Changes:
- temp fix for shader class. - added new entry. - more updates to CLI - fixes #3 - add #4
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@@ -112,7 +112,7 @@ namespace AssetStudio
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switch (header.signature)
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{
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case "UnityFS":
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if (Game.Type.IsBH3())
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if (Game.Type.IsBH3Group())
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{
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var version = reader.ReadUInt32();
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if (version > 11)
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@@ -277,7 +277,7 @@ namespace AssetStudio
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private void ReadHeader(FileReader reader)
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{
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if (Game.Type.IsBH3() && XORShift128.Init)
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if ((Game.Type.IsBH3Group()) && XORShift128.Init)
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{
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m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
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m_Header.size = reader.ReadInt64();
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