Changes:
- temp fix for shader class. - added new entry. - more updates to CLI - fixes #3 - add #4
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@@ -5,7 +5,7 @@ namespace AssetStudio
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{
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public static class BlkUtils
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{
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private const int DataPos = 0x2A;
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private const int DataOffset = 0x2A;
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private const int KeySize = 0x1000;
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private const int SeedBlockSize = 0x800;
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@@ -54,7 +54,7 @@ namespace AssetStudio
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BinaryPrimitives.WriteUInt64LittleEndian(xorpad.AsSpan(i, 8), mt64.Int64());
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}
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return new XORStream(reader.BaseStream, DataPos, xorpad);
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return new XORStream(reader.BaseStream, DataOffset, xorpad);
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}
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}
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}
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