This commit is contained in:
Razmoth
2023-05-06 09:46:35 +04:00
parent 85ab8eec3c
commit 8e0f97ce2d
34 changed files with 903 additions and 864 deletions

View File

@@ -2,9 +2,9 @@
<PropertyGroup>
<TargetFrameworks>net6.0;net7.0</TargetFrameworks>
<Version>0.80.30</Version>
<AssemblyVersion>0.80.30</AssemblyVersion>
<FileVersion>0.80.30</FileVersion>
<Version>0.80.65</Version>
<AssemblyVersion>0.80.65</AssemblyVersion>
<FileVersion>0.80.65</FileVersion>
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>

View File

@@ -2,9 +2,9 @@
<PropertyGroup>
<TargetFrameworks>net6.0;net7.0</TargetFrameworks>
<Version>0.80.30</Version>
<AssemblyVersion>0.80.30</AssemblyVersion>
<FileVersion>0.80.30</FileVersion>
<Version>0.80.65</Version>
<AssemblyVersion>0.80.65</AssemblyVersion>
<FileVersion>0.80.65</FileVersion>
<Copyright>Copyright © Razmoth 2022; Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>

View File

@@ -19,7 +19,7 @@ namespace AssetStudio
public static CancellationTokenSource tokenSource = new CancellationTokenSource();
private static string BaseFolder = "";
private static Dictionary<string, Entry> Map = new Dictionary<string, Entry>(StringComparer.OrdinalIgnoreCase);
private static Dictionary<string, Entry> CABMap = new Dictionary<string, Entry>(StringComparer.OrdinalIgnoreCase);
private static Dictionary<string, HashSet<long>> Offsets = new Dictionary<string, HashSet<long>>();
private static AssetsManager assetsManager = new AssetsManager() { Silent = true, SkipProcess = true, ResolveDependencies = false };
@@ -39,7 +39,7 @@ namespace AssetStudio
public static void Clear()
{
Map.Clear();
CABMap.Clear();
Offsets.Clear();
BaseFolder = string.Empty;
@@ -56,7 +56,7 @@ namespace AssetStudio
public static bool TryAdd(string name, out string path)
{
if (Map.TryGetValue(name, out var entry))
if (CABMap.TryGetValue(name, out var entry))
{
path = Path.Combine(BaseFolder, entry.Path);
if (!Offsets.ContainsKey(path))
@@ -81,28 +81,55 @@ namespace AssetStudio
return false;
}
public static void BuildMap(string[] files, string mapName, string baseFolder, Game game)
public static void BuildCABMap(string[] files, string mapName, string baseFolder, Game game)
{
Logger.Info($"Building Map...");
Logger.Info("Building CABMap...");
try
{
Map.Clear();
CABMap.Clear();
Progress.Reset();
var collision = 0;
BaseFolder = baseFolder;
assetsManager.Game = game;
foreach (var file in LoadFiles(files))
{
BuildCABMap(file, ref collision);
}
DumpCABMap(mapName);
Logger.Info($"CABMap build successfully !! {collision} collisions found");
}
catch (Exception e)
{
Logger.Warning($"CABMap was not build, {e}");
}
}
private static IEnumerable<string> LoadFiles(string[] files)
{
for (int i = 0; i < files.Length; i++)
{
var file = files[i];
assetsManager.LoadFiles(file);
if (assetsManager.assetsFileList.Count > 0)
{
yield return file;
Logger.Info($"[{i + 1}/{files.Length}] Processed {Path.GetFileName(file)}");
Progress.Report(i + 1, files.Length);
}
assetsManager.Clear();
}
}
private static void BuildCABMap(string file, ref int collision)
{
var relativePath = Path.GetRelativePath(BaseFolder, file);
foreach (var assetsFile in assetsManager.assetsFileList)
{
if (tokenSource.IsCancellationRequested)
{
Logger.Info("Building Map has been aborted !!");
Logger.Info("Building CABMap has been cancelled !!");
return;
}
var dependencies = assetsFile.m_Externals.Select(x => x.fileName).ToArray();
@@ -113,20 +140,18 @@ namespace AssetStudio
Dependencies = dependencies
};
if (Map.ContainsKey(assetsFile.fileName))
if (CABMap.ContainsKey(assetsFile.fileName))
{
collision++;
continue;
}
Map.Add(assetsFile.fileName, entry);
CABMap.Add(assetsFile.fileName, entry);
}
Logger.Info($"[{i + 1}/{files.Length}] Processed {Path.GetFileName(file)}");
Progress.Report(i + 1, files.Length);
}
assetsManager.Clear();
}
Map = Map.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value, StringComparer.OrdinalIgnoreCase);
private static void DumpCABMap(string mapName)
{
CABMap = CABMap.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value, StringComparer.OrdinalIgnoreCase);
var outputFile = Path.Combine(MapName, $"{mapName}.bin");
Directory.CreateDirectory(Path.GetDirectoryName(outputFile));
@@ -135,8 +160,8 @@ namespace AssetStudio
using (var writer = new BinaryWriter(binaryFile))
{
writer.Write(BaseFolder);
writer.Write(Map.Count);
foreach (var kv in Map)
writer.Write(CABMap.Count);
foreach (var kv in CABMap)
{
writer.Write(kv.Key);
writer.Write(kv.Value.Path);
@@ -148,261 +173,14 @@ namespace AssetStudio
}
}
}
Logger.Info($"Map build successfully !! {collision} collisions found");
}
catch (Exception e)
{
Logger.Warning($"Map was not build, {e}");
}
}
public static void BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
{
Logger.Info($"Building Both...");
Map.Clear();
Progress.Reset();
var collision = 0;
BaseFolder = baseFolder;
assetsManager.Game = game;
var assets = new List<AssetEntry>();
for (int i = 0; i < files.Length; i++)
{
var file = files[i];
assetsManager.LoadFiles(file);
if (assetsManager.assetsFileList.Count > 0)
{
var relativePath = Path.GetRelativePath(BaseFolder, file);
var containers = new List<(PPtr<Object>, string)>();
var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
var objectAssetItemDic = new Dictionary<Object, AssetEntry>();
var animators = new List<(PPtr<Object>, AssetEntry)>();
foreach (var assetsFile in assetsManager.assetsFileList)
{
if (tokenSource.IsCancellationRequested)
{
Logger.Info("Building Map has been aborted !!");
return;
}
var dependencies = assetsFile.m_Externals.Select(x => x.fileName).ToArray();
var entry = new Entry()
{
Path = relativePath,
Offset = assetsFile.offset,
Dependencies = dependencies
};
if (Map.ContainsKey(assetsFile.fileName))
{
collision++;
continue;
}
Map.Add(assetsFile.fileName, entry);
foreach (var objInfo in assetsFile.m_Objects)
{
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objInfo, game);
var obj = new Object(objectReader);
var asset = new AssetEntry()
{
Source = file,
PathID = objectReader.m_PathID,
Type = objectReader.type,
Container = string.Empty,
Name = string.Empty
};
var exportable = true;
try
{
switch (objectReader.type)
{
case ClassIDType.AssetBundle:
var assetBundle = new AssetBundle(objectReader);
foreach (var m_Container in assetBundle.m_Container)
{
var preloadIndex = m_Container.Value.preloadIndex;
var preloadSize = m_Container.Value.preloadSize;
var preloadEnd = preloadIndex + preloadSize;
for (int k = preloadIndex; k < preloadEnd; k++)
{
containers.Add((assetBundle.m_PreloadTable[k], m_Container.Key));
}
}
obj = null;
asset.Name = assetBundle.m_Name;
exportable = false;
break;
case ClassIDType.GameObject:
var gameObject = new GameObject(objectReader);
obj = gameObject;
asset.Name = gameObject.m_Name;
exportable = false;
break;
case ClassIDType.Shader:
asset.Name = objectReader.ReadAlignedString();
if (string.IsNullOrEmpty(asset.Name))
{
var m_parsedForm = new SerializedShader(objectReader);
asset.Name = m_parsedForm.m_Name;
}
break;
case ClassIDType.Animator:
var component = new PPtr<Object>(objectReader);
animators.Add((component, asset));
break;
case ClassIDType.MiHoYoBinData:
var MiHoYoBinData = new MiHoYoBinData(objectReader);
obj = MiHoYoBinData;
exportable = true;
break;
case ClassIDType.IndexObject:
var indexObject = new IndexObject(objectReader);
obj = null;
foreach (var index in indexObject.AssetMap)
{
mihoyoBinDataNames.Add((index.Value.Object, index.Key));
}
asset.Name = "IndexObject";
break;
case ClassIDType.Font:
case ClassIDType.Material:
case ClassIDType.Texture:
case ClassIDType.Mesh:
case ClassIDType.Sprite:
case ClassIDType.TextAsset:
case ClassIDType.Texture2D:
case ClassIDType.VideoClip:
case ClassIDType.AudioClip:
