLI
imageFormat = Properties.Settings.Default.convertType, imageFormat = Properties.Settings.Default.convertType,
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
exportMaterials = Properties.Settings.Default.exportMaterials,
materials = new HashSet<Material>(),
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs),
texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs), texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs),
}; };
@@ -403,6 +417,16 @@ namespace AssetStudio.CLI
Logger.Info($"GameObject {gameObject.m_Name} has no mesh, skipping..."); Logger.Info($"GameObject {gameObject.m_Name} has no mesh, skipping...");
return false; return false;
} }
if (options.exportMaterials)
{
var materialExportPath = Path.Combine(exportPath, "Materials");
Directory.CreateDirectory(materialExportPath);
foreach (var material in options.materials)
{
var matItem = new AssetItem(material);
ExportJSONFile(matItem, materialExportPath);
}
}
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx"; exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
ExportFbx(convert, exportPath); ExportFbx(convert, exportPath);
return true; return true;

View File

@@ -40,7 +40,8 @@ namespace AssetStudio.CLI
} }
Studio.Game = game; Studio.Game = game;
Logger.Default = new ConsoleLogger() { Flags = o.LoggerFlags.Aggregate((e, x) => e |= x) }; Logger.Default = new ConsoleLogger();
Logger.Flags = o.LoggerFlags.Aggregate((e, x) => e |= x);
Logger.FileLogging = Settings.Default.enableFileLogging; Logger.FileLogging = Settings.Default.enableFileLogging;
AssetsHelper.Minimal = Settings.Default.minimalAssetMap; AssetsHelper.Minimal = Settings.Default.minimalAssetMap;
AssetsHelper.SetUnityVersion(o.UnityVersion); AssetsHelper.SetUnityVersion(o.UnityVersion);
@@ -67,6 +68,10 @@ namespace AssetStudio.CLI
{ {
TypeFlags.SetType(ClassIDType.GameObject, true, false); TypeFlags.SetType(ClassIDType.GameObject, true, false);
} }
if (Settings.Default.exportMaterials)
{
TypeFlags.SetType(ClassIDType.Material, true, false);
}
} }
} }

View File

@@ -43,6 +43,7 @@ namespace AssetStudio.CLI.Properties {
public decimal filterPrecision => AppSettings.Get("filterPrecision", (decimal)0.25); public decimal filterPrecision => AppSettings.Get("filterPrecision", (decimal)0.25);
public bool exportAllNodes => AppSettings.Get("exportAllNodes", true); public bool exportAllNodes => AppSettings.Get("exportAllNodes", true);
public bool exportSkins => AppSettings.Get("exportSkins", true); public bool exportSkins => AppSettings.Get("exportSkins", true);
public bool exportMaterials => AppSettings.Get("exportMaterials", false);
public bool collectAnimations => AppSettings.Get("collectAnimations", true); public bool collectAnimations => AppSettings.Get("collectAnimations", true);
public bool exportAnimations => AppSettings.Get("exportAnimations", true); public bool exportAnimations => AppSettings.Get("exportAnimations", true);
public decimal boneSize => AppSettings.Get("boneSize", (decimal)10); public decimal boneSize => AppSettings.Get("boneSize", (decimal)10);

