v0.80.65
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@@ -19,6 +19,8 @@ namespace AssetStudio
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public abstract class Renderer : Component
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{
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public static bool Parsable;
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public PPtr<Material>[] m_Materials;
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public StaticBatchInfo m_StaticBatchInfo;
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public uint[] m_SubsetIndices;
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@@ -218,7 +220,7 @@ namespace AssetStudio
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var m_UseHighestMip = reader.ReadBoolean();
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reader.AlignStream();
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}
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if (reader.Game.Type.IsSRCB3())
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if (reader.Game.Type.IsSR())
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{
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var RenderFlag = reader.ReadUInt32();
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reader.AlignStream();
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