asset.Name = objectReader.ReadAlignedString();
break;
default:
exportable = false;
break;
}
}
catch (Exception e)
{
var sb = new StringBuilder();
sb.AppendLine("Unable to load object")
.AppendLine($"Assets {assetsFile.fileName}")
.AppendLine($"Path {assetsFile.originalPath}")
.AppendLine($"Type {objectReader.type}")
.AppendLine($"PathID {objectReader.m_PathID}")
.Append(e);
Logger.Error(sb.ToString());
}
if (obj != null)
{
objectAssetItemDic.Add(obj, asset);
assetsFile.AddObject(obj);
}
var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(asset.Name) || asset.Type == ClassIDType.Animator);
if (isMatchRegex && exportable)
{
assets.Add(asset);
}
}
}
foreach ((var pptr, var asset) in animators)
{
if (pptr.TryGet<GameObject>(out var gameObject) && (nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(gameObject.m_Name))))
{
asset.Name = gameObject.m_Name;
}
}
foreach ((var pptr, var name) in mihoyoBinDataNames)
{
if (pptr.TryGet<MiHoYoBinData>(out var miHoYoBinData))
{
var asset = objectAssetItemDic[miHoYoBinData];
if (int.TryParse(name, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var hash))
{
asset.Name = name;
asset.Container = hash.ToString();
}
else asset.Name = $"BinFile #{asset.PathID}";
}
}
foreach ((var pptr, var container) in containers)
{
if (pptr.TryGet(out var obj))
{
var item = objectAssetItemDic[obj];
if (containerFilters.IsNullOrEmpty() || containerFilters.Any(x => x.IsMatch(container)))
{
item.Container = container;
}
else
{
assets.Remove(item);
}
}
}
Logger.Info($"[{i + 1}/{files.Length}] Processed {Path.GetFileName(file)}");
Progress.Report(i + 1, files.Length);
}
assetsManager.Clear();
}
if (game.Type.IsGISubGroup() && assets.Count > 0)
{
Logger.Info("Updating Containers...");
foreach (var asset in assets)
{
if (int.TryParse(asset.Container, out var value))
{
var last = unchecked((uint)value);
var name = Path.GetFileNameWithoutExtension(asset.Source);
if (uint.TryParse(name, out var id))
{
var path = ResourceIndex.GetContainer(id, last);
if (!string.IsNullOrEmpty(path))
{
asset.Container = path;
if (asset.Type == ClassIDType.MiHoYoBinData)
{
asset.Name = Path.GetFileNameWithoutExtension(path);
}
}
}
}
}
Logger.Info("Updated !!");
}
Map = Map.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value, StringComparer.OrdinalIgnoreCase);
var outputFile = Path.Combine(MapName, $"{mapName}.bin");
Directory.CreateDirectory(Path.GetDirectoryName(outputFile));
using (var binaryFile = File.OpenWrite(outputFile))
using (var writer = new BinaryWriter(binaryFile))
{
writer.Write(BaseFolder);
writer.Write(Map.Count);
foreach (var kv in Map)
{
writer.Write(kv.Key);
writer.Write(kv.Value.Path);
writer.Write(kv.Value.Offset);
writer.Write(kv.Value.Dependencies.Length);
foreach (var cab in kv.Value.Dependencies)
{
writer.Write(cab);
}
}
}
Logger.Info($"Map build successfully !! {collision} collisions found");
ExportAssetsMap(assets.ToArray(), mapName, savePath, exportListType, resetEvent);
}
public static bool LoadMap(string mapName)
public static void LoadCABMap(string mapName)
{
Logger.Info($"Loading {mapName}");
try
{
Map.Clear();
CABMap.Clear();
using (var fs = File.OpenRead(Path.Combine(MapName, $"{mapName}.bin")))
using (var reader = new BinaryReader(fs))
{
@@ -426,30 +204,42 @@ namespace AssetStudio
Offset = offset,
Dependencies = dependencies.ToArray()
};
Map.Add(cab, entry);
CABMap.Add(cab, entry);
}
}
Logger.Info($"Loaded {mapName} !!");
return true;
}
catch (Exception e)
{
Logger.Warning($"{mapName} was not loaded, {e}");
}
return false;
}
public static AssetEntry[] BuildAssetMap(string[] files, Game game, Regex[] nameFilters = null, Regex[] containerFilters = null)
public static void BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
{
Logger.Info("Building AssetMap...");
try
{
Progress.Reset();
assetsManager.Game = game;
var assets = new List<AssetEntry>();
for (int i = 0; i < files.Length; i++)
foreach (var file in LoadFiles(files))
{
var file = files[i];
assetsManager.LoadFiles(file);
if (assetsManager.assetsFileList.Count > 0)
BuildAssetMap(file, assets, typeFilters, nameFilters, containerFilters);
}
UpdateContainers(assets, game);
ExportAssetsMap(assets.ToArray(), mapName, savePath, exportListType, resetEvent);
}
catch(Exception e)
{
Logger.Warning($"AssetMap was not build, {e}");
}
}
private static void BuildAssetMap(string file, List<AssetEntry> assets, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
{
var containers = new List<(PPtr<Object>, string)>();
var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
@@ -459,7 +249,12 @@ namespace AssetStudio
{
foreach (var objInfo in assetsFile.m_Objects)
{
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objInfo, game);
if (tokenSource.IsCancellationRequested)
{
Logger.Info("Building AssetMap has been cancelled !!");
return;
}
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objInfo, assetsManager.Game);
var obj = new Object(objectReader);
var asset = new AssetEntry()
{
@@ -496,7 +291,7 @@ namespace AssetStudio
asset.Name = gameObject.m_Name;
exportable = false;
break;
case ClassIDType.Shader:
case ClassIDType.Shader when Shader.Parsable:
asset.Name = objectReader.ReadAlignedString();
if (string.IsNullOrEmpty(asset.Name))
{
@@ -555,7 +350,8 @@ namespace AssetStudio
assetsFile.AddObject(obj);
}
var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(asset.Name) || asset.Type == ClassIDType.Animator);
if (isMatchRegex && exportable)
var isFilteredType = typeFilters.IsNullOrEmpty() || typeFilters.Contains(asset.Type) || asset.Type == ClassIDType.Animator;
if (isMatchRegex && isFilteredType && exportable)
{
assets.Add(asset);
}
@@ -563,12 +359,17 @@ namespace AssetStudio
}
foreach ((var pptr, var asset) in animators)
{
if (pptr.TryGet<GameObject>(out var gameObject) && (nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(gameObject.m_Name))))
if (pptr.TryGet<GameObject>(out var gameObject) && (nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(gameObject.m_Name))) && (typeFilters.IsNullOrEmpty() || typeFilters.Contains(asset.Type)))
{
asset.Name = gameObject.m_Name;
}
else
{
assets.Remove(asset);
}
foreach((var pptr, var name) in mihoyoBinDataNames)
}
foreach ((var pptr, var name) in mihoyoBinDataNames)
{
if (pptr.TryGet<MiHoYoBinData>(out var miHoYoBinData))
{
@@ -596,11 +397,10 @@ namespace AssetStudio
}
}
}
Logger.Info($"[{i + 1}/{files.Length}] Processed {Path.GetFileName(file)}");
Progress.Report(i + 1, files.Length);
}
assetsManager.Clear();
}
private static void UpdateContainers(List<AssetEntry> assets, Game game)
{
if (game.Type.IsGISubGroup() && assets.Count > 0)
{
Logger.Info("Updating Containers...");
@@ -623,13 +423,12 @@ namespace AssetStudio
}
}
}
}
Logger.Info("Updated !!");
}
}
return assets.ToArray();
}
public static void ExportAssetsMap(AssetEntry[] toExportAssets, string name, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null)
private static void ExportAssetsMap(AssetEntry[] toExportAssets, string name, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null)
{
ThreadPool.QueueUserWorkItem(state =>
{
@@ -683,5 +482,26 @@ namespace AssetStudio
resetEvent?.Set();
});
}
public static void BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
{
Logger.Info($"Building Both...");
CABMap.Clear();
Progress.Reset();
var collision = 0;
BaseFolder = baseFolder;
assetsManager.Game = game;
var assets = new List<AssetEntry>();
foreach(var file in LoadFiles(files))
{
BuildCABMap(file, ref collision);
BuildAssetMap(file, assets, typeFilters, nameFilters, containerFilters);
}
UpdateContainers(assets, game);
DumpCABMap(mapName);
Logger.Info($"Map build successfully !! {collision} collisions found");
ExportAssetsMap(assets.ToArray(), mapName, savePath, exportListType, resetEvent);
}
}
}