View File

@@ -1,126 +1,3 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<configuration> <configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="AssetStudio.GUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<userSettings>
<AssetStudio.GUI.Properties.Settings>
<setting name="displayAll" serializeAs="String">
<value>False</value>
</setting>
<setting name="enablePreview" serializeAs="String">
<value>True</value>
</setting>
<setting name="displayInfo" serializeAs="String">
<value>True</value>
</setting>
<setting name="openAfterExport" serializeAs="String">
<value>True</value>
</setting>
<setting name="assetGroupOption" serializeAs="String">
<value>0</value>
</setting>
<setting name="convertTexture" serializeAs="String">
<value>True</value>
</setting>
<setting name="convertAudio" serializeAs="String">
<value>True</value>
</setting>
<setting name="eulerFilter" serializeAs="String">
<value>True</value>
</setting>
<setting name="filterPrecision" serializeAs="String">
<value>0.25</value>
</setting>
<setting name="exportAllNodes" serializeAs="String">
<value>True</value>
</setting>
<setting name="exportSkins" serializeAs="String">
<value>True</value>
</setting>
<setting name="exportAnimations" serializeAs="String">
<value>True</value>
</setting>
<setting name="boneSize" serializeAs="String">
<value>10</value>
</setting>
<setting name="fbxVersion" serializeAs="String">
<value>3</value>
</setting>
<setting name="fbxFormat" serializeAs="String">
<value>0</value>
</setting>
<setting name="scaleFactor" serializeAs="String">
<value>1</value>
</setting>
<setting name="exportBlendShape" serializeAs="String">
<value>True</value>
</setting>
<setting name="castToBone" serializeAs="String">
<value>False</value>
</setting>
<setting name="restoreExtensionName" serializeAs="String">
<value>True</value>
</setting>
<setting name="key" serializeAs="String">
<value>147</value>
</setting>
<setting name="enableConsole" serializeAs="String">
<value>True</value>
</setting>
<setting name="encrypted" serializeAs="String">
<value>True</value>
</setting>
<setting name="selectedGame" serializeAs="String">
<value>0</value>
</setting>
<setting name="enableResolveDependencies" serializeAs="String">
<value>True</value>
</setting>
<setting name="assetMapType" serializeAs="String">
<value>1</value>
</setting>
<setting name="collectAnimations" serializeAs="String">
<value>True</value>
</setting>
<setting name="skipContainer" serializeAs="String">
<value>False</value>
</setting>
<setting name="minimalAssetMap" serializeAs="String">
<value>True</value>
</setting>
<setting name="modelsOnly" serializeAs="String">
<value>False</value>
</setting>
<setting name="enableModelPreview" serializeAs="String">
<value>False</value>
</setting>
<setting name="selectedUnityCNKey" serializeAs="String">
<value>0</value>
</setting>
<setting name="selectedCABMapName" serializeAs="String">
<value />
</setting>
<setting name="enableFileLogging" serializeAs="String">
<value>True</value>
</setting>
<setting name="uvs" serializeAs="String">
<value>{"UV0":{"Item1":true,"Item2":0},"UV1":{"Item1":true,"Item2":1},"UV2":{"Item1":false,"Item2":0},"UV3":{"Item1":false,"Item2":0},"UV4":{"Item1":false,"Item2":0},"UV5":{"Item1":false,"Item2":0},"UV6":{"Item1":false,"Item2":0},"UV7":{"Item1":false,"Item2":0}}</value>
</setting>
<setting name="allowDuplicates" serializeAs="String">
<value>False</value>
</setting>
<setting name="loggerEventType" serializeAs="String">
<value>30</value>
</setting>
<setting name="types" serializeAs="String">
<value>{"Animation":{"Item1":true,"Item2":false},"AnimationClip":{"Item1":true,"Item2":true},"Animator":{"Item1":true,"Item2":true},"AnimatorController":{"Item1":true,"Item2":false},"AnimatorOverrideController":{"Item1":true,"Item2":false},"AssetBundle":{"Item1":true,"Item2":false},"AudioClip":{"Item1":true,"Item2":true},"Avatar":{"Item1":true,"Item2":false},"Font":{"Item1":true,"Item2":true},"GameObject":{"Item1":true,"Item2":false},"IndexObject":{"Item1":true,"Item2":false},"Material":{"Item1":true,"Item2":true},"Mesh":{"Item1":true,"Item2":true},"MeshFilter":{"Item1":true,"Item2":false},"MeshRenderer":{"Item1":true,"Item2":false},"MiHoYoBinData":{"Item1":true,"Item2":true},"MonoBehaviour":{"Item1":true,"Item2":true},"MonoScript":{"Item1":true,"Item2":false},"MovieTexture":{"Item1":true,"Item2":true},"PlayerSettings":{"Item1":true,"Item2":false},"RectTransform":{"Item1":true,"Item2":false},"Shader":{"Item1":true,"Item2":true},"SkinnedMeshRenderer":{"Item1":true,"Item2":false},"Sprite":{"Item1":true,"Item2":true},"SpriteAtlas":{"Item1":true,"Item2":false},"TextAsset":{"Item1":true,"Item2":true},"Texture2D":{"Item1":true,"Item2":true},"Transform":{"Item1":true,"Item2":false},"VideoClip":{"Item1":true,"Item2":true},"ResourceManager":{"Item1":true,"Item2":false}}</value>
</setting>
<setting name="texs" serializeAs="String">
<value />
</setting>
</AssetStudio.GUI.Properties.Settings>
</userSettings>
</configuration> </configuration>

