- [Core] Added export option to include materials with models in /Materials.
- [GUI] fix issue with `Reset` button causing unintended behaviour. - [Core] fix bug where `Logger` causes performance issues.
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@@ -13,11 +13,8 @@ namespace AssetStudio
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public static ILogger Default = new DummyLogger();
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public static ILogger File;
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public static bool Silent
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{
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get => Default.Silent;
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set => Default.Silent = value;
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}
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public static bool Silent { get; set; }
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public static LoggerEvent Flags { get; set; }
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public static bool FileLogging
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{
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@@ -48,6 +45,9 @@ namespace AssetStudio
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public static void Verbose(string message)
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{
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if (!Flags.HasFlag(LoggerEvent.Verbose) || Silent)
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return;
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try
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{
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var callerMethod = new StackTrace().GetFrame(1).GetMethod();
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@@ -63,27 +63,42 @@ namespace AssetStudio
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}
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public static void Debug(string message)
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{
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if (!Flags.HasFlag(LoggerEvent.Debug) || Silent)
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return;
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if (FileLogging) File.Log(LoggerEvent.Debug, message);
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Default.Log(LoggerEvent.Debug, message);
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}
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public static void Info(string message)
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{
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if (!Flags.HasFlag(LoggerEvent.Info) || Silent)
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return;
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if (FileLogging) File.Log(LoggerEvent.Info, message);
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Default.Log(LoggerEvent.Info, message);
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}
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public static void Warning(string message)
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{
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if (!Flags.HasFlag(LoggerEvent.Warning) || Silent)
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return;
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if (FileLogging) File.Log(LoggerEvent.Warning, message);
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Default.Log(LoggerEvent.Warning, message);
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}
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public static void Error(string message)
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{
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if (!Flags.HasFlag(LoggerEvent.Error) || Silent)
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return;
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if (FileLogging) File.Log(LoggerEvent.Error, message);
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Default.Log(LoggerEvent.Error, message);
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}
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public static void Error(string message, Exception e)
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{
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if (!Flags.HasFlag(LoggerEvent.Error) || Silent)
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return;
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var sb = new StringBuilder();
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sb.AppendLine(message);
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sb.AppendLine(e.ToString());
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