View File

@@ -19,7 +19,6 @@ namespace AssetStudio
public string SpecifyUnityVersion;
public CancellationTokenSource tokenSource = new CancellationTokenSource();
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
public Dictionary<ClassIDType, bool> ExportableTypes = new Dictionary<ClassIDType, bool>();
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
@@ -29,25 +28,6 @@ namespace AssetStudio
internal HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
internal HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
public AssetsManager()
{
ExportableTypes.Add(ClassIDType.GameObject, true);
ExportableTypes.Add(ClassIDType.Material, true);
ExportableTypes.Add(ClassIDType.Texture2D, true);
ExportableTypes.Add(ClassIDType.AudioClip, true);
ExportableTypes.Add(ClassIDType.VideoClip, true);
ExportableTypes.Add(ClassIDType.Mesh, false);
ExportableTypes.Add(ClassIDType.Renderer, false);
ExportableTypes.Add(ClassIDType.Shader, true);
ExportableTypes.Add(ClassIDType.TextAsset, true);
ExportableTypes.Add(ClassIDType.AnimationClip, true);
ExportableTypes.Add(ClassIDType.MonoBehaviour, true);
ExportableTypes.Add(ClassIDType.Font, true);
ExportableTypes.Add(ClassIDType.Sprite, true);
ExportableTypes.Add(ClassIDType.Animator, true);
ExportableTypes.Add(ClassIDType.MiHoYoBinData, true);
}
public void LoadFiles(params string[] files)
{
if (Silent)
@@ -115,7 +95,7 @@ namespace AssetStudio
assetsFileListHash.Clear();
AssetsHelper.ClearOffsets();
if (!SkipProcess && !tokenSource.IsCancellationRequested)
if (!SkipProcess)
{
ReadAssets();
ProcessAssets();
@@ -457,7 +437,7 @@ namespace AssetStudio
Logger.Info("Loading " + reader.FullPath);
try
{
using var stream = new SubStream(reader.BaseStream, 0);
using var stream = new OffsetStream(reader.BaseStream, 0);
if (AssetsHelper.TryGet(reader.FullPath, out var offsets))
{
foreach (var offset in offsets)
@@ -527,7 +507,7 @@ namespace AssetStudio
{
do
{
var name = stream.Position.ToString("X8");
var name = stream.AbsolutePosition.ToString("X8");
Logger.Info($"Loading Block {name}");
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), name);
@@ -535,14 +515,14 @@ namespace AssetStudio
switch (subReader.FileType)
{
case FileType.BundleFile:
LoadBundleFile(subReader, reader.FullPath, stream.Position, false);
LoadBundleFile(subReader, reader.FullPath, stream.AbsolutePosition, false);
break;
case FileType.Mhy0File:
LoadMhy0File(subReader, reader.FullPath, stream.Position, false);
LoadMhy0File(subReader, reader.FullPath, stream.AbsolutePosition, false);
break;
}
stream.Offset += stream.Position;
stream.Offset = stream.AbsolutePosition;
} while (stream.Remaining > 0);
}
}
@@ -650,13 +630,9 @@ namespace AssetStudio
{
if (tokenSource.IsCancellationRequested)
{
Logger.Info("Reading assets has been aborted !!");
Logger.Info("Reading assets has been cancelled !!");
return;
}
if (assetsFile.IsLoaded(objectInfo))
{
continue;
}
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo, Game);
try
{
@@ -666,10 +642,10 @@ namespace AssetStudio
case ClassIDType.Animation:
obj = new Animation(objectReader);
break;
case ClassIDType.AnimationClip when ExportableTypes[ClassIDType.AnimationClip]:
case ClassIDType.AnimationClip:
obj = new AnimationClip(objectReader);
break;
case ClassIDType.Animator when ExportableTypes[ClassIDType.Animator]:
case ClassIDType.Animator:
obj = new Animator(objectReader);
break;
case ClassIDType.AnimatorController:
@@ -681,37 +657,37 @@ namespace AssetStudio
case ClassIDType.AssetBundle:
obj = new AssetBundle(objectReader);
break;
case ClassIDType.AudioClip when ExportableTypes[ClassIDType.AudioClip]:
case ClassIDType.AudioClip:
obj = new AudioClip(objectReader);
break;
case ClassIDType.Avatar:
obj = new Avatar(objectReader);
break;
case ClassIDType.Font when ExportableTypes[ClassIDType.Font]:
case ClassIDType.Font:
obj = new Font(objectReader);
break;
case ClassIDType.GameObject when ExportableTypes[ClassIDType.GameObject]:
case ClassIDType.GameObject:
obj = new GameObject(objectReader);
break;
case ClassIDType.IndexObject when ExportableTypes[ClassIDType.MiHoYoBinData]:
case ClassIDType.IndexObject:
obj = new IndexObject(objectReader);
break;
case ClassIDType.Material when ExportableTypes[ClassIDType.Material]:
case ClassIDType.Material:
obj = new Material(objectReader);
break;
case ClassIDType.Mesh when ExportableTypes[ClassIDType.Mesh]:
case ClassIDType.Mesh:
obj = new Mesh(objectReader);
break;
case ClassIDType.MeshFilter:
obj = new MeshFilter(objectReader);
break;
case ClassIDType.MeshRenderer when ExportableTypes[ClassIDType.Renderer]:
case ClassIDType.MeshRenderer when Renderer.Parsable:
obj = new MeshRenderer(objectReader);
break;
case ClassIDType.MiHoYoBinData when ExportableTypes[ClassIDType.MiHoYoBinData]:
case ClassIDType.MiHoYoBinData:
obj = new MiHoYoBinData(objectReader);
break;
case ClassIDType.MonoBehaviour when ExportableTypes[ClassIDType.MonoBehaviour]:
case ClassIDType.MonoBehaviour:
obj = new MonoBehaviour(objectReader);
break;
case ClassIDType.MonoScript:
@@ -726,28 +702,28 @@ namespace AssetStudio
case ClassIDType.RectTransform:
obj = new RectTransform(objectReader);
break;
case ClassIDType.Shader when ExportableTypes[ClassIDType.Shader]:
case ClassIDType.Shader when Shader.Parsable:
obj = new Shader(objectReader);
break;
case ClassIDType.SkinnedMeshRenderer when ExportableTypes[ClassIDType.Renderer]:
case ClassIDType.SkinnedMeshRenderer when Renderer.Parsable:
obj = new SkinnedMeshRenderer(objectReader);
break;
case ClassIDType.Sprite when ExportableTypes[ClassIDType.Sprite]:
case ClassIDType.Sprite:
obj = new Sprite(objectReader);
break;
case ClassIDType.SpriteAtlas:
obj = new SpriteAtlas(objectReader);
break;
case ClassIDType.TextAsset when ExportableTypes[ClassIDType.TextAsset]:
case ClassIDType.TextAsset:
obj = new TextAsset(objectReader);
break;
case ClassIDType.Texture2D when ExportableTypes[ClassIDType.Texture2D]:
case ClassIDType.Texture2D:
obj = new Texture2D(objectReader);
break;
case ClassIDType.Transform:
obj = new Transform(objectReader);
break;
case ClassIDType.VideoClip when ExportableTypes[ClassIDType.VideoClip]:
case ClassIDType.VideoClip:
obj = new VideoClip(objectReader);
break;
case ClassIDType.ResourceManager:
@@ -778,9 +754,6 @@ namespace AssetStudio
private void ProcessAssets()
{
if (tokenSource.IsCancellationRequested)
return;
Logger.Info("Process Assets...");
foreach (var assetsFile in assetsFileList)
@@ -789,7 +762,7 @@ namespace AssetStudio
{
if (tokenSource.IsCancellationRequested)
{
Logger.Info("Processing assets has been aborted !!");
Logger.Info("Processing assets has been cancelled !!");
return;
}
if (obj is GameObject m_GameObject)

View File

@@ -26,6 +26,11 @@ namespace AssetStudio
var m_UpdateMode = reader.ReadInt32();
}
if (reader.Game.Type.IsSR())
{
var m_MotionSkeletonMode = reader.ReadInt32();
}
var m_ApplyRootMotion = reader.ReadBoolean();
if (version[0] == 4 && version[1] >= 5) //4.5 and up - 5.0 down
{

View File

@@ -19,6 +19,8 @@ namespace AssetStudio
public abstract class Renderer : Component
{
public static bool Parsable;
public PPtr<Material>[] m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
@@ -218,7 +220,7 @@ namespace AssetStudio
var m_UseHighestMip = reader.ReadBoolean();
reader.AlignStream();
}
if (reader.Game.Type.IsSRCB3())
if (reader.Game.Type.IsSR())
{
var RenderFlag = reader.ReadUInt32();
reader.AlignStream();

View File

@@ -578,6 +578,9 @@ namespace AssetStudio
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
private static bool HasGlobalLocalKeywordIndices(ObjectReader reader) => reader.serializedType.Match("E99740711222CD922E9A6F92FF1EB07A") || reader.serializedType.Match("450A058C218DAF000647948F2F59DA6D");
private static bool HasInstancedStructuredBuffers(ObjectReader reader) => reader.serializedType.Match("E99740711222CD922E9A6F92FF1EB07A");
public SerializedSubProgram(ObjectReader reader)
{
var version = reader.version;
@@ -585,7 +588,7 @@ namespace AssetStudio
m_BlobIndex = reader.ReadUInt32();
m_Channels = new ParserBindChannels(reader);
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2) || reader.Match("E99740711222CD922E9A6F92FF1EB07A") || reader.Match("450A058C218DAF000647948F2F59DA6D")) //2019 ~2021.1
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2) || HasGlobalLocalKeywordIndices(reader)) //2019 ~2021.1
{
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
@@ -687,7 +690,7 @@ namespace AssetStudio
}
}
if (reader.Match("E99740711222CD922E9A6F92FF1EB07A"))
if (HasInstancedStructuredBuffers(reader))
{
int numInstancedStructuredBuffers = reader.ReadInt32();
var m_InstancedStructuredBuffers = new ConstantBuffer[numInstancedStructuredBuffers];
@@ -974,6 +977,8 @@ namespace AssetStudio
public class Shader : NamedObject
{
public static bool Parsable;
public byte[] m_Script;
//5.3 - 5.4
public uint decompressedSize;

View File

@@ -1,4 +1,5 @@
using System.IO;
using System;
using System.IO;
using System.Linq;
using static AssetStudio.ImportHelper;
@@ -171,9 +172,22 @@ namespace AssetStudio
}
}
if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile())
{
try
{
var signature = reader.ReadStringToNull();
reader.ReadInt32();
reader.ReadStringToNull();
reader.ReadStringToNull();
var size = reader.ReadInt64();
if (!(signature == "UnityFS" && size == reader.BaseStream.Length))
{
reader.FileType = FileType.BlockFile;
}
}
catch (Exception) { }
reader.Position = 0;
}
return reader;
}

View File

@@ -21,7 +21,7 @@ namespace AssetStudio
Games.Add(index++, new Mr0k(GameType.BH3, BH3ExpansionKey, BH3SBox, BH3InitVector, BH3BlockKey));
Games.Add(index++, new Mr0k(GameType.BH3_Pre, PackExpansionKey, blockKey: PackBlockKey));
Games.Add(index++, new Mr0k(GameType.SR_CB2, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
Games.Add(index++, new Mr0k(GameType.SR_CB3, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
Games.Add(index++, new Mr0k(GameType.SR, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
Games.Add(index++, new Mr0k(GameType.ZZZ_CB1, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
Games.Add(index++, new Mr0k(GameType.TOT, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey, postKey: ToTKey));
Games.Add(index++, new Game(GameType.Naraka));
@@ -124,7 +124,7 @@ namespace AssetStudio
BH3_Pre,
ZZZ_CB1,
SR_CB2,
SR_CB3,
SR,
TOT,
Naraka,
EnsembleStars,
@@ -148,7 +148,7 @@ namespace AssetStudio
public static bool IsBH3Pre(this GameType type) => type == GameType.BH3_Pre;
public static bool IsZZZCB1(this GameType type) => type == GameType.ZZZ_CB1;
public static bool IsSRCB2(this GameType type) => type == GameType.SR_CB2;
public static bool IsSRCB3(this GameType type) => type == GameType.SR_CB3;
public static bool IsSR(this GameType type) => type == GameType.SR;
public static bool IsTOT(this GameType type) => type == GameType.TOT;
public static bool IsNaraka(this GameType type) => type == GameType.Naraka;
public static bool IsOPFP(this GameType type) => type == GameType.OPFP;
@@ -172,19 +172,19 @@ namespace AssetStudio
public static bool IsSRGroup(this GameType type) => type switch
{
GameType.SR_CB2 or GameType.SR_CB3 => true,
GameType.SR_CB2 or GameType.SR => true,
_ => false,
};
public static bool IsBlockFile(this GameType type) => type switch
{
GameType.BH3 or GameType.BH3_Pre or GameType.SR_CB3 or GameType.GI_Pack or GameType.TOT => true,
GameType.BH3 or GameType.BH3_Pre or GameType.SR or GameType.GI_Pack or GameType.TOT => true,
_ => false,
};
public static bool IsMhyGroup(this GameType type) => type switch
{
GameType.GI or GameType.GI_Pack or GameType.GI_CB1 or GameType.GI_CB2 or GameType.GI_CB3 or GameType.GI_CB3Pre or GameType.BH3 or GameType.SR_CB2 or GameType.SR_CB3 or GameType.TOT => true,
GameType.GI or GameType.GI_Pack or GameType.GI_CB1 or GameType.GI_CB2 or GameType.GI_CB3 or GameType.GI_CB3Pre or GameType.BH3 or GameType.SR_CB2 or GameType.SR or GameType.TOT => true,
_ => false,
};
}