View File

@@ -66,6 +66,7 @@ namespace AssetStudio.GUI
converttexture = new CheckBox(); converttexture = new CheckBox();
collectAnimations = new CheckBox(); collectAnimations = new CheckBox();
groupBox2 = new GroupBox(); groupBox2 = new GroupBox();
exportMaterials = new CheckBox();
exportBlendShape = new CheckBox(); exportBlendShape = new CheckBox();
exportAnimations = new CheckBox(); exportAnimations = new CheckBox();
scaleFactor = new NumericUpDown(); scaleFactor = new NumericUpDown();
@@ -471,6 +472,7 @@ namespace AssetStudio.GUI
// groupBox2 // groupBox2
// //
groupBox2.AutoSize = true; groupBox2.AutoSize = true;
groupBox2.Controls.Add(exportMaterials);
groupBox2.Controls.Add(collectAnimations); groupBox2.Controls.Add(collectAnimations);
groupBox2.Controls.Add(exportBlendShape); groupBox2.Controls.Add(exportBlendShape);
groupBox2.Controls.Add(exportAnimations); groupBox2.Controls.Add(exportAnimations);
@@ -497,6 +499,17 @@ namespace AssetStudio.GUI
groupBox2.TabStop = false; groupBox2.TabStop = false;
groupBox2.Text = "Fbx"; groupBox2.Text = "Fbx";
// //
// exportMaterials
//
exportMaterials.AutoSize = true;
exportMaterials.Location = new System.Drawing.Point(154, 96);
exportMaterials.Margin = new Padding(4);
exportMaterials.Name = "exportMaterials";
exportMaterials.Size = new System.Drawing.Size(111, 19);
exportMaterials.TabIndex = 25;
exportMaterials.Text = "Export materials";
exportMaterials.UseVisualStyleBackColor = true;
//
// exportBlendShape // exportBlendShape
// //
exportBlendShape.AutoSize = true; exportBlendShape.AutoSize = true;
@@ -780,5 +793,6 @@ namespace AssetStudio.GUI
private ComboBox texNameComboBox; private ComboBox texNameComboBox;
private Button addTexNameButton; private Button addTexNameButton;
private Button removeTexNameButton; private Button removeTexNameButton;
private CheckBox exportMaterials;
} }
} }

View File

@@ -1,6 +1,8 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
@@ -34,6 +36,7 @@ namespace AssetStudio.GUI
filterPrecision.Value = Properties.Settings.Default.filterPrecision; filterPrecision.Value = Properties.Settings.Default.filterPrecision;
exportAllNodes.Checked = Properties.Settings.Default.exportAllNodes; exportAllNodes.Checked = Properties.Settings.Default.exportAllNodes;
exportSkins.Checked = Properties.Settings.Default.exportSkins; exportSkins.Checked = Properties.Settings.Default.exportSkins;
exportMaterials.Checked = Properties.Settings.Default.exportMaterials;
exportAnimations.Checked = Properties.Settings.Default.exportAnimations; exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape; exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
castToBone.Checked = Properties.Settings.Default.castToBone; castToBone.Checked = Properties.Settings.Default.castToBone;
@@ -84,6 +87,7 @@ namespace AssetStudio.GUI
Properties.Settings.Default.filterPrecision = filterPrecision.Value; Properties.Settings.Default.filterPrecision = filterPrecision.Value;
Properties.Settings.Default.exportAllNodes = exportAllNodes.Checked; Properties.Settings.Default.exportAllNodes = exportAllNodes.Checked;
Properties.Settings.Default.exportSkins = exportSkins.Checked; Properties.Settings.Default.exportSkins = exportSkins.Checked;
Properties.Settings.Default.exportMaterials = exportMaterials.Checked;
Properties.Settings.Default.exportAnimations = exportAnimations.Checked; Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked; Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
Properties.Settings.Default.castToBone = castToBone.Checked; Properties.Settings.Default.castToBone = castToBone.Checked;
@@ -251,7 +255,12 @@ namespace AssetStudio.GUI
private void Reset_Click(object sender, EventArgs e) private void Reset_Click(object sender, EventArgs e)
{ {
Properties.Settings.Default.Reset(); foreach(SettingsProperty settingsProperty in Properties.Settings.Default.Properties)
{
Properties.Settings.Default[settingsProperty.Name] = TypeDescriptor.GetConverter(settingsProperty.PropertyType).ConvertFrom(settingsProperty.DefaultValue);
}
Properties.Settings.Default.Save();
DialogResult = DialogResult.Cancel; DialogResult = DialogResult.Cancel;
Resetted = true; Resetted = true;
Close(); Close();

