Temp fix for AI parsing.
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@@ -250,7 +250,7 @@ namespace AssetStudioGUI
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case ClassIDType.MiHoYoBinData:
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if (indexObject.Names.TryGetValue(objectReader.m_PathID, out var binName))
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{
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var path = ResourceIndex.GetContainerFromBinName(file, binName);
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var path = ResourceIndex.GetContainerFromBinName(binName);
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asset.Container = path;
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asset.Name = !string.IsNullOrEmpty(path) ? Path.GetFileName(path) : binName;
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}
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@@ -430,7 +430,7 @@ namespace AssetStudioGUI
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var game = GameManager.GetGame("GI");
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if (Path.GetExtension(assetsFile.originalPath) == game.Extension)
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{
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path = ResourceIndex.GetContainerFromBinName(assetsFile.originalPath, binName);
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path = ResourceIndex.GetContainerFromBinName(binName);
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}
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else
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{
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