v0.80.65
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@@ -25,6 +25,11 @@ namespace AssetStudio
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{
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var m_UpdateMode = reader.ReadInt32();
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}
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if (reader.Game.Type.IsSR())
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{
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var m_MotionSkeletonMode = reader.ReadInt32();
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}
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var m_ApplyRootMotion = reader.ReadBoolean();
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if (version[0] == 4 && version[1] >= 5) //4.5 and up - 5.0 down
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@@ -19,6 +19,8 @@ namespace AssetStudio
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public abstract class Renderer : Component
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{
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public static bool Parsable;
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public PPtr<Material>[] m_Materials;
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public StaticBatchInfo m_StaticBatchInfo;
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public uint[] m_SubsetIndices;
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@@ -218,7 +220,7 @@ namespace AssetStudio
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var m_UseHighestMip = reader.ReadBoolean();
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reader.AlignStream();
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}
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if (reader.Game.Type.IsSRCB3())
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if (reader.Game.Type.IsSR())
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{
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var RenderFlag = reader.ReadUInt32();
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reader.AlignStream();
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@@ -578,6 +578,9 @@ namespace AssetStudio
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public UAVParameter[] m_UAVParams;
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public SamplerParameter[] m_Samplers;
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private static bool HasGlobalLocalKeywordIndices(ObjectReader reader) => reader.serializedType.Match("E99740711222CD922E9A6F92FF1EB07A") || reader.serializedType.Match("450A058C218DAF000647948F2F59DA6D");
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private static bool HasInstancedStructuredBuffers(ObjectReader reader) => reader.serializedType.Match("E99740711222CD922E9A6F92FF1EB07A");
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public SerializedSubProgram(ObjectReader reader)
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{
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var version = reader.version;
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@@ -585,7 +588,7 @@ namespace AssetStudio
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m_BlobIndex = reader.ReadUInt32();
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m_Channels = new ParserBindChannels(reader);
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if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2) || reader.Match("E99740711222CD922E9A6F92FF1EB07A") || reader.Match("450A058C218DAF000647948F2F59DA6D")) //2019 ~2021.1
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if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2) || HasGlobalLocalKeywordIndices(reader)) //2019 ~2021.1
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{
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var m_GlobalKeywordIndices = reader.ReadUInt16Array();
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reader.AlignStream();
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@@ -687,7 +690,7 @@ namespace AssetStudio
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}
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}
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if (reader.Match("E99740711222CD922E9A6F92FF1EB07A"))
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if (HasInstancedStructuredBuffers(reader))
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{
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int numInstancedStructuredBuffers = reader.ReadInt32();
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var m_InstancedStructuredBuffers = new ConstantBuffer[numInstancedStructuredBuffers];
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@@ -974,6 +977,8 @@ namespace AssetStudio
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public class Shader : NamedObject
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{
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public static bool Parsable;
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public byte[] m_Script;
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//5.3 - 5.4
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public uint decompressedSize;
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