View File

@@ -364,12 +364,24 @@ namespace AssetStudio.GUI
imageFormat = Properties.Settings.Default.convertType, imageFormat = Properties.Settings.Default.convertType,
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
exportMaterials = Properties.Settings.Default.exportMaterials,
materials = new HashSet<Material>(),
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs),
texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs), texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs),
}; };
var convert = animationList != null var convert = animationList != null
? new ModelConverter(m_Animator, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) ? new ModelConverter(m_Animator, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
: new ModelConverter(m_Animator, options); : new ModelConverter(m_Animator, options);
if (options.exportMaterials)
{
var materialExportPath = Path.Combine(exportFullPath, "Materials");
Directory.CreateDirectory(materialExportPath);
foreach (var material in options.materials)
{
var matItem = new AssetItem(material);
ExportJSONFile(matItem, materialExportPath);
}
}
ExportFbx(convert, exportFullPath); ExportFbx(convert, exportFullPath);
return true; return true;
} }
@@ -390,8 +402,10 @@ namespace AssetStudio.GUI
imageFormat = Properties.Settings.Default.convertType, imageFormat = Properties.Settings.Default.convertType,
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), exportMaterials = Properties.Settings.Default.exportMaterials,
texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs), materials = new HashSet<Material>(),
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs, new JsonSerializerSettings() { DefaultValueHandling = DefaultValueHandling.Populate }),
texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs, new JsonSerializerSettings() { DefaultValueHandling = DefaultValueHandling.Populate }),
}; };
var convert = animationList != null var convert = animationList != null
? new ModelConverter(gameObject, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) ? new ModelConverter(gameObject, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
@@ -402,6 +416,16 @@ namespace AssetStudio.GUI
Logger.Info($"GameObject {gameObject.m_Name} has no mesh, skipping..."); Logger.Info($"GameObject {gameObject.m_Name} has no mesh, skipping...");
return false; return false;
} }
if (options.exportMaterials)
{
var materialExportPath = Path.Combine(exportPath, "Materials");
Directory.CreateDirectory(materialExportPath);
foreach (var material in options.materials)
{
var matItem = new AssetItem(material);
ExportJSONFile(matItem, materialExportPath);
}
}
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx"; exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
ExportFbx(convert, exportPath); ExportFbx(convert, exportPath);
return true; return true;
@@ -415,12 +439,24 @@ namespace AssetStudio.GUI
imageFormat = Properties.Settings.Default.convertType, imageFormat = Properties.Settings.Default.convertType,
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
exportMaterials = Properties.Settings.Default.exportMaterials,
materials = new HashSet<Material>(),
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs),
texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs), texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs),
}; };
var convert = animationList != null var convert = animationList != null
? new ModelConverter(rootName, gameObject, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) ? new ModelConverter(rootName, gameObject, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
: new ModelConverter(rootName, gameObject, options); : new ModelConverter(rootName, gameObject, options);
if (options.exportMaterials)
{
var materialExportPath = Path.Combine(exportPath, "Materials");
Directory.CreateDirectory(materialExportPath);
foreach (var material in options.materials)
{
var matItem = new AssetItem(material);
ExportJSONFile(matItem, materialExportPath);
}
}
ExportFbx(convert, exportPath); ExportFbx(convert, exportPath);
} }

