- [Core] Combine ModelConverter options.
- [Core] Fix bug with loading `.zip` files - [Core] Added new entry [UnityCN]
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@@ -402,6 +402,7 @@ namespace AssetStudio
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streamReader.Position = 0;
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FileReader entryReader = new FileReader(dummyPath, streamReader);
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entryReader = entryReader.PreProcessing(Game);
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LoadFile(entryReader);
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if (entryReader.FileType == FileType.ResourceFile)
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{
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@@ -82,5 +82,9 @@
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{
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"Name": "Frostpunk: Beyond the Ice",
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"Key": "7368756978696E673838383838383838"
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},
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{
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"Name": "Cat Fantasy",
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"Key": "43614461566637323538576877363433"
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}
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]
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