- [GUI] Change Scene Hierarchy root node to be original file when available.
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@@ -640,7 +640,7 @@ namespace AssetStudioGUI
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if (saveFileDialog.ShowDialog(this) == DialogResult.OK)
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{
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var path = saveFileDialog.FileName;
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var nodes = new Dictionary<string, dynamic>();
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var nodes = new Dictionary<string, object>();
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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var value = GetNode(node);
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@@ -652,21 +652,32 @@ namespace AssetStudioGUI
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}
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}
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private dynamic GetNode(TreeNode treeNode)
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private object GetNode(TreeNode treeNode)
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{
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if (treeNode.GetNodeCount(true) == 0)
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var nodes = new Dictionary<string, object>();
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foreach (TreeNode node in treeNode.Nodes)
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{
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return string.Empty;
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}
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else
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{
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var nodes = new Dictionary<string, dynamic>();
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var exportableNodes = treeNode.Nodes.Cast<GameObjectTreeNode>().Where(x => x.gameObject.m_Animator != null || (bool)x.gameObject.m_Transform?.m_Father.IsNull).ToList();
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foreach (TreeNode node in exportableNodes)
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if (HasGameObjectNode(node))
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{
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nodes.TryAdd(node.Text, GetNode(node));
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}
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return nodes;
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}
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return nodes.Count == 0 ? string.Empty : nodes;
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}
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private bool HasGameObjectNode(TreeNode treeNode)
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{
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if (treeNode is GameObjectTreeNode gameObjectNode && !(bool)gameObjectNode.gameObject.m_Transform?.m_Father.IsNull)
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{
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return gameObjectNode.gameObject.m_Animator != null;
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}
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else
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{
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foreach (TreeNode node in treeNode.Nodes)
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{
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return HasGameObjectNode(node);
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}
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return false;
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}
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}
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@@ -421,12 +421,16 @@ namespace AssetStudioGUI
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var treeNodeCollection = new List<TreeNode>();
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var treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
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var assetsFileCount = assetsManager.assetsFileList.Count;
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int j = 0;
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Progress.Reset();
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foreach (var assetsFile in assetsManager.assetsFileList)
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var files = assetsManager.assetsFileList.GroupBy(x => x.originalPath ?? string.Empty).OrderBy(x => x.Key).ToDictionary(x => x.Key, x => x.ToList());
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foreach (var (file, assetsFiles) in files)
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{
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var fileNode = new TreeNode(assetsFile.fileName); //RootNode
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var fileNode = !string.IsNullOrEmpty(file) ? new TreeNode(Path.GetFileName(file)) : null; //RootNode
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foreach (var assetsFile in assetsFiles)
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{
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var assetsFileNode = new TreeNode(assetsFile.fileName);
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foreach (var obj in assetsFile.Objects)
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{
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@@ -466,7 +470,7 @@ namespace AssetStudioGUI
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}
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}
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var parentNode = fileNode;
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var parentNode = assetsFileNode;
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if (m_GameObject.m_Transform != null)
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{
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@@ -488,12 +492,25 @@ namespace AssetStudioGUI
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}
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}
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if (fileNode.Nodes.Count > 0)
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if (assetsFileNode.Nodes.Count > 0)
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{
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if (fileNode == null)
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{
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treeNodeCollection.Add(assetsFileNode);
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}
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else
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{
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fileNode.Nodes.Add(assetsFileNode);
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}
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}
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}
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if (fileNode?.Nodes.Count > 0)
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{
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treeNodeCollection.Add(fileNode);
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}
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Progress.Report(++j, assetsFileCount);
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Progress.Report(++j, files.Count);
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}
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treeNodeDictionary.Clear();
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