View File

@@ -136,7 +136,7 @@ namespace AssetStudio.GUI
var menuItem = new ToolStripMenuItem(loggerEvent.ToString()) { CheckOnClick = true, Checked = loggerEventType.HasFlag(loggerEvent), Tag = (int)loggerEvent }; var menuItem = new ToolStripMenuItem(loggerEvent.ToString()) { CheckOnClick = true, Checked = loggerEventType.HasFlag(loggerEvent), Tag = (int)loggerEvent };
loggedEventsMenuItem.DropDownItems.Add(menuItem); loggedEventsMenuItem.DropDownItems.Add(menuItem);
} }
Logger.Default.Flags = loggerEventType; Logger.Flags = loggerEventType;
Logger.FileLogging = enableFileLogging.Checked; Logger.FileLogging = enableFileLogging.Checked;
} }
@@ -1312,6 +1312,8 @@ namespace AssetStudio.GUI
imageFormat = Properties.Settings.Default.convertType, imageFormat = Properties.Settings.Default.convertType,
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
exportMaterials = false,
materials = new HashSet<Material>(),
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs),
texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs), texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs),
}; };
@@ -1325,6 +1327,8 @@ namespace AssetStudio.GUI
imageFormat = Properties.Settings.Default.convertType, imageFormat = Properties.Settings.Default.convertType,
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
exportMaterials = false,
materials = new HashSet<Material>(),
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs),
texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs), texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs),
}; };
@@ -2354,7 +2358,7 @@ namespace AssetStudio.GUI
Properties.Settings.Default.loggerEventType = loggedEventsMenuItem.DropDownItems.Cast<ToolStripMenuItem>().Select(x => x.Checked ? (int)x.Tag : 0).Sum(); Properties.Settings.Default.loggerEventType = loggedEventsMenuItem.DropDownItems.Cast<ToolStripMenuItem>().Select(x => x.Checked ? (int)x.Tag : 0).Sum();
Properties.Settings.Default.Save(); Properties.Settings.Default.Save();
Logger.Default.Flags = (LoggerEvent)Properties.Settings.Default.loggerEventType; Logger.Flags = (LoggerEvent)Properties.Settings.Default.loggerEventType;
} }
private void abortStripMenuItem_Click(object sender, EventArgs e) private void abortStripMenuItem_Click(object sender, EventArgs e)

View File

@@ -484,7 +484,7 @@ namespace AssetStudio.GUI.Properties {
[global::System.Configuration.UserScopedSettingAttribute()] [global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")] [global::System.Configuration.DefaultSettingValueAttribute("{}")]
public string texs { public string texs {
get { get {
return ((string)(this["texs"])); return ((string)(this["texs"]));
@@ -493,5 +493,17 @@ namespace AssetStudio.GUI.Properties {
this["texs"] = value; this["texs"] = value;
} }
} }
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool exportMaterials {
get {
return ((bool)(this["exportMaterials"]));
}
set {
this["exportMaterials"] = value;
}
}
} }
} }

