Changes:
- temp fix for shader class. - added new entry. - more updates to CLI - fixes #3 - add #4
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@@ -19,6 +19,7 @@ namespace AssetStudio
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Games.Add(index++, new Blk(GameType.GI_CB3, GI_CBXExpansionKey, initVector: GI_CBXInitVector, initSeed: GI_CBXInitSeed));
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Games.Add(index++, new Mhy0(GameType.GI_CB3Pre, GI_CBXMhy0ShiftRow, GI_CBXMhy0Key, GI_CBXMhy0Mul, GI_CBXExpansionKey, GI_CBXSBox, GI_CBXInitVector, GI_CBXInitSeed));
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Games.Add(index++, new Mr0k(GameType.BH3, BH3ExpansionKey, BH3SBox, BH3InitVector, BH3BlockKey));
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Games.Add(index++, new Mr0k(GameType.BH3_Pre, PackExpansionKey, blockKey: PackBlockKey));
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Games.Add(index++, new Mr0k(GameType.SR_CB2, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
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Games.Add(index++, new Mr0k(GameType.SR_CB3, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
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Games.Add(index++, new Mr0k(GameType.ZZZ_CB1, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
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@@ -120,6 +121,7 @@ namespace AssetStudio
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GI_CB3,
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GI_CB3Pre,
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BH3,
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BH3_Pre,
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ZZZ_CB1,
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SR_CB2,
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SR_CB3,
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@@ -143,6 +145,7 @@ namespace AssetStudio
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public static bool IsGICB3(this GameType type) => type == GameType.GI_CB3;
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public static bool IsGICB3Pre(this GameType type) => type == GameType.GI_CB3Pre;
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public static bool IsBH3(this GameType type) => type == GameType.BH3;
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public static bool IsBH3Pre(this GameType type) => type == GameType.BH3_Pre;
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public static bool IsZZZCB1(this GameType type) => type == GameType.ZZZ_CB1;
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public static bool IsSRCB2(this GameType type) => type == GameType.SR_CB2;
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public static bool IsSRCB3(this GameType type) => type == GameType.SR_CB3;
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@@ -161,6 +164,12 @@ namespace AssetStudio
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_ => false,
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};
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public static bool IsBH3Group(this GameType type) => type switch
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{
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GameType.BH3 or GameType.BH3_Pre => true,
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_ => false,
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};
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public static bool IsSRGroup(this GameType type) => type switch
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{
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GameType.SR_CB2 or GameType.SR_CB3 => true,
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@@ -169,7 +178,7 @@ namespace AssetStudio
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public static bool IsBlockFile(this GameType type) => type switch
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{
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GameType.BH3 or GameType.SR_CB3 or GameType.GI_Pack or GameType.TOT => true,
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GameType.BH3 or GameType.BH3_Pre or GameType.SR_CB3 or GameType.GI_Pack or GameType.TOT => true,
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_ => false,
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};
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