View File

@@ -279,7 +279,7 @@ namespace AssetStudio
var idx = data.Search("UnityFS");
if (idx != -1)
{
stream = new SubStream(stream, idx);
stream = new OffsetStream(stream, idx);
}
return new FileReader(reader.FullPath, stream);
@@ -295,11 +295,11 @@ namespace AssetStudio
var idx2 = data[(idx + 1)..].Search("UnityFS");
if (idx2 != -1)
{
stream = new SubStream(stream, idx + idx2 + 1);
stream = new OffsetStream(stream, idx + idx2 + 1);
}
else
{
stream = new SubStream(stream, idx);
stream = new OffsetStream(stream, idx);
}
}
@@ -371,7 +371,7 @@ namespace AssetStudio
reader.Position = 0;
return reader;
}
var stream = new SubStream(reader.BaseStream, idx);
var stream = new OffsetStream(reader.BaseStream, idx);
return new FileReader(reader.FullPath, stream);
}
public static FileReader ParseHelixWaltz2(FileReader reader)

View File

@@ -21,7 +21,7 @@ namespace AssetStudio
public int[] version => assetsFile.version;
public BuildType buildType => assetsFile.buildType;
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo, Game game) : base(new SubStream(reader.BaseStream, objectInfo.byteStart, objectInfo.byteSize), reader.Endian)
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo, Game game) : base(reader.BaseStream, reader.Endian)
{
this.assetsFile = assetsFile;
Game = game;
@@ -41,11 +41,9 @@ namespace AssetStudio
m_Version = assetsFile.header.m_Version;
}
public bool Match(string hash) => Convert.ToHexString(serializedType.m_OldTypeHash) == hash;
public void Reset()
{
Position = 0;
Position = byteStart;
}
}
}

View File

@@ -3,29 +3,15 @@ using System.IO;
namespace AssetStudio
{
public class SubStream : Stream
public class OffsetStream : Stream
{
private readonly Stream _baseStream;
private long _offset;
private long _size;
public override bool CanRead => _baseStream.CanRead;
public override bool CanSeek => _baseStream.CanSeek;
public override bool CanWrite => false;
public long Size
{
get => _size;
set
{
if (value < 0 || value > _baseStream.Length || value + _offset > _baseStream.Length)
{
throw new IOException($"{nameof(Size)} is out of stream bound");
}
_size = value;
}
}
public long Offset
{
get => _offset;
@@ -35,44 +21,30 @@ namespace AssetStudio
{
throw new IOException($"{nameof(Offset)} is out of stream bound");
}
if (value + _size > _baseStream.Length)
{
_size = _baseStream.Length - value;
}
_offset = value;
Seek(0, SeekOrigin.Begin);
}
}
public long AbsolutePosition => _baseStream.Position;
public long Remaining => Length - Position;
public override long Length => Size;
public override long Length => _baseStream.Length - _offset;
public override long Position
{
get => _baseStream.Position - _offset;
set => Seek(value, SeekOrigin.Begin);
}
public SubStream(Stream stream, long offset)
public OffsetStream(Stream stream, long offset)
{
_baseStream = stream;
Offset = offset;
Size = _baseStream.Length - _offset;
Seek(0, SeekOrigin.Begin);
}
public SubStream(Stream stream, long offset, long size)
{
_baseStream = stream;
Offset = offset;
Size = size;
Seek(0, SeekOrigin.Begin);
}
public override long Seek(long offset, SeekOrigin origin)
{
if (offset > _size)
if (offset > _baseStream.Length)
{
throw new IOException("Unable to seek beyond stream bound");
}
@@ -81,7 +53,7 @@ namespace AssetStudio
{
SeekOrigin.Begin => offset + _offset,
SeekOrigin.Current => offset + Position,
SeekOrigin.End => offset + _size,
SeekOrigin.End => offset + _baseStream.Length,
_ => throw new NotSupportedException()
};
@@ -90,7 +62,7 @@ namespace AssetStudio
}
public override int Read(byte[] buffer, int offset, int count)
{
if (offset > _size || Position + count > _size)
if (offset > _baseStream.Length || Position + count > _baseStream.Length)
{
throw new IOException("Unable to read beyond stream bound");
}

View File

@@ -387,11 +387,6 @@ namespace AssetStudio
ObjectsDic.Add(obj.m_PathID, obj);
}
public bool IsLoaded(ObjectInfo objInfo)
{
return ObjectsDic.TryGetValue(objInfo.m_PathID, out var obj) && obj.type == (ClassIDType)objInfo.classID;
}
private static int DecodeClassID(int value)
{
var bytes = BitConverter.GetBytes(value);

View File

@@ -17,5 +17,7 @@ namespace AssetStudio
public string m_KlassName;
public string m_NameSpace;
public string m_AsmName;
public bool Match(string hash) => Convert.ToHexString(m_OldTypeHash) == hash;
}
}

View File

@@ -2,11 +2,13 @@
namespace AssetStudio
{
public class XORStream : SubStream
public class XORStream : OffsetStream
{
private readonly byte[] _xorpad;
private readonly long _offset;
private long Index => AbsolutePosition - _offset;
public XORStream(Stream stream, long offset, byte[] xorpad) : base(stream, offset)
{
_xorpad = xorpad;
@@ -15,12 +17,15 @@ namespace AssetStudio
public override int Read(byte[] buffer, int offset, int count)
{
var pos = AbsolutePosition - _offset;
var pos = Index;
var read = base.Read(buffer, offset, count);
for (int i = 0; i < count; i++)
if (pos >= 0)
{
for (int i = offset; i < count; i++)
{
buffer[i] ^= _xorpad[pos++ % _xorpad.Length];
}
}
return read;
}
}

View File

@@ -20,5 +20,7 @@
<add key="castToBone" value="False" />
<add key="restoreExtensionName" value="True" />
<add key="exportAllUvsAsDiffuseMaps" value="False" />
<add key="disableShader" value="False" />
<add key="disableRenderer" value="False" />
</appSettings>
</configuration>

View File

@@ -3,9 +3,9 @@
<OutputType>Exe</OutputType>
<TargetFrameworks>net6.0-windows;net7.0-windows</TargetFrameworks>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
<Version>0.80.30</Version>
<AssemblyVersion>0.80.30</AssemblyVersion>
<FileVersion>0.80.30</FileVersion>
<Version>0.80.65</Version>
<AssemblyVersion>0.80.65</AssemblyVersion>
<FileVersion>0.80.65</FileVersion>
<Copyright>Copyright © Razmoth 2022; Copyright © Perfare 2018-2022</Copyright>
<BaseOutputPath>..\AssetStudioGUI\bin</BaseOutputPath>
</PropertyGroup>

View File

@@ -334,26 +334,24 @@ namespace AssetStudioCLI
public static bool ExportGameObject(AssetItem item, string exportPath, List <AssetItem> animationList = null)
{
var m_GameObject = (GameObject)item.Asset;
ExportGameObject(m_GameObject, exportPath, animationList);
return true;
exportPath = Path.Combine(exportPath, m_GameObject.m_Name) + Path.DirectorySeparatorChar;
return ExportGameObject(m_GameObject, exportPath, animationList);
}
public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
{
var convert = animationList != null
? new ModelConverter(gameObject, Properties.Settings.Default.convertType, Studio.Game, Properties.Settings.Default.collectAnimations, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
: new ModelConverter(gameObject, Properties.Settings.Default.convertType, Studio.Game, Properties.Settings.Default.collectAnimations);
if (convert.MeshList.Count == 0)
{
Logger.Info($"GameObject {gameObject.m_Name} has no mesh, skipping...");
return false;
}
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
ExportFbx(convert, exportPath);
}
public static void ExportGameObjectMerge(List<GameObject> gameObject, string exportPath, List<AssetItem> animationList = null)
{
var rootName = Path.GetFileNameWithoutExtension(exportPath);
var convert = animationList != null
? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, Studio.Game, Properties.Settings.Default.collectAnimations, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
: new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, Studio.Game, Properties.Settings.Default.collectAnimations);
ExportFbx(convert, exportPath);
return true;
}
private static void ExportFbx(IImported convert, string exportPath)

View File

@@ -3,6 +3,7 @@ using System.IO;
using System.Linq;
using System.Threading;
using AssetStudio;
using AssetStudioCLI.Properties;
using static AssetStudioCLI.Studio;
namespace AssetStudioCLI
@@ -26,48 +27,17 @@ namespace AssetStudioCLI
Studio.Game = game;
Logger.Default = new ConsoleLogger();
Shader.Parsable = !Settings.Default.disableShader;
Renderer.Parsable = !Settings.Default.disableRenderer;
assetsManager.Silent = o.Silent;
assetsManager.Game = game;
if (!o.TypeFilter.IsNullOrEmpty())
{
foreach (var kv in assetsManager.ExportableTypes)
{
assetsManager.ExportableTypes[kv.Key] = o.TypeFilter.Contains(kv.Key);
}
}
if (o.Model)
{
foreach (var kv in assetsManager.ExportableTypes)
{
assetsManager.ExportableTypes[kv.Key] = false;
}
assetsManager.ExportableTypes[ClassIDType.Animator] = true;
assetsManager.ExportableTypes[ClassIDType.GameObject] = true;
assetsManager.ExportableTypes[ClassIDType.Texture2D] = true;
assetsManager.ExportableTypes[ClassIDType.Material] = true;
assetsManager.ExportableTypes[ClassIDType.Renderer] = true;
assetsManager.ExportableTypes[ClassIDType.Mesh] = true;
ModelOnly = true;
}
ModelOnly = o.Model;
if (o.Key != default)
{
if (!assetsManager.ExportableTypes[ClassIDType.MiHoYoBinData])
{
Logger.Warning("Key is set but MiHoYoBinData is skipped, ignoring key...");
}
else
{
MiHoYoBinData.Encrypted = true;
MiHoYoBinData.Key = o.Key;
}
}
if (o.AIFile != null && game.Type.IsGISubGroup())
{
@@ -82,36 +52,35 @@ namespace AssetStudioCLI
Logger.Info("Scanning for files...");
var files = o.Input.Attributes.HasFlag(FileAttributes.Directory) ? Directory.GetFiles(o.Input.FullName, "*.*", SearchOption.AllDirectories).OrderBy(x => x.Length).ToArray() : new string[] { o.Input.FullName };
files = files.Where(x => FileReader.IsReadable(x, game)).ToArray();
Logger.Info(string.Format("Found {0} file(s)", files.Length));
Logger.Info($"Found {files.Length} files");
if (o.MapOp.HasFlag(MapOpType.Build))
if (o.MapOp.HasFlag(MapOpType.CABMap))
{
AssetsHelper.BuildMap(files, o.MapName, o.Input.FullName, game);
AssetsHelper.BuildCABMap(files, o.MapName, o.Input.FullName, game);
}
if (o.MapOp.HasFlag(MapOpType.Load))
{
AssetsHelper.LoadMap(o.MapName);
AssetsHelper.LoadCABMap(o.MapName);
assetsManager.ResolveDependencies = true;
}
if (o.MapOp.HasFlag(MapOpType.List))
if (o.MapOp.HasFlag(MapOpType.AssetMap))
{
if (files.Length == 1)
{
throw new Exception("Unable to build AssetMap with input_path as a file !!");
}
var assets = AssetsHelper.BuildAssetMap(files, game, o.NameFilter, o.ContainerFilter);
if (!o.Output.Exists)
{
o.Output.Create();
}
var resetEvent = new ManualResetEvent(false);
AssetsHelper.ExportAssetsMap(assets, o.MapName, o.Output.FullName, o.MapType, resetEvent);
AssetsHelper.BuildAssetMap(files, o.MapName, game, o.Output.FullName, o.MapType, resetEvent, o.TypeFilter, o.NameFilter, o.ContainerFilter);
resetEvent.WaitOne();
}
if (o.MapOp.HasFlag(MapOpType.Both))
{
var resetEvent = new ManualResetEvent(false);
AssetsHelper.BuildBoth(files, o.MapName, o.Input.FullName, game, o.Output.FullName, o.MapType, resetEvent, o.NameFilter, o.ContainerFilter);
AssetsHelper.BuildBoth(files, o.MapName, o.Input.FullName, game, o.Output.FullName, o.MapType, resetEvent, o.TypeFilter, o.NameFilter, o.ContainerFilter);
resetEvent.WaitOne();
}
if (o.MapOp.Equals(MapOpType.None) || o.MapOp.HasFlag(MapOpType.Load))
@@ -122,7 +91,7 @@ namespace AssetStudioCLI
assetsManager.LoadFiles(file);
if (assetsManager.assetsFileList.Count > 0)
{
BuildAssetData(o.NameFilter, o.ContainerFilter, ref i);
BuildAssetData(o.TypeFilter, o.NameFilter, o.ContainerFilter, ref i);
ExportAssets(o.Output.FullName, exportableAssets, o.GroupAssetsType);
}
exportableAssets.Clear();