View File

@@ -117,7 +117,10 @@
<Value Profile="(Default)">{"Animation":{"Item1":true,"Item2":false},"AnimationClip":{"Item1":true,"Item2":true},"Animator":{"Item1":true,"Item2":true},"AnimatorController":{"Item1":true,"Item2":false},"AnimatorOverrideController":{"Item1":true,"Item2":false},"AssetBundle":{"Item1":true,"Item2":false},"AudioClip":{"Item1":true,"Item2":true},"Avatar":{"Item1":true,"Item2":false},"Font":{"Item1":true,"Item2":true},"GameObject":{"Item1":true,"Item2":false},"IndexObject":{"Item1":true,"Item2":false},"Material":{"Item1":true,"Item2":true},"Mesh":{"Item1":true,"Item2":true},"MeshFilter":{"Item1":true,"Item2":false},"MeshRenderer":{"Item1":true,"Item2":false},"MiHoYoBinData":{"Item1":true,"Item2":true},"MonoBehaviour":{"Item1":true,"Item2":true},"MonoScript":{"Item1":true,"Item2":false},"MovieTexture":{"Item1":true,"Item2":true},"PlayerSettings":{"Item1":true,"Item2":false},"RectTransform":{"Item1":true,"Item2":false},"Shader":{"Item1":true,"Item2":true},"SkinnedMeshRenderer":{"Item1":true,"Item2":false},"Sprite":{"Item1":true,"Item2":true},"SpriteAtlas":{"Item1":true,"Item2":false},"TextAsset":{"Item1":true,"Item2":true},"Texture2D":{"Item1":true,"Item2":true},"Transform":{"Item1":true,"Item2":false},"VideoClip":{"Item1":true,"Item2":true},"ResourceManager":{"Item1":true,"Item2":false}}</Value> <Value Profile="(Default)">{"Animation":{"Item1":true,"Item2":false},"AnimationClip":{"Item1":true,"Item2":true},"Animator":{"Item1":true,"Item2":true},"AnimatorController":{"Item1":true,"Item2":false},"AnimatorOverrideController":{"Item1":true,"Item2":false},"AssetBundle":{"Item1":true,"Item2":false},"AudioClip":{"Item1":true,"Item2":true},"Avatar":{"Item1":true,"Item2":false},"Font":{"Item1":true,"Item2":true},"GameObject":{"Item1":true,"Item2":false},"IndexObject":{"Item1":true,"Item2":false},"Material":{"Item1":true,"Item2":true},"Mesh":{"Item1":true,"Item2":true},"MeshFilter":{"Item1":true,"Item2":false},"MeshRenderer":{"Item1":true,"Item2":false},"MiHoYoBinData":{"Item1":true,"Item2":true},"MonoBehaviour":{"Item1":true,"Item2":true},"MonoScript":{"Item1":true,"Item2":false},"MovieTexture":{"Item1":true,"Item2":true},"PlayerSettings":{"Item1":true,"Item2":false},"RectTransform":{"Item1":true,"Item2":false},"Shader":{"Item1":true,"Item2":true},"SkinnedMeshRenderer":{"Item1":true,"Item2":false},"Sprite":{"Item1":true,"Item2":true},"SpriteAtlas":{"Item1":true,"Item2":false},"TextAsset":{"Item1":true,"Item2":true},"Texture2D":{"Item1":true,"Item2":true},"Transform":{"Item1":true,"Item2":false},"VideoClip":{"Item1":true,"Item2":true},"ResourceManager":{"Item1":true,"Item2":false}}</Value>
</Setting> </Setting>
<Setting Name="texs" Type="System.String" Scope="User"> <Setting Name="texs" Type="System.String" Scope="User">
<Value Profile="(Default)" /> <Value Profile="(Default)">{}</Value>
</Setting>
<Setting Name="exportMaterials" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting> </Setting>
</Settings> </Settings>
</SettingsFile> </SettingsFile>

View File

@@ -649,6 +649,10 @@ namespace AssetStudio
ImportedMaterial iMat; ImportedMaterial iMat;
if (mat != null) if (mat != null)
{ {
if (options.exportMaterials)
{
options.materials.Add(mat);
}
iMat = ImportedHelpers.FindMaterial(mat.m_Name, MaterialList); iMat = ImportedHelpers.FindMaterial(mat.m_Name, MaterialList);
if (iMat != null) if (iMat != null)
{ {
@@ -1172,6 +1176,8 @@ namespace AssetStudio
public ImageFormat imageFormat; public ImageFormat imageFormat;
public Game game; public Game game;
public bool collectAnimations; public bool collectAnimations;
public bool exportMaterials;
public HashSet<Material> materials;
public Dictionary<string, (bool, int)> uvs; public Dictionary<string, (bool, int)> uvs;
public Dictionary<string, int> texs; public Dictionary<string, int> texs;
} }

