Changes:
- temp fix for shader class. - added new entry. - more updates to CLI - fixes #3 - add #4
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@@ -672,7 +672,7 @@ namespace AssetStudio
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{
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m_ConstantClip = new ConstantClip(reader);
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}
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if (reader.Game.Type.IsGIGroup() || reader.Game.Type.IsBH3() || reader.Game.Type.IsZZZCB1())
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if (reader.Game.Type.IsGIGroup() || reader.Game.Type.IsBH3Group() || reader.Game.Type.IsZZZCB1())
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{
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m_ACLClip.Read(reader);
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}
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