- [Core] Added export option to include materials with models in /Materials.
- [GUI] fix issue with `Reset` button causing unintended behaviour. - [Core] fix bug where `Logger` causes performance issues.
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@@ -20,27 +20,18 @@ namespace AssetStudio
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public interface ILogger
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{
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public bool Silent { get; set; }
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public LoggerEvent Flags { get; set; }
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void Log(LoggerEvent loggerEvent, string message);
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}
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public sealed class DummyLogger : ILogger
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{
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public bool Silent { get; set; }
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public LoggerEvent Flags { get; set; }
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public void Log(LoggerEvent loggerEvent, string message) { }
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}
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public sealed class ConsoleLogger : ILogger
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{
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public bool Silent { get; set; }
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public LoggerEvent Flags { get; set; }
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public void Log(LoggerEvent loggerEvent, string message)
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{
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if (!Flags.HasFlag(loggerEvent) || Silent)
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return;
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Console.WriteLine("[{0}] {1}", loggerEvent, message);
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}
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}
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@@ -51,9 +42,6 @@ namespace AssetStudio
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private const string PrevLogFileName = "log_prev.txt";
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private readonly object LockWriter = new object();
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private StreamWriter Writer;
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public bool Silent { get; set; }
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public LoggerEvent Flags { get; set; }
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public FileLogger()
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{
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var logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogFileName);
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@@ -71,9 +59,6 @@ namespace AssetStudio
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}
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public void Log(LoggerEvent loggerEvent, string message)
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{
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if (!Flags.HasFlag(loggerEvent) || Silent)
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return;
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lock (LockWriter)
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{
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Writer.WriteLine($"[{DateTime.Now}][{loggerEvent}] {message}");
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