View File

@@ -20,27 +20,18 @@ namespace AssetStudio
public interface ILogger public interface ILogger
{ {
public bool Silent { get; set; }
public LoggerEvent Flags { get; set; }
void Log(LoggerEvent loggerEvent, string message); void Log(LoggerEvent loggerEvent, string message);
} }
public sealed class DummyLogger : ILogger public sealed class DummyLogger : ILogger
{ {
public bool Silent { get; set; }
public LoggerEvent Flags { get; set; }
public void Log(LoggerEvent loggerEvent, string message) { } public void Log(LoggerEvent loggerEvent, string message) { }
} }
public sealed class ConsoleLogger : ILogger public sealed class ConsoleLogger : ILogger
{ {
public bool Silent { get; set; }
public LoggerEvent Flags { get; set; }
public void Log(LoggerEvent loggerEvent, string message) public void Log(LoggerEvent loggerEvent, string message)
{ {
if (!Flags.HasFlag(loggerEvent) || Silent)
return;
Console.WriteLine("[{0}] {1}", loggerEvent, message); Console.WriteLine("[{0}] {1}", loggerEvent, message);
} }
} }
@@ -51,9 +42,6 @@ namespace AssetStudio
private const string PrevLogFileName = "log_prev.txt"; private const string PrevLogFileName = "log_prev.txt";
private readonly object LockWriter = new object(); private readonly object LockWriter = new object();
private StreamWriter Writer; private StreamWriter Writer;
public bool Silent { get; set; }
public LoggerEvent Flags { get; set; }
public FileLogger() public FileLogger()
{ {
var logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogFileName); var logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogFileName);
@@ -71,9 +59,6 @@ namespace AssetStudio
} }
public void Log(LoggerEvent loggerEvent, string message) public void Log(LoggerEvent loggerEvent, string message)
{ {
if (!Flags.HasFlag(loggerEvent) || Silent)
return;
lock (LockWriter) lock (LockWriter)
{ {
Writer.WriteLine($"[{DateTime.Now}][{loggerEvent}] {message}"); Writer.WriteLine($"[{DateTime.Now}][{loggerEvent}] {message}");

View File

@@ -13,11 +13,8 @@ namespace AssetStudio
public static ILogger Default = new DummyLogger(); public static ILogger Default = new DummyLogger();
public static ILogger File; public static ILogger File;
public static bool Silent public static bool Silent { get; set; }
{ public static LoggerEvent Flags { get; set; }
get => Default.Silent;
set => Default.Silent = value;
}
public static bool FileLogging public static bool FileLogging
{ {
@@ -48,6 +45,9 @@ namespace AssetStudio
public static void Verbose(string message) public static void Verbose(string message)
{ {
if (!Flags.HasFlag(LoggerEvent.Verbose) || Silent)
return;
try try
{ {
var callerMethod = new StackTrace().GetFrame(1).GetMethod(); var callerMethod = new StackTrace().GetFrame(1).GetMethod();
@@ -63,27 +63,42 @@ namespace AssetStudio
} }
public static void Debug(string message) public static void Debug(string message)
{ {
if (!Flags.HasFlag(LoggerEvent.Debug) || Silent)
return;
if (FileLogging) File.Log(LoggerEvent.Debug, message); if (FileLogging) File.Log(LoggerEvent.Debug, message);
Default.Log(LoggerEvent.Debug, message); Default.Log(LoggerEvent.Debug, message);
} }
public static void Info(string message) public static void Info(string message)
{ {
if (!Flags.HasFlag(LoggerEvent.Info) || Silent)
return;
if (FileLogging) File.Log(LoggerEvent.Info, message); if (FileLogging) File.Log(LoggerEvent.Info, message);
Default.Log(LoggerEvent.Info, message); Default.Log(LoggerEvent.Info, message);
} }
public static void Warning(string message) public static void Warning(string message)
{ {
if (!Flags.HasFlag(LoggerEvent.Warning) || Silent)
return;
if (FileLogging) File.Log(LoggerEvent.Warning, message); if (FileLogging) File.Log(LoggerEvent.Warning, message);
Default.Log(LoggerEvent.Warning, message); Default.Log(LoggerEvent.Warning, message);
} }
public static void Error(string message) public static void Error(string message)
{ {
if (!Flags.HasFlag(LoggerEvent.Error) || Silent)
return;
if (FileLogging) File.Log(LoggerEvent.Error, message); if (FileLogging) File.Log(LoggerEvent.Error, message);
Default.Log(LoggerEvent.Error, message); Default.Log(LoggerEvent.Error, message);
} }
public static void Error(string message, Exception e) public static void Error(string message, Exception e)
{ {
if (!Flags.HasFlag(LoggerEvent.Error) || Silent)
return;
var sb = new StringBuilder(); var sb = new StringBuilder();
sb.AppendLine(message); sb.AppendLine(message);
sb.AppendLine(e.ToString()); sb.AppendLine(e.ToString());