View File

@@ -62,11 +62,13 @@ namespace AssetStudioCLI.Properties {
public bool exportUV0UV1 => AppSettings.Get("exportUV0UV1", false);
public bool encrypted => AppSettings.Get("encrypted", true);
public byte key => AppSettings.Get("key", (byte)0x93);
public bool skipRenderer => AppSettings.Get("skipRenderer", false);
public int selectedGame => AppSettings.Get("selectedGame", 0);
public bool enableResolveDependencies => AppSettings.Get("enableResolveDependencies", true);
public int selectedCNUnityKey => AppSettings.Get("selectedCNUnityKey", 0);
public int selectedAssetMapType => AppSettings.Get("selectedAssetMapType", 0);
public bool exportMiHoYoBinData => AppSettings.Get("exportMiHoYoBinData", true);
public bool disableShader => AppSettings.Get("disableShader", false);
public bool disableRenderer => AppSettings.Get("disableRenderer", false);
}
}

View File

@@ -19,8 +19,8 @@ namespace AssetStudioCLI
{
None,
Load,
Build,
List = 4,
CABMap,
AssetMap = 4,
Both = 8,
All = Both | Load,
}
@@ -153,7 +153,7 @@ namespace AssetStudioCLI
{
int total = 0;
Logger.Info($"Decompressing {reader.FileName} ...");
using var stream = new SubStream(reader.BaseStream, 0);
using var stream = new OffsetStream(reader.BaseStream, 0);
do
{
stream.Offset = stream.AbsolutePosition;
@@ -238,7 +238,7 @@ namespace AssetStudioCLI
}
}
public static void BuildAssetData(Regex[] nameFilters, Regex[] containerFilters, ref int i)
public static void BuildAssetData(ClassIDType[] typeFilters, Regex[] nameFilters, Regex[] containerFilters, ref int i)
{
var objectAssetItemDic = new Dictionary<Object, AssetItem>();
var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
@@ -247,7 +247,7 @@ namespace AssetStudioCLI
{
foreach (var asset in assetsFile.Objects)
{
ProcessAssetData(asset, nameFilters, objectAssetItemDic, mihoyoBinDataNames, containers, ref i);
ProcessAssetData(asset, typeFilters, nameFilters, objectAssetItemDic, mihoyoBinDataNames, containers, ref i);
}
}
foreach ((var pptr, var name) in mihoyoBinDataNames)
@@ -269,11 +269,7 @@ namespace AssetStudioCLI
{
if (pptr.TryGet(out var obj))
{
if (!objectAssetItemDic.TryGetValue(obj, out var item))
{
ProcessAssetData(obj, nameFilters, objectAssetItemDic, mihoyoBinDataNames, containers, ref i);
item = objectAssetItemDic[obj];
}
var item = objectAssetItemDic[obj];
if (containerFilters.IsNullOrEmpty() || containerFilters.Any(x => x.IsMatch(container)))
{
item.Container = container;
@@ -292,7 +288,7 @@ namespace AssetStudioCLI
}
}
public static void ProcessAssetData(Object asset, Regex[] nameFilters, Dictionary<Object, AssetItem> objectAssetItemDic, List<(PPtr<Object>, string)> mihoyoBinDataNames, List<(PPtr<Object>, string)> containers, ref int i)
public static void ProcessAssetData(Object asset, ClassIDType[] typeFilters, Regex[] nameFilters, Dictionary<Object, AssetItem> objectAssetItemDic, List<(PPtr<Object>, string)> mihoyoBinDataNames, List<(PPtr<Object>, string)> containers, ref int i)
{
var assetItem = new AssetItem(asset);
objectAssetItemDic.Add(asset, assetItem);
@@ -322,7 +318,7 @@ namespace AssetStudioCLI
assetItem.Text = m_VideoClip.m_Name;
exportable = !ModelOnly;
break;
case Shader m_Shader:
case Shader m_Shader when Shader.Parsable:
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
exportable = !ModelOnly;
break;
@@ -351,7 +347,7 @@ namespace AssetStudioCLI
{
assetItem.Text = m_MonoBehaviour.m_Name;
}
exportable = !ModelOnly;
exportable = !ModelOnly && assemblyLoader.Loaded;
break;
case AssetBundle m_AssetBundle:
foreach (var m_Container in m_AssetBundle.m_Container)
@@ -390,8 +386,10 @@ namespace AssetStudioCLI
{
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
}
var isMatchRegex = nameFilters.Length == 0 || nameFilters.Any(x => x.IsMatch(assetItem.Text));
if (isMatchRegex && exportable)
var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(assetItem.Text));
var isFilteredType = typeFilters.IsNullOrEmpty() || typeFilters.Contains(assetItem.Type);
if (isMatchRegex && isFilteredType && exportable)
{
exportableAssets.Add(assetItem);
}

View File

@@ -3,9 +3,9 @@
<PropertyGroup>
<TargetFrameworks>net6.0;net7.0</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.80.30</Version>
<AssemblyVersion>0.80.30</AssemblyVersion>
<FileVersion>0.80.30</FileVersion>
<Version>0.80.65</Version>
<AssemblyVersion>0.80.65</AssemblyVersion>
<FileVersion>0.80.65</FileVersion>
<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>

View File

@@ -94,8 +94,11 @@
<setting name="exportUV0UV1" serializeAs="String">
<value>False</value>
</setting>
<setting name="exportableTypes" serializeAs="String">
<value>{"GameObject":true,"Material":true,"Texture2D":true,"Mesh":true,"Renderer":true,"Shader":true,"TextAsset":true,"AnimationClip":true,"Font":true,"Sprite":true,"Animator":true,"MiHoYoBinData":true,"AssetBundle":true}</value>
<setting name="disableShader" serializeAs="String">
<value>False</value>
</setting>
<setting name="disableRenderer" serializeAs="String">
<value>False</value>
</setting>
</AssetStudioGUI.Properties.Settings>
</userSettings>

View File

@@ -5,9 +5,9 @@
<TargetFrameworks>net6.0-windows;net7.0-windows</TargetFrameworks>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
<Version>0.80.30</Version>
<AssemblyVersion>0.80.30</AssemblyVersion>
<FileVersion>0.80.30</FileVersion>
<Version>0.80.65</Version>
<AssemblyVersion>0.80.65</AssemblyVersion>
<FileVersion>0.80.65</FileVersion>
<Copyright>Copyright © Razmoth 2022; Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>

