v0.80.65
This commit is contained in:
22
AssetStudioGUI/Properties/Settings.Designer.cs
generated
22
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@@ -385,15 +385,25 @@ namespace AssetStudioGUI.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("{\"GameObject\":true,\"Material\":true,\"Texture2D\":true,\"Mesh\":true,\"Renderer\":true,\"" +
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"Shader\":true,\"TextAsset\":true,\"AnimationClip\":true,\"Font\":true,\"Sprite\":true,\"An" +
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"imator\":true,\"MiHoYoBinData\":true,\"AssetBundle\":true}")]
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public string exportableTypes {
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool disableShader {
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get {
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return ((string)(this["exportableTypes"]));
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return ((bool)(this["disableShader"]));
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}
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set {
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this["exportableTypes"] = value;
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this["disableShader"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool disableRenderer {
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get {
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return ((bool)(this["disableRenderer"]));
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}
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set {
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this["disableRenderer"] = value;
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}
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}
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}
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