- [Core] fix bug with export part for Materials.
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@@ -1698,6 +1698,11 @@ namespace AssetStudio.GUI
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saveDirectoryBackup = saveFolderDialog.Folder;
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var exportPath = Path.Combine(saveFolderDialog.Folder, "GameObject") + Path.DirectorySeparatorChar;
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var roots = sceneTreeView.Nodes.Cast<TreeNode>().Where(x => x.Level == 0 && x.Checked).ToList();
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if (roots.Count == 0)
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{
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Logger.Info("No root nodes found selected.");
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return;
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}
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List<AssetItem> animationList = null;
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if (animation)
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{
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