View File

@@ -92,16 +92,18 @@ namespace AssetStudioGUI
enableConsole = new System.Windows.Forms.ToolStripMenuItem();
clearConsoleToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
miscToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
MapNameComboBox = new System.Windows.Forms.ToolStripComboBox();
buildBothToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
clearMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
toolStripSeparator7 = new System.Windows.Forms.ToolStripSeparator();
assetMapNameTextBox = new System.Windows.Forms.ToolStripTextBox();
buildAssetMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
assetMapTypeComboBox = new System.Windows.Forms.ToolStripComboBox();
toolStripSeparator8 = new System.Windows.Forms.ToolStripSeparator();
loadAIToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
assetHelpersToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
MapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
MapNameComboBox = new System.Windows.Forms.ToolStripComboBox();
toolStripMenuItem20 = new System.Windows.Forms.ToolStripMenuItem();
toolStripMenuItem21 = new System.Windows.Forms.ToolStripMenuItem();
assetMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
assetMapNameTextBox = new System.Windows.Forms.ToolStripTextBox();
toolStripMenuItem22 = new System.Windows.Forms.ToolStripMenuItem();
assetMapTypeComboBox = new System.Windows.Forms.ToolStripComboBox();
loadAIToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
toolStripSeparator5 = new System.Windows.Forms.ToolStripSeparator();
splitContainer1 = new System.Windows.Forms.SplitContainer();
tabControl1 = new System.Windows.Forms.TabControl();
@@ -153,6 +155,7 @@ namespace AssetStudioGUI
exportAnimatorwithselectedAnimationClipMenuItem = new System.Windows.Forms.ToolStripMenuItem();
goToSceneHierarchyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
buildMapToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
menuStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)splitContainer1).BeginInit();
splitContainer1.Panel1.SuspendLayout();
@@ -597,25 +600,11 @@ namespace AssetStudioGUI
//
// miscToolStripMenuItem
//
miscToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { assetHelpersToolStripMenuItem, loadAIToolStripMenuItem });
miscToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { MapNameComboBox, buildMapToolStripMenuItem, buildBothToolStripMenuItem, clearMapToolStripMenuItem, toolStripSeparator7, assetMapNameTextBox, buildAssetMapToolStripMenuItem, assetMapTypeComboBox, toolStripSeparator8, loadAIToolStripMenuItem });
miscToolStripMenuItem.Name = "miscToolStripMenuItem";
miscToolStripMenuItem.Size = new System.Drawing.Size(47, 20);
miscToolStripMenuItem.Text = "Misc.";
//
// assetHelpersToolStripMenuItem
//
assetHelpersToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { MapToolStripMenuItem, assetMapToolStripMenuItem });
assetHelpersToolStripMenuItem.Name = "assetHelpersToolStripMenuItem";
assetHelpersToolStripMenuItem.Size = new System.Drawing.Size(145, 22);
assetHelpersToolStripMenuItem.Text = "Asset Helpers";
assetHelpersToolStripMenuItem.DropDownOpening += assetHelpersToolStripMenuItem_DropDownOpening;
//
// MapToolStripMenuItem
//
MapToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { MapNameComboBox, toolStripMenuItem20, toolStripMenuItem21 });
MapToolStripMenuItem.Name = "MapToolStripMenuItem";
MapToolStripMenuItem.Size = new System.Drawing.Size(126, 22);
MapToolStripMenuItem.Text = "Map";
miscToolStripMenuItem.DropDownOpening += miscToolStripMenuItem_DropDownOpening;
//
// MapNameComboBox
//
@@ -623,26 +612,31 @@ namespace AssetStudioGUI
MapNameComboBox.Size = new System.Drawing.Size(121, 23);
MapNameComboBox.ToolTipText = "Enter name of Map here";
//
// toolStripMenuItem20
// buildMapToolStripMenuItem
//
toolStripMenuItem20.Name = "toolStripMenuItem20";
toolStripMenuItem20.Size = new System.Drawing.Size(181, 22);
toolStripMenuItem20.Text = "Build Map";
toolStripMenuItem20.Click += toolStripMenuItem20_Click;
buildMapToolStripMenuItem.Name = "buildMapToolStripMenuItem";
buildMapToolStripMenuItem.Size = new System.Drawing.Size(181, 22);
buildMapToolStripMenuItem.Text = "Build Map";
buildMapToolStripMenuItem.Click += buildMapToolStripMenuItem_Click;
//
// toolStripMenuItem21
// buildBothToolStripMenuItem
//
toolStripMenuItem21.Name = "toolStripMenuItem21";
toolStripMenuItem21.Size = new System.Drawing.Size(181, 22);
toolStripMenuItem21.Text = "Clear Map";
toolStripMenuItem21.Click += toolStripMenuItem21_Click;
buildBothToolStripMenuItem.Name = "buildBothToolStripMenuItem";
buildBothToolStripMenuItem.Size = new System.Drawing.Size(181, 22);
buildBothToolStripMenuItem.Text = "Build Both";
buildBothToolStripMenuItem.Click += buildBothToolStripMenuItem_Click;
//
// assetMapToolStripMenuItem
// clearMapToolStripMenuItem
//
assetMapToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { assetMapNameTextBox, toolStripMenuItem22, assetMapTypeComboBox });
assetMapToolStripMenuItem.Name = "assetMapToolStripMenuItem";
assetMapToolStripMenuItem.Size = new System.Drawing.Size(126, 22);
assetMapToolStripMenuItem.Text = "AssetMap";
clearMapToolStripMenuItem.Name = "clearMapToolStripMenuItem";
clearMapToolStripMenuItem.Size = new System.Drawing.Size(181, 22);
clearMapToolStripMenuItem.Text = "Clear Map";
clearMapToolStripMenuItem.Click += clearMapToolStripMenuItem_Click;
//
// toolStripSeparator7
//
toolStripSeparator7.Name = "toolStripSeparator7";
toolStripSeparator7.Size = new System.Drawing.Size(178, 6);
//
// assetMapNameTextBox
//
@@ -650,12 +644,12 @@ namespace AssetStudioGUI
assetMapNameTextBox.Size = new System.Drawing.Size(100, 23);
assetMapNameTextBox.ToolTipText = "Enter name of AssetMap here";
//
// toolStripMenuItem22
// buildAssetMapToolStripMenuItem
//
toolStripMenuItem22.Name = "toolStripMenuItem22";
toolStripMenuItem22.Size = new System.Drawing.Size(181, 22);
toolStripMenuItem22.Text = "Build AssetMap";
toolStripMenuItem22.Click += toolStripMenuItem22_Click;
buildAssetMapToolStripMenuItem.Name = "buildAssetMapToolStripMenuItem";
buildAssetMapToolStripMenuItem.Size = new System.Drawing.Size(181, 22);
buildAssetMapToolStripMenuItem.Text = "Build AssetMap";
buildAssetMapToolStripMenuItem.Click += buildAssetMapToolStripMenuItem_Click;
//
// assetMapTypeComboBox
//
@@ -664,13 +658,33 @@ namespace AssetStudioGUI
assetMapTypeComboBox.Size = new System.Drawing.Size(121, 23);
assetMapTypeComboBox.SelectedIndexChanged += assetMapTypeComboBox_SelectedIndexChanged;
//
// toolStripSeparator8
//
toolStripSeparator8.Name = "toolStripSeparator8";
toolStripSeparator8.Size = new System.Drawing.Size(178, 6);
//
// loadAIToolStripMenuItem
//
loadAIToolStripMenuItem.Name = "loadAIToolStripMenuItem";
loadAIToolStripMenuItem.Size = new System.Drawing.Size(145, 22);
loadAIToolStripMenuItem.Size = new System.Drawing.Size(181, 22);
loadAIToolStripMenuItem.Text = "Load AI";
loadAIToolStripMenuItem.Click += loadAIToolStripMenuItem_Click;
//
// assetHelpersToolStripMenuItem
//
assetHelpersToolStripMenuItem.Name = "assetHelpersToolStripMenuItem";
assetHelpersToolStripMenuItem.Size = new System.Drawing.Size(32, 19);
//
// MapToolStripMenuItem
//
MapToolStripMenuItem.Name = "MapToolStripMenuItem";
MapToolStripMenuItem.Size = new System.Drawing.Size(32, 19);
//
// assetMapToolStripMenuItem
//
assetMapToolStripMenuItem.Name = "assetMapToolStripMenuItem";
assetMapToolStripMenuItem.Size = new System.Drawing.Size(32, 19);
//
// toolStripSeparator5
//
toolStripSeparator5.Name = "toolStripSeparator5";
@@ -1360,20 +1374,23 @@ namespace AssetStudioGUI
private System.Windows.Forms.ToolStripMenuItem enableConsole;
private System.Windows.Forms.ToolStripMenuItem miscToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem assetHelpersToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem20;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem22;
private System.Windows.Forms.ToolStripMenuItem buildBothToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem buildAssetMapToolStripMenuItem;
private System.Windows.Forms.ToolStripComboBox MapNameComboBox;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator5;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator6;
private System.Windows.Forms.ToolStripMenuItem resetToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem abortStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem21;
private System.Windows.Forms.ToolStripMenuItem clearMapToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem MapToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem assetMapToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem loadAIToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem clearConsoleToolStripMenuItem;
private System.Windows.Forms.ToolStripTextBox assetMapNameTextBox;
private System.Windows.Forms.ToolStripComboBox assetMapTypeComboBox;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator7;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator8;
private System.Windows.Forms.ToolStripMenuItem buildMapToolStripMenuItem;
}
}

