Changes:
- temp fix for shader class. - added new entry. - more updates to CLI - fixes #3 - add #4
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@@ -1899,8 +1899,9 @@ namespace AssetStudioGUI
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openFolderDialog.Title = "Select Game Folder";
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if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
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{
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Logger.Info("Scanning for files");
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Logger.Info("Scanning for files...");
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var files = Directory.GetFiles(openFolderDialog.Folder, "*.*", SearchOption.AllDirectories).ToArray();
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files = files.Where(x => FileReader.IsReadable(x, Studio.Game)).ToArray();
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Logger.Info($"Found {files.Length} files");
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await Task.Run(() => AssetsHelper.BuildMap(files, name, openFolderDialog.Folder, Studio.Game));
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}
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@@ -2017,8 +2018,9 @@ namespace AssetStudioGUI
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openFolderDialog.Title = $"Select Game Folder";
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if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
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{
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Logger.Info("Scanning for files");
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Logger.Info("Scanning for files...");
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var files = Directory.GetFiles(openFolderDialog.Folder, "*.*", SearchOption.AllDirectories).ToArray();
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files = files.Where(x => FileReader.IsReadable(x, Studio.Game)).ToArray();
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Logger.Info($"Found {files.Length} files");
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var saveFolderDialog = new OpenFolderDialog();
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@@ -2317,7 +2319,7 @@ namespace AssetStudioGUI
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private void InitOpenTK()
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{
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ChangeGLSize(glControl.Size);
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GL.ClearColor(Color4.Darkgray);
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GL.ClearColor(Color4.Cadetblue);
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pgmID = GL.CreateProgram();
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LoadShader("vs", ShaderType.VertexShader, pgmID, out ShaderHandle vsID);
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LoadShader("fs", ShaderType.FragmentShader, pgmID, out ShaderHandle fsID);
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