- [SR] Fix issue with bundle parsing (revert previous fix).

- [Core] Free `AssetBrowser` resources while reseting form.
This commit is contained in:
Razmoth
2023-07-09 11:58:00 +04:00
parent db9b670fd2
commit 803e7773dd
3 changed files with 8 additions and 8 deletions

View File

@@ -374,7 +374,7 @@ namespace AssetStudio
} }
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream)) using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
{ {
if (m_Header.version >= 7 || (Game.Type.IsSRGroup() && HasUncompressedDataHash)) if (HasUncompressedDataHash)
{ {
var uncompressedDataHash = blocksInfoReader.ReadBytes(16); var uncompressedDataHash = blocksInfoReader.ReadBytes(16);
} }

View File

@@ -19,7 +19,7 @@ namespace AssetStudio
Games.Add(index++, new Blk(GameType.GI_CB3, GI_CBXExpansionKey, initVector: GI_CBXInitVector, initSeed: GI_CBXInitSeed)); Games.Add(index++, new Blk(GameType.GI_CB3, GI_CBXExpansionKey, initVector: GI_CBXInitVector, initSeed: GI_CBXInitSeed));
Games.Add(index++, new Mhy0(GameType.GI_CB3Pre, GI_CBXMhy0ShiftRow, GI_CBXMhy0Key, GI_CBXMhy0Mul, GI_CBXExpansionKey, GI_CBXSBox, GI_CBXInitVector, GI_CBXInitSeed)); Games.Add(index++, new Mhy0(GameType.GI_CB3Pre, GI_CBXMhy0ShiftRow, GI_CBXMhy0Key, GI_CBXMhy0Mul, GI_CBXExpansionKey, GI_CBXSBox, GI_CBXInitVector, GI_CBXInitSeed));
Games.Add(index++, new Mr0k(GameType.BH3, BH3ExpansionKey, BH3SBox, BH3InitVector, BH3BlockKey)); Games.Add(index++, new Mr0k(GameType.BH3, BH3ExpansionKey, BH3SBox, BH3InitVector, BH3BlockKey));
Games.Add(index++, new Mr0k(GameType.BH3_Pre, PackExpansionKey, blockKey: PackBlockKey)); Games.Add(index++, new Mr0k(GameType.BH3Pre, PackExpansionKey, blockKey: PackBlockKey));
Games.Add(index++, new Mr0k(GameType.SR_CB2, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey)); Games.Add(index++, new Mr0k(GameType.SR_CB2, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
Games.Add(index++, new Mr0k(GameType.SR, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey)); Games.Add(index++, new Mr0k(GameType.SR, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
Games.Add(index++, new Mr0k(GameType.ZZZ_CB1, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey)); Games.Add(index++, new Mr0k(GameType.ZZZ_CB1, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
@@ -123,7 +123,7 @@ namespace AssetStudio
GI_CB3, GI_CB3,
GI_CB3Pre, GI_CB3Pre,
BH3, BH3,
BH3_Pre, BH3Pre,
ZZZ_CB1, ZZZ_CB1,
SR_CB2, SR_CB2,
SR, SR,
@@ -149,7 +149,7 @@ namespace AssetStudio
public static bool IsGICB3(this GameType type) => type == GameType.GI_CB3; public static bool IsGICB3(this GameType type) => type == GameType.GI_CB3;
public static bool IsGICB3Pre(this GameType type) => type == GameType.GI_CB3Pre; public static bool IsGICB3Pre(this GameType type) => type == GameType.GI_CB3Pre;
public static bool IsBH3(this GameType type) => type == GameType.BH3; public static bool IsBH3(this GameType type) => type == GameType.BH3;
public static bool IsBH3Pre(this GameType type) => type == GameType.BH3_Pre; public static bool IsBH3Pre(this GameType type) => type == GameType.BH3Pre;
public static bool IsZZZCB1(this GameType type) => type == GameType.ZZZ_CB1; public static bool IsZZZCB1(this GameType type) => type == GameType.ZZZ_CB1;
public static bool IsSRCB2(this GameType type) => type == GameType.SR_CB2; public static bool IsSRCB2(this GameType type) => type == GameType.SR_CB2;
public static bool IsSR(this GameType type) => type == GameType.SR; public static bool IsSR(this GameType type) => type == GameType.SR;
@@ -171,7 +171,7 @@ namespace AssetStudio
public static bool IsBH3Group(this GameType type) => type switch public static bool IsBH3Group(this GameType type) => type switch
{ {
GameType.BH3 or GameType.BH3_Pre => true, GameType.BH3 or GameType.BH3Pre => true,
_ => false, _ => false,
}; };
@@ -183,13 +183,13 @@ namespace AssetStudio
public static bool IsBlockFile(this GameType type) => type switch public static bool IsBlockFile(this GameType type) => type switch
{ {
GameType.BH3 or GameType.BH3_Pre or GameType.SR or GameType.GI_Pack or GameType.TOT => true, GameType.BH3 or GameType.BH3Pre or GameType.SR or GameType.GI_Pack or GameType.TOT => true,
_ => false, _ => false,
}; };
public static bool IsMhyGroup(this GameType type) => type switch public static bool IsMhyGroup(this GameType type) => type switch
{ {
GameType.GI or GameType.GI_Pack or GameType.GI_CB1 or GameType.GI_CB2 or GameType.GI_CB3 or GameType.GI_CB3Pre or GameType.BH3 or GameType.SR_CB2 or GameType.SR or GameType.TOT => true, GameType.GI or GameType.GI_Pack or GameType.GI_CB1 or GameType.GI_CB2 or GameType.GI_CB3 or GameType.GI_CB3Pre or GameType.BH3 or GameType.BH3Pre or GameType.SR_CB2 or GameType.SR or GameType.TOT => true,
_ => false, _ => false,
}; };
} }

View File

@@ -101,7 +101,7 @@ namespace AssetStudioGUI
public void Clear() public void Clear()
{ {
ResourceMap.Clear(); ResourceMap.Clear();
assetListView.DataSource = null; assetListView.DataSource = Array.Empty<AssetEntry>();
} }
} }
} }