View File

@@ -110,13 +110,8 @@ namespace AssetStudioGUI
assetsManager.ResolveDependencies = Properties.Settings.Default.enableResolveDependencies;
MiHoYoBinData.Encrypted = Properties.Settings.Default.encrypted;
MiHoYoBinData.Key = Properties.Settings.Default.key;
var types = JsonConvert.DeserializeObject<Dictionary<ClassIDType, bool>>(Properties.Settings.Default.exportableTypes);
foreach (var exportable in types)
{
if (assetsManager.ExportableTypes.ContainsKey(exportable.Key))
assetsManager.ExportableTypes[exportable.Key] = exportable.Value;
}
Renderer.Parsable = !Properties.Settings.Default.disableRenderer;
Shader.Parsable = !Properties.Settings.Default.disableShader;
}
private void InitializeLogger()
@@ -515,12 +510,6 @@ namespace AssetStudioGUI
{
var exportOpt = new ExportOptions();
exportOpt.ShowDialog(this);
var types = JsonConvert.DeserializeObject<Dictionary<ClassIDType, bool>>(Properties.Settings.Default.exportableTypes);
foreach (var exportable in types)
{
if (assetsManager.ExportableTypes.ContainsKey(exportable.Key))
assetsManager.ExportableTypes[exportable.Key] = exportable.Value;
}
}
private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
@@ -763,6 +752,9 @@ namespace AssetStudioGUI
{
switch (assetItem.Asset)
{
case GameObject m_GameObject:
PreviewGameObject(m_GameObject);
break;
case Texture2D m_Texture2D:
PreviewTexture2D(assetItem, m_Texture2D);
break;
@@ -791,8 +783,9 @@ namespace AssetStudioGUI
case Sprite m_Sprite:
PreviewSprite(assetItem, m_Sprite);
break;
case Animator _:
StatusStripUpdate("Can be exported to FBX file.");
case Animator m_Animator:
//StatusStripUpdate("Can be exported to FBX file.");
PreviewAnimator(m_Animator);
break;
case AnimationClip _:
StatusStripUpdate("Can be exported with Animator or Objects");
@@ -1237,6 +1230,163 @@ namespace AssetStudioGUI
}
}
private void PreviewGameObject(GameObject m_GameObject)
{
var model = new ModelConverter(m_GameObject, Properties.Settings.Default.convertType, Studio.Game, false, Array.Empty<AnimationClip>());
if (model.MeshList.Count > 0)
{
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
#region Vertices
vertexData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector3(x.Vertex.X, x.Vertex.Y, x.Vertex.Z)).ToArray();
// Calculate Bounding
Vector3 min = vertexData.Aggregate(Vector3.ComponentMin);
Vector3 max = vertexData.Aggregate(Vector3.ComponentMax);
// Calculate modelMatrix
Vector3 dist = max - min;
Vector3 offset = (max - min) / 2;
float d = Math.Max(1e-5f, dist.Length);
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
#endregion
#region Indicies
int meshOffset = 0;
var indices = new List<int>();
foreach (var mesh in model.MeshList)
{
foreach (var submesh in mesh.SubmeshList)
{
foreach (var face in submesh.FaceList)
{
foreach (var index in face.VertexIndices)
{
indices.Add(submesh.BaseVertex + index + meshOffset);
}
}
}
meshOffset += mesh.VertexList.Count;
}
indiceData = indices.ToArray();
#endregion
#region Normals
normalData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector3(x.Normal.X, x.Normal.Y, x.Normal.Z)).ToArray();
// calculate normal by ourself
normal2Data = new Vector3[vertexData.Length];
int[] normalCalculatedCount = new int[vertexData.Length];
Array.Fill(normal2Data, Vector3.Zero);
Array.Fill(normalCalculatedCount, 0);
for (int j = 0; j < indiceData.Length; j += 3)
{
Vector3 dir1 = vertexData[indiceData[j + 1]] - vertexData[indiceData[j]];
Vector3 dir2 = vertexData[indiceData[j + 2]] - vertexData[indiceData[j]];
Vector3 normal = Vector3.Cross(dir1, dir2);
normal.Normalize();
for (int k = 0; k < 3; k++)
{
normal2Data[indiceData[j + k]] += normal;
normalCalculatedCount[indiceData[j + k]]++;
}
}
for (int j = 0; j < vertexData.Length; j++)
{
if (normalCalculatedCount[j] == 0)
normal2Data[j] = new Vector3(0, 1, 0);
else
normal2Data[j] /= normalCalculatedCount[j];
}
#endregion
#region Colors
colorData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector4(x.Color.R, x.Color.G, x.Color.B, x.Color.A)).ToArray();
#endregion
glControl.Visible = true;
CreateVAO();
StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
+ "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n"
+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
}
else
{
StatusStripUpdate("Unable to preview this model");
}
}
private void PreviewAnimator(Animator m_Animator)
{
var model = new ModelConverter(m_Animator, Properties.Settings.Default.convertType, Studio.Game, false, Array.Empty<AnimationClip>());
if (model.MeshList.Count > 0)
{
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
#region Vertices
vertexData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector3(x.Vertex.X, x.Vertex.Y, x.Vertex.Z)).ToArray();
// Calculate Bounding
Vector3 min = vertexData.Aggregate(Vector3.ComponentMin);
Vector3 max = vertexData.Aggregate(Vector3.ComponentMax);
// Calculate modelMatrix
Vector3 dist = max - min;
Vector3 offset = (max - min) / 2;
float d = Math.Max(1e-5f, dist.Length);
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
#endregion
#region Indicies
int meshOffset = 0;
var indices = new List<int>();
foreach (var mesh in model.MeshList)
{
foreach (var submesh in mesh.SubmeshList)
{
foreach (var face in submesh.FaceList)
{
foreach (var index in face.VertexIndices)
{
indices.Add(submesh.BaseVertex + index + meshOffset);
}
}
}
meshOffset += mesh.VertexList.Count;
}
indiceData = indices.ToArray();
#endregion
#region Normals
normalData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector3(x.Normal.X, x.Normal.Y, x.Normal.Z)).ToArray();
// calculate normal by ourself
normal2Data = new Vector3[vertexData.Length];
int[] normalCalculatedCount = new int[vertexData.Length];
Array.Fill(normal2Data, Vector3.Zero);
Array.Fill(normalCalculatedCount, 0);
for (int j = 0; j < indiceData.Length; j += 3)
{
Vector3 dir1 = vertexData[indiceData[j + 1]] - vertexData[indiceData[j]];
Vector3 dir2 = vertexData[indiceData[j + 2]] - vertexData[indiceData[j]];
Vector3 normal = Vector3.Cross(dir1, dir2);
normal.Normalize();
for (int k = 0; k < 3; k++)
{
normal2Data[indiceData[j + k]] += normal;
normalCalculatedCount[indiceData[j + k]]++;
}
}
for (int j = 0; j < vertexData.Length; j++)
{
if (normalCalculatedCount[j] == 0)
normal2Data[j] = new Vector3(0, 1, 0);
else
normal2Data[j] /= normalCalculatedCount[j];
}
#endregion
#region Colors
colorData = model.MeshList.SelectMany(x => x.VertexList).Select(x => new Vector4(x.Color.R, x.Color.G, x.Color.B, x.Color.A)).ToArray();
#endregion
glControl.Visible = true;
CreateVAO();
StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
+ "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n"
+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
}
else
{
StatusStripUpdate("Unable to preview this model");
}
}
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
{
var image = m_Sprite.GetImage();
@@ -1714,9 +1864,9 @@ namespace AssetStudioGUI
}
}
private void assetHelpersToolStripMenuItem_DropDownOpening(object sender, EventArgs e)
private void miscToolStripMenuItem_DropDownOpening(object sender, EventArgs e)
{
if (assetHelpersToolStripMenuItem.Enabled)
if (miscToolStripMenuItem.Enabled)
{
MapNameComboBox.Items.Clear();
MapNameComboBox.Items.AddRange(AssetsHelper.GetMaps());
@@ -1831,10 +1981,11 @@ namespace AssetStudioGUI
Properties.Settings.Default.selectedGame = specifyGame.SelectedIndex;
Properties.Settings.Default.Save();
ResetForm();
Studio.Game = GameManager.GetGame(Properties.Settings.Default.selectedGame);
Logger.Info($"Target Game is {Studio.Game.Name}");
ResetForm();
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
assetsManager.Game = Studio.Game;
}
@@ -1844,17 +1995,18 @@ namespace AssetStudioGUI
miscToolStripMenuItem.DropDown.Visible = false;
InvokeUpdate(miscToolStripMenuItem, false);
var name = MapNameComboBox.SelectedItem.ToString();
await Task.Run(() => AssetsHelper.LoadMap(name));
ResetForm();
var name = MapNameComboBox.SelectedItem.ToString();
await Task.Run(() => AssetsHelper.LoadCABMap(name));
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
assetsManager.Game = Studio.Game;
InvokeUpdate(miscToolStripMenuItem, true);
}
private async void toolStripMenuItem20_Click(object sender, EventArgs e)
private async void buildMapToolStripMenuItem_Click(object sender, EventArgs e)
{
miscToolStripMenuItem.DropDown.Visible = false;
InvokeUpdate(miscToolStripMenuItem, false);
@@ -1903,12 +2055,83 @@ namespace AssetStudioGUI
var files = Directory.GetFiles(openFolderDialog.Folder, "*.*", SearchOption.AllDirectories).ToArray();
files = files.Where(x => FileReader.IsReadable(x, Studio.Game)).ToArray();
Logger.Info($"Found {files.Length} files");
await Task.Run(() => AssetsHelper.BuildMap(files, name, openFolderDialog.Folder, Studio.Game));
await Task.Run(() => AssetsHelper.BuildCABMap(files, name, openFolderDialog.Folder, Studio.Game));
}
InvokeUpdate(miscToolStripMenuItem, true);
}
private void toolStripMenuItem21_Click(object sender, EventArgs e)
private async void buildBothToolStripMenuItem_Click(object sender, EventArgs e)
{
miscToolStripMenuItem.DropDown.Visible = false;
InvokeUpdate(miscToolStripMenuItem, false);
var input = MapNameComboBox.Text;
var selectedText = MapNameComboBox.SelectedText;
var exportListType = (ExportListType)assetMapTypeComboBox.SelectedItem;
var name = "";
if (!string.IsNullOrEmpty(selectedText))
{
name = selectedText;
}
else if (!string.IsNullOrEmpty(input))
{
if (input.IndexOfAny(Path.GetInvalidFileNameChars()) != -1)
{
Logger.Warning("Name has invalid characters !!");
InvokeUpdate(miscToolStripMenuItem, true);
return;
}
name = input;
}
else
{
Logger.Error("Map name is empty, please enter any name in ComboBox above");
InvokeUpdate(miscToolStripMenuItem, true);
return;
}
if (File.Exists(Path.Combine(AssetsHelper.MapName, $"{name}.bin")))
{
var acceptOverride = MessageBox.Show("Map already exist, Do you want to override it ?", "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (acceptOverride != DialogResult.Yes)
{
InvokeUpdate(miscToolStripMenuItem, true);
return;
}
}
var openFolderDialog = new OpenFolderDialog();
openFolderDialog.Title = "Select Game Folder";
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.InitialFolder = saveDirectoryBackup;
saveFolderDialog.Title = "Select Output Folder";
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
if (File.Exists(Path.Combine(saveFolderDialog.Folder, $"{name}{exportListType.GetExtension()}")))
{
var acceptOverride = MessageBox.Show("AssetMap already exist, Do you want to override it ?", "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (acceptOverride != DialogResult.Yes)
{
InvokeUpdate(miscToolStripMenuItem, true);
return;
}
}
saveDirectoryBackup = saveFolderDialog.Folder;
Logger.Info("Scanning for files...");
var files = Directory.GetFiles(openFolderDialog.Folder, "*.*", SearchOption.AllDirectories).ToArray();
files = files.Where(x => FileReader.IsReadable(x, Studio.Game)).ToArray();
Logger.Info($"Found {files.Length} files");
await Task.Run(() => AssetsHelper.BuildBoth(files, name, openFolderDialog.Folder, Studio.Game, saveFolderDialog.Folder, exportListType));
}
}
InvokeUpdate(miscToolStripMenuItem, true);
}
private void clearMapToolStripMenuItem_Click(object sender, EventArgs e)
{
miscToolStripMenuItem.DropDown.Visible = false;
InvokeUpdate(miscToolStripMenuItem, false);
@@ -1993,7 +2216,7 @@ namespace AssetStudioGUI
Console.Clear();
}
private async void toolStripMenuItem22_Click(object sender, EventArgs e)
private async void buildAssetMapToolStripMenuItem_Click(object sender, EventArgs e)
{
miscToolStripMenuItem.DropDown.Visible = false;
InvokeUpdate(miscToolStripMenuItem, false);
@@ -2038,8 +2261,7 @@ namespace AssetStudioGUI
}
}
saveDirectoryBackup = saveFolderDialog.Folder;
var toExportAssets = await Task.Run(() => AssetsHelper.BuildAssetMap(files, Studio.Game));
AssetsHelper.ExportAssetsMap(toExportAssets, name, saveFolderDialog.Folder, exportListType);
await Task.Run(() => AssetsHelper.BuildAssetMap(files, name, Studio.Game, saveFolderDialog.Folder, exportListType));
}
}
InvokeUpdate(miscToolStripMenuItem, true);

View File

@@ -60,6 +60,9 @@
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>312, 17</value>
</metadata>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<data name="fontPreviewBox.Text" xml:space="preserve">
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
1234567890.:,;'\"(!?)+-*/=
@@ -78,9 +81,6 @@ The quick brown fox jumps over the lazy dog. 1234567890
The quick brown fox jumps over the lazy dog. 1234567890</value>
</data>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>553, 17</value>
</metadata>

View File

@@ -71,12 +71,12 @@ namespace AssetStudioGUI
key = new System.Windows.Forms.NumericUpDown();
keyToolTip = new System.Windows.Forms.ToolTip(components);
groupBox4 = new System.Windows.Forms.GroupBox();
label7 = new System.Windows.Forms.Label();
exportableTypes = new System.Windows.Forms.CheckedListBox();
skipContainer = new System.Windows.Forms.CheckBox();
enableResolveDependencies = new System.Windows.Forms.CheckBox();
resolveToolTip = new System.Windows.Forms.ToolTip(components);
skipToolTip = new System.Windows.Forms.ToolTip(components);
disableRenderer = new System.Windows.Forms.CheckBox();
disableShader = new System.Windows.Forms.CheckBox();
groupBox1.SuspendLayout();
panel1.SuspendLayout();
groupBox2.SuspendLayout();
@@ -537,8 +537,8 @@ namespace AssetStudioGUI
// groupBox4
//
groupBox4.AutoSize = true;
groupBox4.Controls.Add(label7);
groupBox4.Controls.Add(exportableTypes);
groupBox4.Controls.Add(disableShader);
groupBox4.Controls.Add(disableRenderer);
groupBox4.Controls.Add(skipContainer);
groupBox4.Controls.Add(key);
groupBox4.Controls.Add(encrypted);
@@ -552,24 +552,6 @@ namespace AssetStudioGUI
groupBox4.TabStop = false;
groupBox4.Text = "Options";
//
// label7
//
label7.AutoSize = true;
label7.Location = new System.Drawing.Point(7, 94);
label7.Name = "label7";
label7.Size = new System.Drawing.Size(95, 15);
label7.TabIndex = 16;
label7.Text = "Exportable Types";
//
// exportableTypes
//
exportableTypes.CheckOnClick = true;
exportableTypes.FormattingEnabled = true;
exportableTypes.Location = new System.Drawing.Point(102, 94);
exportableTypes.Name = "exportableTypes";
exportableTypes.Size = new System.Drawing.Size(152, 58);
exportableTypes.TabIndex = 15;
//
// skipContainer
//
skipContainer.AutoSize = true;
@@ -598,6 +580,30 @@ namespace AssetStudioGUI
resolveToolTip.SetToolTip(enableResolveDependencies, "Toggle the behaviour of loading assets.\r\nDisable to load file(s) without its dependencies.");
enableResolveDependencies.UseVisualStyleBackColor = true;
//
// disableRenderer
//
disableRenderer.AutoSize = true;
disableRenderer.Location = new System.Drawing.Point(8, 96);
disableRenderer.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
disableRenderer.Name = "disableRenderer";
disableRenderer.Size = new System.Drawing.Size(114, 19);
disableRenderer.TabIndex = 15;
disableRenderer.Text = "Disable Renderer";
skipToolTip.SetToolTip(disableRenderer, "Skips the container recovery step.\nImproves loading when dealing with a large number of files.");
disableRenderer.UseVisualStyleBackColor = true;
//
// disableShader
//
disableShader.AutoSize = true;
disableShader.Location = new System.Drawing.Point(8, 121);
disableShader.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
disableShader.Name = "disableShader";
disableShader.Size = new System.Drawing.Size(103, 19);
disableShader.TabIndex = 16;
disableShader.Text = "Disable Shader";
skipToolTip.SetToolTip(disableShader, "Skips the container recovery step.\nImproves loading when dealing with a large number of files.");
disableShader.UseVisualStyleBackColor = true;
//
// ExportOptions
//
AcceptButton = OKbutton;
@@ -679,7 +685,7 @@ namespace AssetStudioGUI
private System.Windows.Forms.CheckBox skipContainer;
private System.Windows.Forms.ToolTip resolveToolTip;
private System.Windows.Forms.ToolTip skipToolTip;
private System.Windows.Forms.CheckedListBox exportableTypes;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.CheckBox disableShader;
private System.Windows.Forms.CheckBox disableRenderer;
}
}

View File

@@ -42,27 +42,12 @@ namespace AssetStudioGUI
collectAnimations.Checked = Properties.Settings.Default.collectAnimations;
encrypted.Checked = Properties.Settings.Default.encrypted;
key.Value = Properties.Settings.Default.key;
exportableTypes.Items.AddRange(Studio.assetsManager.ExportableTypes.Keys.Select(x => x.ToString()).ToArray());
var types = JsonConvert.DeserializeObject<Dictionary<ClassIDType, bool>>(Properties.Settings.Default.exportableTypes);
foreach (var exportable in types)
{
var idx = exportableTypes.Items.IndexOf(exportable.Key.ToString());
if (idx != -1)
exportableTypes.SetItemChecked(idx, exportable.Value);
}
disableRenderer.Checked = Properties.Settings.Default.disableRenderer;
disableShader.Checked = Properties.Settings.Default.disableShader;
}
private void OKbutton_Click(object sender, EventArgs e)
{
var types = new Dictionary<ClassIDType, bool>();
for (int i = 0; i < exportableTypes.Items.Count; i++)
{
var type = Enum.Parse<ClassIDType>(exportableTypes.Items[i].ToString());
var state = exportableTypes.GetItemChecked(i);
types.Add(type, state);
}
Properties.Settings.Default.exportableTypes = JsonConvert.SerializeObject(types);
Properties.Settings.Default.assetGroupOption = assetGroupOptions.SelectedIndex;
Properties.Settings.Default.restoreExtensionName = restoreExtensionName.Checked;
Properties.Settings.Default.convertTexture = converttexture.Checked;
@@ -92,9 +77,13 @@ namespace AssetStudioGUI
Properties.Settings.Default.collectAnimations = collectAnimations.Checked;
Properties.Settings.Default.encrypted = encrypted.Checked;
Properties.Settings.Default.key = (byte)key.Value;
Properties.Settings.Default.disableRenderer = disableRenderer.Checked;
Properties.Settings.Default.disableShader = disableShader.Checked;
Properties.Settings.Default.Save();
MiHoYoBinData.Key = (byte)key.Value;
MiHoYoBinData.Encrypted = encrypted.Checked;
Renderer.Parsable = !Properties.Settings.Default.disableRenderer;
Shader.Parsable = !Properties.Settings.Default.disableShader;
DialogResult = DialogResult.OK;
Close();
}

View File

@@ -60,6 +60,12 @@
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="keyToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>162, 17</value>
</metadata>
<metadata name="keyToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>162, 17</value>
</metadata>
@@ -69,6 +75,9 @@
<metadata name="resolveToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>273, 17</value>
</metadata>
<metadata name="resolveToolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>273, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>57</value>
</metadata>

View File

@@ -385,15 +385,25 @@ namespace AssetStudioGUI.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("{\"GameObject\":true,\"Material\":true,\"Texture2D\":true,\"Mesh\":true,\"Renderer\":true,\"" +
"Shader\":true,\"TextAsset\":true,\"AnimationClip\":true,\"Font\":true,\"Sprite\":true,\"An" +
"imator\":true,\"MiHoYoBinData\":true,\"AssetBundle\":true}")]
public string exportableTypes {
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool disableShader {
get {
return ((string)(this["exportableTypes"]));
return ((bool)(this["disableShader"]));
}
set {
this["exportableTypes"] = value;
this["disableShader"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool disableRenderer {
get {
return ((bool)(this["disableRenderer"]));
}
set {
this["disableRenderer"] = value;
}
}
}

View File

@@ -92,8 +92,11 @@
<Setting Name="exportUV0UV1" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="exportableTypes" Type="System.String" Scope="User">
<Value Profile="(Default)">{"GameObject":true,"Material":true,"Texture2D":true,"Mesh":true,"Renderer":true,"Shader":true,"TextAsset":true,"AnimationClip":true,"Font":true,"Sprite":true,"Animator":true,"MiHoYoBinData":true,"AssetBundle":true}</Value>
<Setting Name="disableShader" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="disableRenderer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>

View File

@@ -154,7 +154,7 @@ namespace AssetStudioGUI
{
int total = 0;
StatusStripUpdate($"Decompressing {reader.FileName} ...");
using var stream = new SubStream(reader.BaseStream, 0);
using var stream = new OffsetStream(reader.BaseStream, 0);
do
{
stream.Offset = stream.AbsolutePosition;
@@ -369,6 +369,11 @@ namespace AssetStudioGUI
}
foreach((var pptr, var name) in mihoyoBinDataNames)
{
if (assetsManager.tokenSource.IsCancellationRequested)
{
Logger.Info("Processing asset namnes has been cancelled !!");
return (string.Empty, Array.Empty<TreeNode>().ToList());
}
if (pptr.TryGet<MiHoYoBinData>(out var obj))
{
var assetItem = objectAssetItemDic[obj];
@@ -384,6 +389,11 @@ namespace AssetStudioGUI
{
foreach ((var pptr, var container) in containers)
{
if (assetsManager.tokenSource.IsCancellationRequested)
{
Logger.Info("Processing containers been cancelled !!");
return (string.Empty, Array.Empty<TreeNode>().ToList());
}
if (pptr.TryGet(out var obj))
{
objectAssetItemDic[obj].Container = container;
@@ -397,6 +407,11 @@ namespace AssetStudioGUI
}
foreach (var tmp in exportableAssets)
{
if (assetsManager.tokenSource.IsCancellationRequested)
{
Logger.Info("Processing subitems been cancelled !!");
return (string.Empty, Array.Empty<TreeNode>().ToList());
}
tmp.SetSubItems();
}
@@ -492,6 +507,11 @@ namespace AssetStudioGUI
var typeMap = new Dictionary<string, SortedDictionary<int, TypeTreeItem>>();
foreach (var assetsFile in assetsManager.assetsFileList)
{
if (assetsManager.tokenSource.IsCancellationRequested)
{
Logger.Info("Processing class structure been cancelled !!");
return new Dictionary<string, SortedDictionary<int, TypeTreeItem>>();
}
if (typeMap.TryGetValue(assetsFile.unityVersion, out var curVer))
{
foreach (var type in assetsFile.m_Types.Where(x => x.m_Type != null))

View File

@@ -2,9 +2,9 @@
<PropertyGroup>
<TargetFrameworks>net6.0;net7.0</TargetFrameworks>
<Version>0.80.30</Version>
<AssemblyVersion>0.80.30</AssemblyVersion>
<FileVersion>0.80.30</FileVersion>
<Version>0.80.65</Version>
<AssemblyVersion>0.80.65</AssemblyVersion>
<FileVersion>0.80.65</FileVersion>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>